Quote Originally Posted by Caveira
Ya you're probably right, it is a pitty that, as far as I understand, and apparently you agree with me, AI decision of recruiting seems to be based on pricing, which might very well be that of recruitment and not upkeep. Sadly, I am not a modder and I would probably end up screwing my game if I tried my luck as one. Last thing I modded was Red Alert 2.

Plus, as I was thinking a few minuts ago, without lots of scripting (of which EB is already full of, something that decreases frame rate by a large margin), within the first few turns, all AI cities would have 400 population
Your idea is quite historical for the period! and do not worry about messing the game, this is art of the fu of moding!