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  1. #1
    Member Member TWFanatic's Avatar
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    Default Re: Crazy idea about unit prices

    I'm afraid that I will not try this, as I've already spent far too much time modding EB, and not enough playing. I've yet to start a campaign on 1.0! Perhaps I'll do something minor though, just with the Romans...
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  2. #2

    Default Re: Crazy idea about unit prices

    I did something like this with my recruitment turn mod in the past, where I assigned build turns from 0 to 3 for most units. There was some strange AI problems back then which caused me to give up on the idea, but that was most probably due to the fact that the AI had much more money in the past. The idea should work now though, with more balanced AI income.

    I remembered toying with the idea too that Professionals would be highly costly to train but much cheaper to maintain, and vice versa for levies. This was useful since the professional Gallic troops could be set to higher turn recruitment, higher build cost, but lower upkeep, with the option of suddenly bulking up your army with a mass of 0 turn and essential free but massive upkeep Lugoae.

  3. #3

    Default Re: Crazy idea about unit prices

    Pharnakes what would happen if you made militia units like 99999 each for cost and made elites and such 0 for the initial cost?


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  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Crazy idea about unit prices

    There is a hardcoded cap on costs (something like 17000) and the AI will continue to buy those unit even with the crazy cost.


  5. #5

    Default Re: Crazy idea about unit prices

    Nope....

    1-)Soldiers cost time and money to train, equip, and organize, even levies. You need to go out find men, give them the news, in a few days they have to get report back. Then u gotta group them, assing a commanding officer, deal with logistics and stuff they carry, etc. Everyone took time to get ready for combat, some more than others.

    2-)The AI would spam you with troops in the 1st few turns, $ scripts and populations refilling at work. Also, the AI would then have $0 to make any buidings. However, it will outnumber you, and when u kill a stack you free up $$ for another stack that same turn. No good

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