scroll from the bottom on this here, for the part I marked in RED and BOLD, it's quicker... then, in the file, if you do a search for Sweboz you can find this whole patch of lines easiest (probably already thought of that, oh well)Code:;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Section 2h: Sweboz Reform ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; declare_counter Sweboz_Reform declare_counter Sweboz_Reforminc1 declare_counter Sweboz_Reforminc2 ; Check if Carthage Reforms already reached, if true set counter 1 monitor_event SettlementTurnEnd SettlementName Swebotraustastamnoz and SettlementBuildingExists = sweboz2 and I_CompareCounter Sweboz_Reform = 0 set_counter Sweboz_Reform 1 end_monitor ; Check for forum, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Swebotráustástámnoz and SettlementBuildingExists >= forum and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc1 1 end_monitor ; Check for forum, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Gáwjám~Hábukoz and SettlementBuildingExists >= forum and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc1 1 end_monitor ; Check for forum, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Arctaunon and SettlementBuildingExists >= forum and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc1 1 end_monitor ; Check for forum, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Gáwjám~Heruskoz and SettlementBuildingExists >= forum and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc1 1 end_monitor ; Check for forum, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Gáwjám~Kimbroz and SettlementBuildingExists >= forum and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc1 1 end_monitor ; Check for forum, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Gáwjám~Rugoz and SettlementBuildingExists >= forum and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc1 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Lucarottea and SettlementBuildingExists >= army_barracks_U1 and I_SettlementOwner Lucarottea = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Sarmiszegethusa and SettlementBuildingExists >= army_barracks_U1 and I_SettlementOwner Sarmiszegethusa = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Buridava and SettlementBuildingExists >= army_barracks_U1 and I_SettlementOwner Buridava = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Eburonum and SettlementBuildingExists >= army_barracks_U1 and I_SettlementOwner Eburonum = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Vindobona and SettlementBuildingExists = army_barracks_U1 and I_SettlementOwner Vindobona = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Aventicos and SettlementBuildingExists = army_barracks_U1 and I_SettlementOwner Aventicos = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Vindelicoppidos and SettlementBuildingExists = army_barracks_U1 and I_SettlementOwner Vindelicoppidos = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Viennos and SettlementBuildingExists = army_barracks_U1 and I_SettlementOwner Viennos = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Iuvavoaeta and SettlementBuildingExists = army_barracks_U1 and I_SettlementOwner Iuvavoaeta = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check for rMIC4, if true inc counter 1. monitor_event SettlementTurnStart SettlementName Veldideno and SettlementBuildingExists = army_barracks_U1 and I_SettlementOwner Veldideno = germans and I_CompareCounter Sweboz_Reform = 0 and I_TurnNumber >= 328 inc_counter Sweboz_Reforminc2 1 end_monitor ; Check counters are >= 6 and >= 1 or 140BC, if true set counter 1, if false set counters 0 monitor_event FactionTurnStart FactionType germans and I_TurnNumber >= 328 and I_CompareCounter Sweboz_Reform = 0 if I_TurnNumber >= 528 console_command create_building Swebotraustastamnoz sweboz2 console_command create_building Gawjam_Habukoz sweboz2 console_command create_building Gawjam_Heruskoz sweboz2 console_command create_building Arctaunon sweboz2 console_command create_building Vindelicoppidos sweboz2 console_command create_building Eburonum sweboz2 console_command create_building Gawjam_Kimbroz sweboz2 console_command create_building Gawjam_Gotanoz sweboz2 console_command create_building Gawjam_Rugoz sweboz2 console_command create_building Gawjam_Silengoz sweboz2 console_command create_building Carrodunum sweboz2 console_command create_building Gawjam_Bastarnoz sweboz2 console_command create_building Gawjam_Skandzawarjoz sweboz2 console_command create_building Ascaucalis sweboz2 set_counter Sweboz_Reform 1 end_if if I_CompareCounter Sweboz_Reforminc1 >= 6 and I_CompareCounter Sweboz_Reforminc2 >= 1 console_command create_building Swebotraustastamnoz sweboz2 console_command create_building Gawjam_Habukoz sweboz2 console_command create_building Gawjam_Heruskoz sweboz2 console_command create_building Arctaunon sweboz2 console_command create_building Vindelicoppidos sweboz2 console_command create_building Eburonum sweboz2 console_command create_building Gawjam_Kimbroz sweboz2 console_command create_building Gawjam_Gotanoz sweboz2 console_command create_building Gawjam_Rugoz sweboz2 console_command create_building Gawjam_Silengoz sweboz2 console_command create_building Carrodunum sweboz2 console_command create_building Gawjam_Bastarnoz sweboz2 console_command create_building Gawjam_Skandzawarjoz sweboz2 console_command create_building Ascaucalis sweboz2 set_counter Sweboz_Reform 1 end_if if I_CompareCounter Sweboz_Reform < 1 set_counter Sweboz_Reforminc1 0 set_counter Sweboz_Reforminc2 0 end_if end_monitor
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