Results 1 to 6 of 6

Thread: Unrest

  1. #1
    Combustion Member beatoangelico's Avatar
    Join Date
    Oct 2007
    Location
    Italy
    Posts
    279

    Default Unrest

    Hi, new to the EB forum and the .org after lurking some time, I'm actually into my first EB 1.0 campaign (with Bactria) after 10/12 years with the Ptolemaioi with the 0.81, so I'm still noob and in need of some help.

    First question is about unrest. In vanilla RTW was simple: apart a few ancillaries/traits, the only 2 ways a city can suffer from unrest were a recent conquest (and it decreases fast) and an enemy spy.
    In EB I know that there is a big emphasis on the characters and many traits and ancillares can increase or decrease unrest, but not only the cities that I conquered have a stable 80% unrest that seems it can't go away, but also the 3 cities I control from the start have a 30/40% unrest. So I don't really know if I am overrun of seleukid spies or I miss something.

    But in addition to the "big" question I have other ones:
    1 building a type 1 government in conquered cities where there is an already builded level 3 regional MIC is considered an exploit?
    2 this one for sure was asked a lot of times, but the general's bodyguards in my campaign have been upgraded very early (about 245 bc), what's the trigger for the bodyguards change? (I really miss out those fast moving bactrian bodyguards!)

  2. #2
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: Unrest

    The bodyguards are upgraded through the vanilla marian reforms, when a city in Italy reaches the "huge level", by having at least 24000 people living there.

    EDIT: As for the unrest, I just always keep sure I have a militia garrison in the city with low or normal tax rates...
    Last edited by Megas Methuselah; 10-27-2007 at 18:59.

  3. #3
    King of the Golden Hall Member Landwalker's Avatar
    Join Date
    Oct 2007
    Posts
    273

    Default Re: Unrest

    I think (but don't [quote] me on this) that many cities have been given "inherent unrest" to represent their historical "uppitiness" during the period. This may, or may not, be script-tied into which faction you're playing, but I'm fairly certain that it is there one way or the other.

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  4. #4

    Default Re: Unrest

    Quote Originally Posted by beatoangelico
    1 building a type 1 government in conquered cities where there is an already builded level 3 regional MIC is considered an exploit?
    Yeah kind of. Ideally, you're supposed to destroy MICs when you change to a government that can't build that MIC level.
    Veni
    Vidi
    Velcro

  5. #5
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Unrest

    Quote Originally Posted by beatoangelico
    1 building a type 1 government in conquered cities where there is an already builded level 3 regional MIC is considered an exploit?
    May be not if someone else had build the regional MIC and you can use it too. I would consider it as some local mercenary force that the former owner had built and that I now incooperate into my army.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #6
    Combustion Member beatoangelico's Avatar
    Join Date
    Oct 2007
    Location
    Italy
    Posts
    279

    Default Re: Unrest

    Quote Originally Posted by konny
    May be not if someone else had build the regional MIC and you can use it too. I would consider it as some local mercenary force that the former owner had built and that I now incooperate into my army.
    well I was thinking that I can build the type 1 gov and then recruit only the units that I could with a lev 2 regional MIC, few days ago I was in the same situation (conquered seleukid city with lv 3 regional MIC) and I built a type 2 gov, but this city (Alexandreia-Ariana) is more strategically relevant or at least I think it is, so the +1 exp bonus is really nice for a future big recruitment area

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO