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  1. #1

    Default The Cataphract trait

    The trait needed by one of your Generals(Seleukids) to get access to Cataphracts was in v0.74 but not v0.81, is it exactly the same now in v1.0 as v74? I ask because it was so difficult to aquire last time and the General who had it then lost it(damm his eyes).
    I don't actually need them but I want a more historical cavalry arm. 3 units of companions seems wrong, I prefer 1 companion and 2 cataphracts as my armoured punch, which I presume is a better representation of their powerful cavalry arm.

    I have read you need to loose badly, both your body guard and the army to capture his interest. Does it help if he has certain traits, and if he is Intelligent etc? Then what do I do with him, stick him in any city that has cataphracts in the build cue when you look at what a barracks can build(not the cities unit roster because it won't show them yet)? Does it help if the city has one of those top of the line schools/colleges?

    Sorry to be a pain with the questions, but it's a long ol trek out there to endeaver to aquire said elusive trait.

    Thanking you kindly.

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: The Cataphract trait

    This might be helpful.

    Code:
    ;------------------------------------------
    ;Section: Seleukid Cataphract Reforms
    ;------------------------------------------
    Trigger seleukid_beaten_by_cats
        WhenToTest PostBattle
    
        Condition IsGeneral
              and not WonBattle
              and I_ConflictType Normal
              and FactionType romans_julii
              and I_TurnNumber > 75
              and PercentageUnitCategory cavalry > 10
    ;          and NumEnemiesInBattle > 250
              and NumFriendsInBattle > 250
              and not BattleOdds > 0.7
              and PercentageOfArmyKilled > 20
              and PercentageBodyguardKilled > 20
    
        Affects BeatenByCats  1  Chance  100
    
    ;----------------------------
    ;Trigger: beaten_by_baktrian_cats
    ; o <ImpressedByCats>  1  Chance  100
    
    Trigger beaten_by_baktrian_cats
        WhenToTest PostBattle
    
        Condition IsGeneral
              and Trait BeatenByCats > 0
              and GeneralFoughtFaction romans_brutii
              and Trait ImpressedByCats < 1
    
        Affects ImpressedByCats  1  Chance  100
    
    ;----------------------------
    ;Trigger: beaten_by_armenian_cats
    ; o <ImpressedByCats>  1  Chance  100
    
    Trigger beaten_by_armenian_cats
        WhenToTest PostBattle
    
        Condition IsGeneral
              and Trait BeatenByCats > 0
              and GeneralFoughtFaction romans_scipii
              and Trait ImpressedByCats < 1
    
        Affects ImpressedByCats  1  Chance  100
    
    ;----------------------------
    ;Trigger: beaten_by_parthian_cats
    ; o <ImpressedByCats>  1  Chance  100
    
    Trigger beaten_by_parthian_cats
        WhenToTest PostBattle
    
        Condition IsGeneral
              and Trait BeatenByCats > 0
              and GeneralFoughtFaction parthia
              and Trait ImpressedByCats < 1
    
        Affects ImpressedByCats  1  Chance  100
    
    ;----------------------------
    Trigger Reverse_beaten_by_some_cats
        WhenToTest PostBattle
    
        Condition IsGeneral
              and Trait BeatenByCats > 0
    
        Affects ReverseBeatenByCats  1  Chance  100
    
    ;----------------------------
    Trigger dad_impressed_by_cats
        WhenToTest CharacterTurnEnd
    
        Condition FatherTrait ImpressedByCats > 0
              and Trait ImpressedByCats < 1
    
        Affects ImpressedByCats  1  Chance  100
    
    
    ;son impressed that cats beat his dad
    ;------------------------------------------
    ;Trigger: SeleukidBeaten_By_Cats_season_passes
    ; o <ImpressedByCats> 1  Chance 100
    
    Trigger SeleukidBeaten_By_Cats_season_passes
        WhenToTest CharacterTurnEnd
    
        Condition Trait ImpressedByCats > 0
              and Trait ImpressedByCats < 2
    
        Affects ImpressedByCats  1  Chance  100

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  3. #3

    Default Re: The Cataphract trait

    Ok, and now for those of us that do not understand the divine language of RTW codes.

    Speak up for those who were silenced forever.
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  4. #4

    Default Re: The Cataphract trait

    Quote Originally Posted by Basileus Seleukeia
    Ok, and now for those of us that do not understand the divine language of RTW codes.
    Yes me too I'm affraid, on these parts I would like clarification, if someone could be so kind that is:
    and I_TurnNumber > 75
    and PercentageUnitCategory cavalry > 10
    ; and NumEnemiesInBattle > 250
    and NumFriendsInBattle > 250
    and not BattleOdds > 0.7

    I think the first one is not before turn 75????
    The second one is that you need to have above 10% cav
    The 3rd and 4th being both armies need to be above 250 men
    As for the 5th point it's something to do with having similar numbers, but I'm a tad lost, but I suspect it means that they need to beat you on roughly an equal footing, hence your general is more interested as to why he got his arse handed to him when the numbers were even. But what is: and not BattleOdds > 0.7, am I stupid or what because I don't know what it means?

    Also do I have to move him to a correct city with said trait?

    I think reading through bovi's generous response it also says 100% chance if the conditions are met, so the intelligence of the General and his retinue/traits have nothing to do with it.

    Cheers.
    Last edited by Digby Tatham Warter; 10-28-2007 at 13:10.

  5. #5

    Default Re: The Cataphract trait

    Odds are that you win the battle?
    - Tellos Athenaios
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  6. #6

    Default Re: The Cataphract trait

    Quote Originally Posted by Tellos Athenaios
    Odds are that you win the battle?
    Eh, what do you mean, that I will make all this effort, and then accidently win the battle, if so good sir I will turn my army round and let them charge me up the backside, even the AI can't loose that one, or can it?

  7. #7
    Member Member Puupertti Ruma's Avatar
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    Jyväskylä, Finland
    Posts
    217

    Default Re: The Cataphract trait

    Clarifications (please correct me if I'm wrong):

    Code:
    Condition IsGeneral
              and not WonBattle
              -- you have to lose
              and I_ConflictType Normal
              --  ??
              and FactionType romans_julii
              --  EB's internal name for seleucids
              and I_TurnNumber > 75
              --  Can't happen before 253,50 BC, which is I guess 253 BC fall?
              and PercentageUnitCategory cavalry > 10
              -- 10% of either Human/AI/Whole forces must be cavalry.
    ;          and NumEnemiesInBattle > 250
              -- More than 250 enemy soldiers in battle
              and NumFriendsInBattle > 250
              -- More than 250 friendly soldiers
              and not BattleOdds > 0.7
              -- This means the computer calculated odds that you see before the battle in the pre-battle screen. They cannot be more than 0.7 (=7/10), so you have to be the underdog to have this trait. Right?
              and PercentageOfArmyKilled > 20
              -- you have to lose at least 20% of your army
              and PercentageBodyguardKilled > 20
              -- you have to lose at least 20% of your bodyguard unit.
    
        Affects BeatenByCats  1  Chance  100
    I find it weird that you have to be the underdog to have this trait. If you are already losing, is it such a wonder that you did lose? Unless of course I am mistaken and it actually means you can't be the underdog.

    :edit: Damn I'm slow! :edit:
    Last edited by Puupertti Ruma; 10-28-2007 at 14:07.
    Call me Ruma. Puupertti Ruma.

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