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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: All mines give same income

    In RTW only 'gold' and 'silver' can be a mining resources, things like 'iron' are just trade resources. EB changed those to 'large vein precious metal' and 'small vein precious metal'. Though, as the first post says, those two might have the same value.


  2. #2
    Member Member Ravenfeeder's Avatar
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    Default Re: All mines give same income

    Large and Small Veins have the same income in EB 1.0. That's what I think is a bug and why I posted in this forum. In 0.81 the income of Small Veins was half what it is now - Large Veins were the same.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: All mines give same income

    If they provide the same amount of income then it is a hardcoded thing and always has happened. We can't mod what the resources do.


  4. #4
    Member Member Ravenfeeder's Avatar
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    Default Re: All mines give same income

    It's not a hardcoded thing as you've changed income in the past (remember the huge mine incomes in 0.80?). I'm positive that the two resources gave different incomes in 0.81

    Unfortunately I'm unable to determine which files hold the information on mine income and now I'm doubting everything I've put above.

  5. #5
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: All mines give same income

    IIRC too the "large vein" mines used to give a tad higher income in the past versions...
    Could be wrong of course.
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  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: All mines give same income

    Mines have one set value given to them in the EDB. There is no place to write two different values for the two resources.


  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: All mines give same income

    What are these small veins/large veins you talk about? The level of mining that you build determines the yield, combined with what resources are present.

    Code:
    building hinterland_mines
    {
        levels mines mines+1
        {
            mines requires factions { barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, } and resource silver or resource gold
            {
                capability
                {
                    mine_resource 40
                }
                construction  8
                cost  14000
                settlement_min town
                upgrades
                {
                    mines+1
                }
            }
            mines+1 requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, } and resource silver or resource gold
            {
                capability
                {
                    mine_resource 100
                }
                construction  20
                cost  32000
                settlement_min large_town
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }

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