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  1. #1
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Sorry

    I have no ideas whatsoever of what is calling these error messages. I never had these ploblems in Beta 7, and for 1 or 2 Sundays in Beta 8, I never had these ploblems. But for the past 3 months, I cant play with this...... (I got a Radeon 1300/1550 256MB card fyi)

    Any Ideas?


    Failed to play 3D sound : FIRE_GUN_VOLLEY_FAR_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MISSILE_DEATH_BLOW
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MISSILE_DEATH_BLOW
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MISSILE_DEATH_BLOW
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_FIGHTING
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : SE_HORN_EURO_RETREAT
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MELEE_M
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MISSILE_DEATH_BLOW
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : BIRD_LUSH_SUMMER
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : SE_RUSTLE
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MELEE_M
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    Failed to play 3D sound : MELEE_M
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : FIRE_GUN_VOLLEY_FAR_S
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MELEE_S
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : BATTLE_CRY
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_FIGHTING
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : SE_RUSTLE
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MELEE_S
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : FIRE_GUN_VOLLEY_FAR_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MISSILE_DEATH_BLOW
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_DEATH
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_FIGHTING
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : BATTLE_CRY
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : SE_RUSTLE
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MELEE_S
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : CAVALRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_FAST_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_MED_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_FAST_L
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : MELEE_DEATH_BLOW
    C:\Source\VikingsPatch\Crusaders_TW\sound.cpp(496) : DirectX call : E_OUTOFMEMORY
    Failed to play 3D sound : INFANTRY_MARCH_SLOW_L





    if I posted the WHOLE Error File I found in my Beta 5 folder, it would take up about 6,194 pages!!!!

    I apogle for my gameplay This Sunday also, because not only I ruin the fun for myself, I ruin the fun for all of you :-(
    Last edited by ELITEofWARMANGINGERYBREADMEN88; 10-29-2007 at 02:13.

  2. #2

    Default Re: Sorry

    Run dxdiag, save all information and then post that info here.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    Clan Takiyama Senior Member R'as al Ghul's Avatar
    Join Date
    Jan 2003
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    ignores routers who aren't elite
    Posts
    2,554

    Default Re: Sorry

    Quote Originally Posted by Puzz3D
    Run dxdiag, save all information and then post that info here.
    Yes, and I'd like to know your in-game sound settings.
    You can switch it to Min, Normal or Max, iirc.
    I guess you need to turn your setting down to normal acceleration.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  4. #4
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Sorry

    I'm on my School Laptop now, so I get that information from my desktop to you later.


    A Question while we wait:

    So the playing time for next Week changed a hour, because of time changes? That what CBR told me :-)

  5. #5
    Nur-ad-Din Forum Administrator TosaInu's Avatar
    Join Date
    Jul 2002
    Posts
    12,326

    Default Re: Sorry

    Quote Originally Posted by {BHC}KingWarman888
    A Question while we wait:

    So the playing time for next Week changed a hour, because of time changes? That what CBR told me :-)
    Yes. Wintertime started last week-end for some of us {BHC}KingWarman888, that means the clock is pushed an hour back: dutch time travel.
    Ja mata

    TosaInu

  6. #6
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
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    Denmark
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    4,408

    Default Re: Sorry

    Next week USA changes back from summer time so there will not be any changes in local time. It was only this Sunday we were one hour different.


    CBR

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