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  1. #1
    Member Member TWFanatic's Avatar
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    Default Fanatic’s Phalanx/Aquilifer Mod 1.1

    The Phalanx/Aquilifer Mod Patch 1.2 Compatible

    My Christmas gift to the EB Community.

    In case you are wondering why elephants and chariots are mentioned in the title, this is because they used to be bugged. They were fixed in 1.1 though and so I have minimized the area of modification to the phalanx units. There is also an Aquilifer mod if you want Aquilifers for your first cohorts.

    I will give the download links immediately for those of you who don’t want to bother trudging through all that text. Both are savegame compatible.

    Download the Phalanx Mod here:
    http://files.filefront.com/Phalanx+M.../fileinfo.html

    Download the Aquilifer Mod here:
    http://files.filefront.com/Eagle+bea.../fileinfo.html

    To install the Phalanx Mod, simply extract into the folder you have installed EB into (it is probably called Rome: Total War unless you have changed it). DO NOT extract into your EB mod folder (which is contained inside your Rome: Total War folder). Directions on how to install the Aquilifer Mod are included at the bottom of this post. You may want to back up your export_descr_unit files in case you decide you want to revert back to vanilla. If you have any questions, don't hesitate to ask. I'm here to help.

    To avoid confusion, here is a brief overview of terms I use:
    Macedonian phalanx - Any unit with the “phalanx” special ability uses what I term the Macedonian phalanx.
    Classical or Hoplite phalanx - Any unit that fights in the hoplite-style phalanx. These units are easily recognizable by name or description. The hoplite phalanx is a tightly packed formation with overlapping shields and spears protruding from above, an impenetrable wall of bronze, iron and oak, an implacable force made seemingly not of individuals but a single inexorable contraption, an…OK you get the idea, I’ll stop.

    NOTE: Despite that last comment, I am not a phalanx fan boy. Phalanx units—particularly Macedonian phalanxes—are not necessarily improved with this mod. And I like the Celtic factions best if that means anything…

    NOTE # 2: Guard mode is no longer necessary! You do not need it. You fight better without it and can still keep a cohesive formation. Also, you no longer need to stand still and receive a charge. Hoplites now deliver a crushing charge and will maintain formation while (and after) doing so. Thanks to Barrabas for pointing this out.

    Here is a brief overview of the changes made in the Phalanx Mod (Scroll down to see the Aquilifer and how to install it.):

    -to Macedonian phalanxes: -.03 spear lethality, -1 sword attack, -2 armor, + 2 defense skill; given spear attribute (light_spear attribute removed).
    What this means: Although Macedonian phalanxes maintain their attack ratings, decreased lethality causes their hits to knock opponents down more frequently (rather than kill). The decrease in armor is made up for in head on contests (when unit is in phalanx) by the increase in skill, which effects melee defense from the front and left (shield) sides; armor effects missile and melee defense from all sides. Thus, Macedonian phalanxes are now more vulnerable to missiles fired from any direction, but particularly at their exposed rear and flanks. They are also more vulnerable to flanking attacks. The spear attribute makes them push more and harder (something phalanxes were very good at). The downside to this attribute is that it can make units push so hard that their formation loses cohesion.

    -to Classical (Hoplite) phalanxes: -.02 spear lethality, -2 armor, + 2 shield defense, +3 charge bonus; given short_pike attribute; given spear attribute (light_spear attribute removed).
    What this means: See Macedonian phalanxes. The changes are similar except that hoplites receive an increase in shield defense rather than defense skill. This is because hoplite phalanxes in EB do not use phalanx, and thus are not nearly as resistant to missiles from the front and left side as are the Macedonian variety, whose shield defense is doubled when in phalanx.
    Hoplites too get a reduction in lethality so as to better reflect hoplite warfare. Casualties were generally few until one formation or another broke from the extreme force of the pressing phalanx--that was when the real killing began. The spear attribute makes them push more and harder (something hoplites were very good at). The downside to this attribute is that it can make units push so hard that they break formation. In combination with a cohesive formation trait such as the short_pike attribute, however, they maintain formation and the ability to push hard.
    The biggest change here is indeed the short_pike attribute. This does a number of things. First, it shrinks their spears from approximately twelve feet in length to nine. Twelve feet is simply inaccurately long for classical hoplites or Spartiates.
    The other effects I will show below with screen shots.

    BEFORE:

    They march with the tops of their spears magically dragging beneath the ground and their butt spikes in the air.
    AFTER:

    They march with spears held level and pointed forward.

    BEFORE:

    They break formation and charge like unorganized rabble.
    AFTER:

    They stay in a tight, orderly formation and slam into the enemy as one - an invincible, unstoppable phalanx.

    BEFORE:

    They fight like barbarians, individuals fighting for personal glory with no resemblance of a formation.
    AFTER:

    They fight like, well, a phalanx! A single, implacable body pushing the enemy backwards with great force until they finally break and run.

    Here is the Aquilifer. Screenshot taken by hooahguy.


    Here is a “How To” guide on installation:
    Spoiler Alert, click show to read: 

    This is for those of you who want to have eagle bearers in your first cohorts.

    First things first, remember to work in your RTW/EB/Data folder, not your RTW/Data folder. RTW/Data has vanilla RTW's files in it, RTW/EB/Data has EB's files in it.

    For those of you who play on ALEX.exe, you may not have to remove a unit in order to add this Aquilifer (but I don't know for sure, I don't have it myself). The rest of you probably have to. So the first step is to entirely remove the unit of your choice from your game. I chose praetorian cavalry since they are heavily bugged in my game and make black lines flash all over my screen (some people have this problem, you may not). To do this, you must remove all text entries related to that unit from all of the following files:
    export_descr_unit, export_descr_buildings, export_text, descr_model_battle, and descr_strat. There will only be text for this unit in the descr_strat file if the unit is there at the start of the campaign, because (as you modders know) the descr_strat file deals only with the campaign. So, for example, there are entries for hastati in descr_strat, but there are not entries for praetorian cavalry (the latter doesn't appear until the Augustan reforms).

    How do you remove text? It's quite simple. You will find a block of text for that particular unit with a blank line before it and a blank line after it. Simply delete this block of text. The exceptions are the descr_model_battle and descr_strat files, which have single lines for a unit (often repeated over and over again). You will need to use cntrl+f in order to search for the particular unit you want to remove.

    Once that's finished, it's time to add the Aquilifer. Here's how:

    First, place the CAS file provided into your models_unit folder. Then, place the TGA and DDS files your textures folder, which is located inside of your models_unit folder.

    Now, open your descr_model_battle file. Copy and paste this follow block of text anywhere in the file, but be sure to leave a line before and after it so it is clearly separated from the other entries.

    type roman_eagle
    skeleton fs_standard_bearer
    indiv_range 40
    texture seleucid, eb/data/models_unit/textures/SPQR_OFFICER_JULII_STANDARD_AQUILIFIER_LATE.TGA
    model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 8
    model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 15
    model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 30
    model_flexi_m eb/data/models_unit/unit_trigger_aquilifier.cas, 40
    model_flexi eb/data/models_unit/unit_trigger_aquilifier.cas, max
    model_sprite seleucid, 60.0, eb/data/sprites/officers/ebsprite_officer_all.spr
    model_tri 400, 0.5f, 0.5f, 0.5

    I highly recommended installing my phalanx mod (if you want it) prior to doing this next step. If you wait till after doing this next step to install it, then your files will be overwritten and your work made obsolete.

    Lastly, open your export_descr_unit file. Press cntrl-f and search for your first cohort units. The dictionary entries are "roman infantry first legionary cohort i" and "roman infantry first legionary cohort ii". The former is for the post-marian first cohort, the latter for the imperial first cohort.

    You will see that each unit has two officers, a centurion and a standard bearer. Below all the other officers, copy and paste the below line of text on its own line:

    officer roman_eagle

    It should look like this (you can just copy and paste these over your own entries if you want):

    ;524
    type roman infantry first legionary cohort i
    dictionary roman_infantry_legionary_first_cohort_i ; First Cohort
    category infantry
    class heavy
    voice_type General_1
    soldier roman_infantry_cohorsreformata, 50, 0, 1.2
    officer ebofficer_roman_centurion
    officer ebofficer_roman_early_standard
    officer roman_eagle
    attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
    formation 1, 2, 2, 3, 5, square, testudo
    stat_health 1, 1
    stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
    stat_sec_attr no
    stat_pri_armour 10, 10, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -2, -2
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1914, 479, 100, 160, 1914
    ownership seleucid


    ;242
    type roman infantry legionary cohort ii
    dictionary roman_infantry_legionary_cohort_ii ; Cohortes Imperatoria
    category infantry
    class heavy
    voice_type General_1
    soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.18
    officer ebofficer_roman_centurion
    officer ebofficer_roman_standard
    officer roman_eagle
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 5, square, testudo
    stat_health 1, 1
    stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
    stat_sec_attr no
    stat_pri_armour 10, 8, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -2, -2
    stat_mental 14, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1790, 448, 100, 160, 1790
    ownership seleucid, slave

    ;525
    type roman infantry first legionary cohort ii
    dictionary roman_infantry_legionary_first_cohort_ii ; Cohortes Imperatoria
    category infantry
    class heavy
    voice_type General_1
    soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.2
    officer ebofficer_roman_centurion
    officer ebofficer_roman_standard
    attributes sea_faring, hide_forest, can_sap, very_hardy, command, legionary_name
    formation 1, 2, 2, 3, 5, square, testudo
    stat_health 1, 1
    stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
    stat_sec_attr no
    stat_pri_armour 10, 10, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -2, -2
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1914, 479, 100, 160, 1914
    ownership Seleucid

    Remember to make these changes to both your multiplayer and singleplayer export_descr_unit files!

    Credit for this beautiful Aquilifer goes to lt1956, creator of the SPQR mod!
    Last edited by TWFanatic; 12-15-2008 at 20:25. Reason: UPDATED FOR PATCH 1.2
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  2. #2

    Thumbs up Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Thanks a lot, I'll try it out the 'chocolate' straight away!

  3. #3
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    so after 30 days should we uninstall or send in money to get the activaton code?
    Spoiler Alert, click show to read: 
    im such a nerd

    btw im doin chocolate fo sho
    Last edited by madmatg; 10-29-2007 at 09:48.

    Phil 2:9-11 Phil 4:4

  4. #4

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Hi!

    I think I found a bug. After installing chocolate, I loaded up the custom_edu for some custom battle aquilifier action. However, as I load the battle the game crashes. I get the following info:

    model database failed to load model eb/data/models_unit/unit_trigger_aquilifier.cas


    Looking through the folder, there is no such .cas file. I think you might have forgotten to ad the .cas file to the 'eb/data/models_unit/' folder in the installer.

    Or maybe I fucked something up when installing.... :)

  5. #5
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    im also getting an error when i try to start a new campaign with KH, it says in descr_regions.txt at line 23 column 67
    unrecognized: 'city' as a region resource class

    im just gonna dl MAA city mod from his thread and replace that regions file

    Phil 2:9-11 Phil 4:4

  6. #6
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Thanks! I presume it's not save-game compatible? Will I have to drop my 231BC Romani campaign to play this?
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  7. #7
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Seeing as I'm so lazy and don't want to wait for a version compatible with the City Mod, I take it just copying the Roman MIC section from the First Cohort edb over the Roman MIC section in the City Mod edb would make them compatible?


    Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
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  8. #8
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    you would lose the entire take away pop growth from some buildings and add law boni to others and such.

    but sure.


    @TWFanatic, your mod looks interesting now that ive seen that SS That mr.durian posted, I might try it once u get a citymod compatible version.
    Last edited by Spoofa; 11-03-2007 at 18:19.

  9. #9
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    You mean Roman MICs give population growth and law bonuses?


    Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
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  10. #10
    Member Charge's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    @Admetos
    Find any First cohorts' recruitment lines in it's edb and past in the same places in city mod's. All should be working..

    recruit "roman infantry legionary first cohort i" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
    EDIT: eh, also praetorian cavalry entry should be removed..
    Last edited by Charge; 11-03-2007 at 18:59.

  11. #11
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    But I also noticed (but this could be just me) the result is they are a bit over strengthened. Have they been given severe penalties when flanked. I realized they are still deadly even when sandwiched by several units, which makes me think that since they are now more tightly formed it would be difficult to use those long spears when flanked.
    Head on, they are slightly better now thanks to shield stat (but this bonus is kept in check by lower armor and attack). When flanked (particularly by cavalry), they fight slightly worse than before. They are also slightly more vulnerable to missiles in the rear. These are my conclusions, taken from many tests.

    Another thing I noticed is that some of them attack with their spears pointing in the sky but that’s not really important.
    Yes, the rear ranks now point their spears upwards rather than stabbing their mates in the back. The occasional odd hoplite attacking with his spear in that manner is the price you must pay for the short_pike attribute. There is nothing I can do about it. Fortunately, they rarely do this unless flanked (and the rear ranks turn around to fight).

    EDB file for those with city mod has been uploaded - check first post.

    And thanks for helping Charge. :)
    Last edited by TWFanatic; 11-03-2007 at 18:35.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  12. #12
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I made the mistake of uploading the City Mod Compatible EDB file without testing it first. I forgot to remove praetorian cavalry entery, as Charge mentions. But it's fixed now.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  13. #13
    Member Member Pezlu's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I just tried briefly the mod with the multiplayer EDU and I must say I'm impressed! Hoplites scare me now

    However, since I'm using ALX.exe which supports more models/units, I added Equites Praetoriani back; but you mentioned they are "highly bugged". I wanted to ask how, exactly, so I could correct the bugs (if possible, since I'm not a modder myself... I just play around a bit with the files) and still keep them.

    I just tried them in a custom battle and I didn't notice anything obvious, but it' the first time I use them (still quite new to EB), so maybe the bug is clear but I didn't get the chance to notice it or I didn't pay enough attention.

    Thanks in advance
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  14. #14
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Hey, SunShadow: that's good to hear that on ALX.exe the Praetorians can be brought back...

    BTW:
    what lines of code and where should be placed to get them back to business? (I mean, possibly in DMB, EDU and EDB files?)
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  15. #15
    Member Member Pezlu's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I simply used WinMerge (open source file compare tool, an excellent tool for "soft-modding" ) to compare EB files with TWFanatic's files, and copied back all the entries referring to praetorian cavalry

    I also added the new rebellion fix to the EDB (it wasn't included in this minimod)

    I don't remember exactly what I did, but basically you need to copy all the sections referring to praetorian cavalry in the following files:

    --

    In EB\Data:
    descr_model_battle.txt
    export_descr_buildings.txt
    export_descr_sounds_units_voice.txt
    export_descr_unit.txt

    In EB\Data\text:
    export_units.txt

    --

    If TWFanatic agrees, I could just upload my own version of his minimod

    It's basically the same, but includes equites praetoriani and the latest version of the fix to export_descr_buildings.txt

    I think it works only with ALX however, due to the praetorian cavalry... EB has already the maximum number of units and/or models for the standard RTW, AFAIK. Not tested with RTW.exe or BI.exe though.

    --

    Tested only a little with ALX.exe but no problems for now; campaign works, battles work too, and I've tried a custom battle with equites praetoriani, both first cohorts and a bunch of hoplites and makedonian phalanxes. It worked perfectly (and I'm amazed by the new "classical hoplite phalanx", waaaay more effective now)
    Last edited by Pezlu; 01-24-2008 at 18:57.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  16. #16
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Well, could You just put here the fragments of code referring to praetorian cavalry? I think I haven't saved my original EB files - I've installed First Cohost mod, then modded it a few times (with MiniMe's od etc.) and I'm afraid I have nothing to copy from... (though I may get wrong)

    EDIT:
    forget about that: I've just unzipped the EB installer and copied these files from it; I'll only have to find the time to dig into them...
    Last edited by Darth Stalin; 01-24-2008 at 20:32.
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  17. #17
    Member Member Pezlu's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    If you use WinMerge or something similar it's very easy if you have the originals, just compare them and copy back the sections referring to preatorian cavalry; I really recommend it

    I'd post the snippets of code, but the difficult thing to do in a forum is to write where they should be inserted; sometimes it's fine to add them at the end, but sometimes not... think of the EDB for example.

    As I said, if TWFanatic agrees I can just upload it

    --

    @TWFanatic: one more question: why did you set the exact same stats for both first cohortes?
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  18. #18

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I installed the mod and to my surprise, Celtic chariots are even more crappy, than they were before. Instead of defense 6, they now have 4. Is it OK?

  19. #19
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    *updated*

    Please see title post.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  20. #20

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Nice, just in time for my new KH campaign(only played 1 turn so no sacrifice).

  21. #21
    Member Member Smash15's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Excellent, thanks!

    Here's a suggesion: The iphikratous hoplitai (and the heavy version, also some others like alpine phalanx) no longer use the macedonian phalanx ability in 1.1. So maybe it would be a good idea to give them short_pike too? The only problem I see with this is that they would have the same spear length as classic hoplites (they should be longer) and they would fight almost the same way.

  22. #22

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    2nd link (Aquilifer) isn't working.

    I can finally start EB 1.1 now!

  23. #23
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Here's a suggesion: The iphikratous hoplitai (and the heavy version, also some others like alpine phalanx) no longer use the macedonian phalanx ability in 1.1. So maybe it would be a good idea to give them short_pike too? The only problem I see with this is that they would have the same spear length as classic hoplites (they should be longer) and they would fight almost the same way.
    I was going to modify them as well, however I chose not to because of the inaccurate reduction in spear length. However, now that you know how, you can do that if you want to!

    2nd link (Aquilifer) isn't working.
    I'm on it.
    Last edited by TWFanatic; 04-12-2008 at 01:53.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  24. #24

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Hi TWFanatic,

    The paths for the download are set to the SP and MP backup folders respectively????

    Should one be for the EB\Data folder and the other for the backup folders?

    Rgds

    Vermin

  25. #25
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Fanatic’s Phalanx/Aquilifer Mod 1.1

    Quote Originally Posted by TWFanatic View Post
    Here is the Aquilifer. Screenshot taken by a satisfied customer.
    hehe i took this pic!
    On the Path to the Streets of Gold: a Suebi AAR
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    Hvil i fred HoreTore

  26. #26

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Since the new version of EB, and the subsequent release of this modification, I've noticed that using this mod changes all the affected spear models to the dorky looking pikes. I seem to remember the spears being left intact in 1.0 version. Is this a known issue, or am I the first one to bring this up?

  27. #27

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    using the short_pike attribute causes the engine to automatically use the shorter, more basic looking spears. its hardcoded...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  28. #28
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I have 3 questions regarding your mod TWFanatic:

    1.Why don't Iphikratous Hoplitai have short_pike ability?

    2.Why do Poeni Citizen Militia have short_pike ability?

    3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.

    Please note, these are only some considerations, I'm not asking you to change your mod or anything, I'm just curious to see your opinion regarding these issues.

    Cheers

  29. #29
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Sorry I have been away so long. I'll answer a few questions in case any one is still wondering.

    Yes, short_pike has shortcomings (if you'll pardon the pun). You may make up your own mind as to whether or not the benefits outweigh the negatives. This mod is meant to better represent phalanx warfare within the limitations of the rtw engine.

    1.Why don't Iphikratous Hoplitai have short_pike ability?
    Units with secondary weapons (Iphikratous Hoplitai have swords) cannot use short_pike. Try it, you'll see what I mean.

    2.Why do Poeni Citizen Militia have short_pike ability?
    Because, to quote the description: "...they fight as a militia phalanx..." As the EB team set them up to fight as a Hoplite-style phalanx, they got short_pike.

    3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.
    No. If you do, feel free to remove the trait for the Ekdromoi.

    hehe i took this pic!
    Nice hooahguy, credit given.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  30. #30
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Let me rephrase that: extract into the folder into which you have installed EB (it's probably called Rome: Total War unless you've changed it). I resisted from just saying your Rome: Total War folder because many people have multiple folders for different mods (e.g., I used to have an RTR folder, an N2:TW folder, and an EB folder in addition to my RTW folder).
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

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