Hey, TWFanatic - what should be altered/changes in "phalanx" units to make newest EB 1.1 units act as they did in Your mod for EB 1.0 (the "push" feature that allowed my Triarii to act so nice against those barbarians...)
Maybe it will be enough to change/replace sth in EDU unit descriptions for "phalanx" units... or maybe You have changed not only "classical phalanx" but also othe hoplite-style units?
Anyway, would it be lot of time to spend on working out that?
EDIT:
well, that may be not so hard anyway; using WinMerge to compare files can be really good and makes the whole process faster; IMHO the best solution would be to compare old EB 1.0 files with C mod, find changed units and then find these units in new EB 1.1.
It seems that units are grouped alphabetically, so there can even be possible direct comparison between FC and EB 1.1.
Anyway, changing unit stats can be now rather simple, though a little time-consuming.
Then I'll be able to make some of my own modifications I've planned to do for EB 1.0, with the grace of the fact that I'm running my EB on ALX.exe engine => increase number of models for units and make new units to use skins and models made by KLA.
First I'll add some new Roman units (new FCs with some wearing Lorica segmentata, ha! also some auxilia and cataphracts to be recruited for Imperial Reforms in Skythia and Syria/Assyria, if the player goes so deep into eastern/northeastern steppes, to cope with all these Pahlava/Sauromatyae/Sakae cataphracts...), then maybe some Greek units (hoplites for different cities).
I've also beenthinking why the Lucanian ligt infantry was not added to Roman unit roster? They seem to be the only Italian unit available as mercenary only, which is not so very much true...
Maybe I'll try to add them to Roman barracks native... or maybe Regional barracks of southern Italy?
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