Is this compatable w/the city mod? I assume it would be, but I'm just double checking.
Is this compatable w/the city mod? I assume it would be, but I'm just double checking.
No, because both have different EDB files. I suppose it would be simple enough to edit that file then upload it though...Originally Posted by icydawgfish
Atm, the city mod's download link is broken. When it's fixed, I'll download it, edit it, then upload a second EDB file for people who want to use both the city mod and this mod.
As for the "naming legions" ability, I'll try to make that work as soon as I get my home computer (which has all my gaming stuff on it) back from the shop.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
Crap, I was looking at a sarrissa phalanx and not the classical phalanx...I still have that problem with hoplites even with defend turned off...>.<Originally Posted by TWFanatic
I'm very sorry, but there's nothing I can do. This mod is working for me and everyone else, so I can only assume that you made some mistake during the installation. I hope you can fix it, but if not, perhaps you could just uninstall. Good luck!
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
@Intranetusa
Check EDU entry for that unit and ensure it have
stat_pri_attr ........... light_spear, short_pike
attribute. If not -> files not overwriten..
camillan triarii
Spoiler Alert, click show to read:
before:
Spoiler Alert, click show to read:
Yeh, that's exactly what I have...weird. Maybe I need to start a new game :/Originally Posted by Charge
No problem TWfanatic, I'll work it out somehow.
I just realized I named my EB folder incorrectly and have been playing with another version of EB copied into my vanilla RTW folder...silly me.
Problem fixed, thxs ppl
Yay!![]()
So, is everyone enjoying this mod? Anything that needs to be improved upon? Elephants or chariots too weak or powerful?
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
I have downloaded it and played an while:
The new hoplite formation is so cool!!!!
And now AI elephants and chariots arent useless anymore while still being beatable even with i'm playing with them. Balance![]()
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And I still have to try teh 1st coorts and the aquilifer and play more.
Thanks TWF and everyone that helped in this mod!!!!!!!![]()
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Last edited by LusitanianWolf; 11-03-2007 at 04:42.
Very nice mini modand i hope you will make it compatable with city mod
member of B.A.L.T.S
Originally Posted by TWFanatic
Hey thanks for the mod. Its working for me now and its fantastic. I love how the hoplites fight in compact tight formation
But I also noticed (but this could be just me) the result is they are a bit over strengthened. Have they been given severe penalties when flanked. I realized they are still deadly even when sandwiched by several units, which makes me think that since they are now more tightly formed it would be difficult to use those long spears when flanked.
Another thing I noticed is that some of them attack with their spears pointing in the sky but thats not really important.
Cheers for the mod![]()
"I am the Flail of God. If you have not committed such sins would God have sent me to punish you?" -Genghis Khan
Seeing as I'm so lazy and don't want to wait for a version compatible with the City Mod, I take it just copying the Roman MIC section from the First Cohort edb over the Roman MIC section in the City Mod edb would make them compatible?
Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
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you would lose the entire take away pop growth from some buildings and add law boni to others and such.
but sure.
@TWFanatic, your mod looks interesting now that ive seen that SS That mr.durian posted, I might try it once u get a citymod compatible version.
Last edited by Spoofa; 11-03-2007 at 18:19.
You mean Roman MICs give population growth and law bonuses?
Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
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@Admetos
Find any First cohorts' recruitment lines in it's edb and past in the same places in city mod's. All should be working..
EDIT: eh, also praetorian cavalry entry should be removed..recruit "roman infantry legionary first cohort i" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
Last edited by Charge; 11-03-2007 at 18:59.
Head on, they are slightly better now thanks to shield stat (but this bonus is kept in check by lower armor and attack). When flanked (particularly by cavalry), they fight slightly worse than before. They are also slightly more vulnerable to missiles in the rear. These are my conclusions, taken from many tests.But I also noticed (but this could be just me) the result is they are a bit over strengthened. Have they been given severe penalties when flanked. I realized they are still deadly even when sandwiched by several units, which makes me think that since they are now more tightly formed it would be difficult to use those long spears when flanked.
Yes, the rear ranks now point their spears upwards rather than stabbing their mates in the back. The occasional odd hoplite attacking with his spear in that manner is the price you must pay for the short_pike attribute. There is nothing I can do about it. Fortunately, they rarely do this unless flanked (and the rear ranks turn around to fight).Another thing I noticed is that some of them attack with their spears pointing in the sky but that’s not really important.
EDB file for those with city mod has been uploaded - check first post.
And thanks for helping Charge. :)
Last edited by TWFanatic; 11-03-2007 at 18:35.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
I made the mistake of uploading the City Mod Compatible EDB file without testing it first. I forgot to remove praetorian cavalry entery, as Charge mentions. But it's fixed now.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
If you installed 1.6 and BI but aren't playing with BI, that could be your problem...Originally Posted by Intranetusa
Hey, TWFanatic!
I've made a quick recheck of Your mod (well, set Roman Reforms to happen muuuch quicker :D ) and noticed that Imperial First Cohort is recruitable ONLY in Rome (just like Praetorian Cohort). Is that intentional or there's something wrong with EDU file?
DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic
It is intentional. It's been that way with vanilla RTW and every single mod I've ever seen (including Cucnator's first cohort mod, so I assume it'll be like that in the next EB patch when they add first cohorts). The Eagles are made in Rome.Originally Posted by Darth Stalin
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
Were any changes made to the Triarii?? both camillian and polybian
Thanks
Proving the others wrong does not prove you right.
Being against war is an evidence in itself but peace is nothing but an absence of wars.
If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...
It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.
Camillan Triarii have received the same changes as all hoplites. Polybian Triarii haven't been touched.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
Been enjoying this mod :-)
I have two questions:
1. Are the Massilan Hoplites suppose to be in the hoplite formation? They have the word hoplite in their name but they don't have the short pike attribute.
2. How strong does the +3 shield bonus make the hoplites?
I just defeated 2 units of uber elite Gastarne naked infantry with 2 units of Camillian Triari Hoplites + 1 unit of principes.
Does this mean the hoplites' +3 shield bonus make them uber powerful? XD
1. Giving the short_pike attribute to units with two weapons (such as Massilian Hoplites) simply doesn't work. Try it to see why.Originally Posted by Intranetusa
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2. Quite strong - from the front in particular because of the shield bonus and new, tighter formation. Remember, though, they have a lower attack and armor rating. This means that they'll kill slower, though they are now even better "shock troops," and the best hoplites can break enemies with their charge (though this usually only happens against weaker militia or thin formations). But if you can stop their momentum and hold them, they're quite vulnerable to flanking. Spartans might fight even if they're surrounded and their formation is broken, but most hoplites will flee under these conditions. This is my experience, at least.
I almost forgot one more thing: Remember that the Gaestae have had their armor lowered from 5 to 3. So if you use the triarii to hold them and principes to go around to the rear and launch pila up their *ss, they have no chance (as long as they don't rout the triarii on the charge - they're excellent shock troops and heavy javelins can disorder formations).
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
I can't download this mod for some reason... can you plz upload the minimod again and the EDB file for city mod? on another site if you can?
Thank you, TWFanatic. One of the biggest troubles with hoplites before was their lack of tactical organization, especially out of guard mode.
That'd odd...I just tried the links and they are not dead. I'll upload second links though ASAP. EDIT: Done.Originally Posted by Leviathan DarklyCute
And ty for the kind words Basileos!
Last edited by TWFanatic; 11-09-2007 at 16:38.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
that works! thanks![]()
Originally Posted by TWFanatic
Aight thanks...but my 2 triaris and principes defeated the Gastae head on without flanking (it was a narrow street-cty battle) XD
Super non-Sarrissa Hoplites FTW!!!
Are the permanent and optional Eb-Fixes already included in this mod?
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