Wow, I've got a lot of weird stories on my hands here. I'll deal with them all one by one.

@Danzifuge: Elephants are still extremely vulnerable to javelins. Sadly the AI is incompetent when it comes to dealing with elephants. Heck, it's incompetent when it comes to dealing with anything, but it struggles with elephants in particular. If I made them any weaker, they'd be easier to deal with than fruit flies in the hands of the AI.

Btw, they are far weaker than they are in vanilla.

@Decimus Attius Arbiter: Perhaps you changed unit sizes. I don't see how else that could happen.

@Intranetusa: The simple answer is: I don't know. I don't see why not though.

@Biges regarding chariots: Chariots are far stronger now. Yes I reduced defense by two, but that is more than surpassed by the effect of the extra two hitpoints. This also better reflects the nature of chariots by maintaining their vulnerability when stagnant and when charged into phalanxes, but making them less vulnerable to missiles, cavalry, and loose infantry formations. They are also more capable when it comes to breaking through enemy formations. Thus, they are better than before where it counts.

@Biges and Josephus Maximus Soter regarding lag: This mod doesn't tough the script and does not in any way make your game perceptibly more laggy or increase loading times. There must be some other variable that you did not account for, such as adjusted graphics settings.

@Red_Russian13: That is...odd. I have no idea why that would happen, sorry.