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Thread: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

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  1. #1

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Yo dude you gotta make it so the phalanx mod can work with 1.1!!!

    I installed 1.1 and now i miss my good ol' triarii phalanx.

  2. #2
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I will indeed have to. It's been chaos at work lately, but I'll fine time for good ol' EB modding sooner or later (hopefully sooner).

    First I have to download EB 1.1.
    Last edited by TWFanatic; 04-08-2008 at 15:38.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  3. #3
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Hey, TWFanatic - what should be altered/changes in "phalanx" units to make newest EB 1.1 units act as they did in Your mod for EB 1.0 (the "push" feature that allowed my Triarii to act so nice against those barbarians...)
    Maybe it will be enough to change/replace sth in EDU unit descriptions for "phalanx" units... or maybe You have changed not only "classical phalanx" but also othe hoplite-style units?
    Anyway, would it be lot of time to spend on working out that?

    EDIT:
    well, that may be not so hard anyway; using WinMerge to compare files can be really good and makes the whole process faster; IMHO the best solution would be to compare old EB 1.0 files with C mod, find changed units and then find these units in new EB 1.1.
    It seems that units are grouped alphabetically, so there can even be possible direct comparison between FC and EB 1.1.
    Anyway, changing unit stats can be now rather simple, though a little time-consuming.

    Then I'll be able to make some of my own modifications I've planned to do for EB 1.0, with the grace of the fact that I'm running my EB on ALX.exe engine => increase number of models for units and make new units to use skins and models made by KLA.
    First I'll add some new Roman units (new FCs with some wearing Lorica segmentata, ha! also some auxilia and cataphracts to be recruited for Imperial Reforms in Skythia and Syria/Assyria, if the player goes so deep into eastern/northeastern steppes, to cope with all these Pahlava/Sauromatyae/Sakae cataphracts...), then maybe some Greek units (hoplites for different cities).
    I've also beenthinking why the Lucanian ligt infantry was not added to Roman unit roster? They seem to be the only Italian unit available as mercenary only, which is not so very much true...
    Maybe I'll try to add them to Roman barracks native... or maybe Regional barracks of southern Italy?
    Last edited by Darth Stalin; 04-08-2008 at 22:53.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  4. #4
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Darth Stalin
    Hey, TWFanatic - what should be altered/changes in "phalanx" units to make newest EB 1.1 units act as they did in Your mod for EB 1.0 (the "push" feature that allowed my Triarii to act so nice against those barbarians...)
    Maybe it will be enough to change/replace sth in EDU unit descriptions for "phalanx" units... or maybe You have changed not only "classical phalanx" but also othe hoplite-style units?
    Anyway, would it be lot of time to spend on working out that?
    The best way to increase the "push" of phalanx units is to change the "short_spear" attribute to just "spear." Note that this can make them break formation faster as they push their foe back so quickly and with such force. However, in combination with the short_pike attribute, it reflects the classical hoplite phalanx superbly.

    EDIT:
    well, that may be not so hard anyway; using WinMerge to compare files can be really good and makes the whole process faster; IMHO the best solution would be to compare old EB 1.0 files with C mod, find changed units and then find these units in new EB 1.1.
    It seems that units are grouped alphabetically, so there can even be possible direct comparison between FC and EB 1.1.
    Anyway, changing unit stats can be now rather simple, though a little time-consuming.

    Then I'll be able to make some of my own modifications I've planned to do for EB 1.0, with the grace of the fact that I'm running my EB on ALX.exe engine => increase number of models for units and make new units to use skins and models made by KLA.
    First I'll add some new Roman units (new FCs with some wearing Lorica segmentata, ha! also some auxilia and cataphracts to be recruited for Imperial Reforms in Skythia and Syria/Assyria, if the player goes so deep into eastern/northeastern steppes, to cope with all these Pahlava/Sauromatyae/Sakae cataphracts...), then maybe some Greek units (hoplites for different cities).
    I've also beenthinking why the Lucanian ligt infantry was not added to Roman unit roster? They seem to be the only Italian unit available as mercenary only, which is not so very much true...
    Maybe I'll try to add them to Roman barracks native... or maybe Regional barracks of southern Italy?
    Lol, knock yourself out. Be forewarned though: modding is addicting. Once you start modding, you can't stop.

    Quote Originally Posted by mlc82
    I love this mod as well, no 1.1 campaign for me until this works with it ;) The hoplites look great now!
    Well then I'd better get to work.

    Hehe, thanks for the kind words.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  5. #5

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic
    The best way to increase the "push" of phalanx units is to change the "short_spear" attribute to just "spear." Note that this can make them break formation faster as they push their foe back so quickly and with such force. However, in combination with the short_pike attribute, it reflects the classical hoplite phalanx superbly.


    Lol, knock yourself out. Be forewarned though: modding is addicting. Once you start modding, you can't stop.


    Well then I'd better get to work.

    Hehe, thanks for the kind words.

    I know what you mean about modding, I just did some minor tweaking to the unit file from the "Deus lo Vult" Medieval 2 mod (the mod I love that keeps that awful out of the box game on my hard drive) and spent nearly all of my free time for several days just working compulsively on that- now I never want to see that file again

    Thanks again for this great mod, your re-working of the hoplites (and early Triarii) really tops EB off for me.
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


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    https://forums.totalwar.org/vb/showthread.php?t=120204





  6. #6
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Well, TWFanatic, I have now 2 options:
    1. mod the files by myself and change hoplite unit stats, then add my developed units
    2. wait until Your latest version of chariot/hoplite mod is released and add my units to files You've changed...

    anyway, it seems that I'll wait with playing EB 1.1 until the appropriate updated versions of mini mods become available (I'm gonna use ALX.exe, so I'll have to update traits files) => spoils of victory, FC/Hop/Chariots mod, my own changes ;) and possibly some other minor changes (I dunno whether the ships graphics mini mod will work on EB 1.1)
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  7. #7
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I'm not sure if you can mod the EDU file with the TrivialScript program in place. If you can't, I'm not sure I should bother making this mod as I think few people will sacrifice TrivialScript for this mod.

    I created a thread asking that question here:

    https://forums.totalwar.org/vb/showthread.php?t=101892

    If anyone has any answers I will be most appreciative.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  8. #8
    Member Member Pezlu's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Darth Stalin
    Well, TWFanatic, I have now 2 options:
    1. mod the files by myself and change hoplite unit stats, then add my developed units
    2. wait until Your latest version of chariot/hoplite mod is released and add my units to files You've changed...

    anyway, it seems that I'll wait with playing EB 1.1 until the appropriate updated versions of mini mods become available (I'm gonna use ALX.exe, so I'll have to update traits files) => spoils of victory, FC/Hop/Chariots mod, my own changes ;) and possibly some other minor changes (I dunno whether the ships graphics mini mod will work on EB 1.1)
    Same :P

    I'm thinking of modding the EDU myself, but I noticed not all units of the same kind (makedonian or classic phalanx) are modded exactly in the same way in 1.0 version of Fanatic's minimod; also in 1.1 I've noticed some units have slightly different stats, so I don't know if fiddling with attack/defence values would unbalance the game... I think I'll wait until someone more experienced than me edits them (i.e. TWFanatic )

    Or maybe tomorrow I'll come here again and ask specific questions on the various traits and start modding myself anyway :P
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  9. #9

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Alexandros Maximus
    Yo dude you gotta make it so the phalanx mod can work with 1.1!!!

    I installed 1.1 and now i miss my good ol' triarii phalanx.
    I love this mod as well, no 1.1 campaign for me until this works with it ;) The hoplites look great now!
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





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