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Thread: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

  1. #151
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Hey, TWFanatic - what should be altered/changes in "phalanx" units to make newest EB 1.1 units act as they did in Your mod for EB 1.0 (the "push" feature that allowed my Triarii to act so nice against those barbarians...)
    Maybe it will be enough to change/replace sth in EDU unit descriptions for "phalanx" units... or maybe You have changed not only "classical phalanx" but also othe hoplite-style units?
    Anyway, would it be lot of time to spend on working out that?

    EDIT:
    well, that may be not so hard anyway; using WinMerge to compare files can be really good and makes the whole process faster; IMHO the best solution would be to compare old EB 1.0 files with C mod, find changed units and then find these units in new EB 1.1.
    It seems that units are grouped alphabetically, so there can even be possible direct comparison between FC and EB 1.1.
    Anyway, changing unit stats can be now rather simple, though a little time-consuming.

    Then I'll be able to make some of my own modifications I've planned to do for EB 1.0, with the grace of the fact that I'm running my EB on ALX.exe engine => increase number of models for units and make new units to use skins and models made by KLA.
    First I'll add some new Roman units (new FCs with some wearing Lorica segmentata, ha! also some auxilia and cataphracts to be recruited for Imperial Reforms in Skythia and Syria/Assyria, if the player goes so deep into eastern/northeastern steppes, to cope with all these Pahlava/Sauromatyae/Sakae cataphracts...), then maybe some Greek units (hoplites for different cities).
    I've also beenthinking why the Lucanian ligt infantry was not added to Roman unit roster? They seem to be the only Italian unit available as mercenary only, which is not so very much true...
    Maybe I'll try to add them to Roman barracks native... or maybe Regional barracks of southern Italy?
    Last edited by Darth Stalin; 04-08-2008 at 22:53.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  2. #152

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Alexandros Maximus
    Yo dude you gotta make it so the phalanx mod can work with 1.1!!!

    I installed 1.1 and now i miss my good ol' triarii phalanx.
    I love this mod as well, no 1.1 campaign for me until this works with it ;) The hoplites look great now!
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  3. #153
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Darth Stalin
    Hey, TWFanatic - what should be altered/changes in "phalanx" units to make newest EB 1.1 units act as they did in Your mod for EB 1.0 (the "push" feature that allowed my Triarii to act so nice against those barbarians...)
    Maybe it will be enough to change/replace sth in EDU unit descriptions for "phalanx" units... or maybe You have changed not only "classical phalanx" but also othe hoplite-style units?
    Anyway, would it be lot of time to spend on working out that?
    The best way to increase the "push" of phalanx units is to change the "short_spear" attribute to just "spear." Note that this can make them break formation faster as they push their foe back so quickly and with such force. However, in combination with the short_pike attribute, it reflects the classical hoplite phalanx superbly.

    EDIT:
    well, that may be not so hard anyway; using WinMerge to compare files can be really good and makes the whole process faster; IMHO the best solution would be to compare old EB 1.0 files with C mod, find changed units and then find these units in new EB 1.1.
    It seems that units are grouped alphabetically, so there can even be possible direct comparison between FC and EB 1.1.
    Anyway, changing unit stats can be now rather simple, though a little time-consuming.

    Then I'll be able to make some of my own modifications I've planned to do for EB 1.0, with the grace of the fact that I'm running my EB on ALX.exe engine => increase number of models for units and make new units to use skins and models made by KLA.
    First I'll add some new Roman units (new FCs with some wearing Lorica segmentata, ha! also some auxilia and cataphracts to be recruited for Imperial Reforms in Skythia and Syria/Assyria, if the player goes so deep into eastern/northeastern steppes, to cope with all these Pahlava/Sauromatyae/Sakae cataphracts...), then maybe some Greek units (hoplites for different cities).
    I've also beenthinking why the Lucanian ligt infantry was not added to Roman unit roster? They seem to be the only Italian unit available as mercenary only, which is not so very much true...
    Maybe I'll try to add them to Roman barracks native... or maybe Regional barracks of southern Italy?
    Lol, knock yourself out. Be forewarned though: modding is addicting. Once you start modding, you can't stop.

    Quote Originally Posted by mlc82
    I love this mod as well, no 1.1 campaign for me until this works with it ;) The hoplites look great now!
    Well then I'd better get to work.

    Hehe, thanks for the kind words.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  4. #154

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic
    The best way to increase the "push" of phalanx units is to change the "short_spear" attribute to just "spear." Note that this can make them break formation faster as they push their foe back so quickly and with such force. However, in combination with the short_pike attribute, it reflects the classical hoplite phalanx superbly.


    Lol, knock yourself out. Be forewarned though: modding is addicting. Once you start modding, you can't stop.


    Well then I'd better get to work.

    Hehe, thanks for the kind words.

    I know what you mean about modding, I just did some minor tweaking to the unit file from the "Deus lo Vult" Medieval 2 mod (the mod I love that keeps that awful out of the box game on my hard drive) and spent nearly all of my free time for several days just working compulsively on that- now I never want to see that file again

    Thanks again for this great mod, your re-working of the hoplites (and early Triarii) really tops EB off for me.
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  5. #155
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Well, TWFanatic, I have now 2 options:
    1. mod the files by myself and change hoplite unit stats, then add my developed units
    2. wait until Your latest version of chariot/hoplite mod is released and add my units to files You've changed...

    anyway, it seems that I'll wait with playing EB 1.1 until the appropriate updated versions of mini mods become available (I'm gonna use ALX.exe, so I'll have to update traits files) => spoils of victory, FC/Hop/Chariots mod, my own changes ;) and possibly some other minor changes (I dunno whether the ships graphics mini mod will work on EB 1.1)
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  6. #156
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I'm not sure if you can mod the EDU file with the TrivialScript program in place. If you can't, I'm not sure I should bother making this mod as I think few people will sacrifice TrivialScript for this mod.

    I created a thread asking that question here:

    https://forums.totalwar.org/vb/showthread.php?t=101892

    If anyone has any answers I will be most appreciative.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  7. #157

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic
    If you can't, I'm not sure I should bother making this mod as I think few people will sacrifice TrivialScript for this mod.
    Boo.

    TrivialScript be damned.
    OMG I haz a balloon,
    -awarded by chairman

  8. #158

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    with the release of 1.1, and my bi features not working i tried your mod in custom 1.1 and it worked fine, however wouldnt let me start a campaign. I then uninstallled your mod, replaced short_spear with spear, short_pike attribute for all hoplite units i found and it had the same effect when your mod was installed. Not having much modding expirance myself i dont know if that effects the trivial scripit, considering your mod included other features. Though its not the file i believe u mention getting deleted. Either way thanks for making my hoplites do their job again.
    Last edited by STuNTz2023; 04-10-2008 at 10:40.

  9. #159
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Interesting Stuntz. Did you just edit the campaign EDU? Or did you edit the custom/mp EDU and place it in the EB/Data folder? And either way, wasn't it overwritten? I would back your modified files up anyway as I've heard trivialscript replaces them every time you restart the game.
    Last edited by TWFanatic; 04-10-2008 at 11:47.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  10. #160

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    i went C:\EB\EB\Data and editted it there, and its never been replaced or re-written. Ended and started 1.1 quite a few times and every battle the hoplites work to perfection.

    Edit : So if trivialscript is suppose to replace them everytime, did i install incorrectly?
    Last edited by STuNTz2023; 04-10-2008 at 15:09.

  11. #161
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I think it only overwrites that file if you open the other type of game. For example, if you have been playing the "Single Player" game and then you switch to the "Multi Player" game then the EDU will be overwritten. Apparently, TrivialScript takes the appropriate EDU from the "backup EDU" folders in your EB/EB folder (may be Rome: Total War/EB folder for some folks) and places it in your Data folder, overwriting the previous one. So you should edit the EDU files in those backup folders in order for your results to be permanent.

    See this thread.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  12. #162

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Thanks, that was an easy enough thing to do. lol

  13. #163
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Glad to help.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  14. #164

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Hey Stuntz, would you mind sending me your unit file? I want to do the same thing but can't find the "short_spear" attribute in it, so not sure what to change exactly. I can bear waiting for a hopeful 1.1 conversion of TWFanatic's mod while actually playing a campaign if the hoplites just look correct. ;)
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  15. #165
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    No wonder you can't find it, since the attribute's light_spear...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  16. #166
    Member Member Pezlu's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Darth Stalin
    Well, TWFanatic, I have now 2 options:
    1. mod the files by myself and change hoplite unit stats, then add my developed units
    2. wait until Your latest version of chariot/hoplite mod is released and add my units to files You've changed...

    anyway, it seems that I'll wait with playing EB 1.1 until the appropriate updated versions of mini mods become available (I'm gonna use ALX.exe, so I'll have to update traits files) => spoils of victory, FC/Hop/Chariots mod, my own changes ;) and possibly some other minor changes (I dunno whether the ships graphics mini mod will work on EB 1.1)
    Same :P

    I'm thinking of modding the EDU myself, but I noticed not all units of the same kind (makedonian or classic phalanx) are modded exactly in the same way in 1.0 version of Fanatic's minimod; also in 1.1 I've noticed some units have slightly different stats, so I don't know if fiddling with attack/defence values would unbalance the game... I think I'll wait until someone more experienced than me edits them (i.e. TWFanatic )

    Or maybe tomorrow I'll come here again and ask specific questions on the various traits and start modding myself anyway :P
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  17. #167
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I think I will release it tonight...but it will hence forth just be Fanatic's Phalanx Mod. I'll probably include the necessary files if you want the aquilifer for your first cohorts, however you will have to decide which unit you want to remove in order to use it. If you have Alex.exe, you should be able to add the aquilifer without having to remove any units.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  18. #168

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Watchman
    No wonder you can't find it, since the attribute's light_spear...
    Right, its light_spear sorry mustve confused it after changing all of them.

  19. #169
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic
    I think I will release it tonight...but it will hence forth just be Fanatic's Phalanx Mod. I'll probably include the necessary files if you want the aquilifer for your first cohorts, however you will have to decide which unit you want to remove in order to use it. If you have Alex.exe, you should be able to add the aquilifer without having to remove any units.
    That's OK - so I'll finally be able to do these strange things I've written about... :D
    BTW: does that mod will include also chariots and elephants, as in 1.0 version?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  20. #170
    Member Member Pezlu's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic
    If you have Alex.exe, you should be able to add the aquilifer without having to remove any units.
    Already done (taking the aquilifer model/texture from the 1.0 release), tested a moment ago and it works

    Since we don't have to wait much, I think I'll wait :P

    Quote Originally Posted by Darth Stalin
    BTW: does that mod will include also chariots and elephants, as in 1.0 version?
    They have already been changed with 1.1, it's in "Gameplay changes":
    * Added more hitpoints to elephants and chariots. They still disapprove of javelins and refuse to stand for them.
    Also, in "Minor changes":
    * Elephant armour primary/secondary switch.

    However, I don't know if their changes are substantially equivalent to those made by TWFanatic, since I've not tried elephants/chariots out yet (in 1.1), and I hadn't the occasion to play with/against them with 1.0 after installing the minimod
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  21. #171
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Sunshadow is right. For that reason, I will not edit the elephants or chariots. Just the Macedonian and classical phalanxes.


    Almost done...
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  22. #172
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    So, will there be edited only phalanxes, or hoplites too?
    And I suppose not only Maks, but also for KH, Ptolemies and AS, => all powers using the "Macedonian style" phalanx, as well as "classical phalanx" (i.e. hoplites), like in 1.0?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  23. #173

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic
    Sunshadow is right. For that reason, I will not edit the elephants or chariots. Just the Macedonian and classical phalanxes.


    Almost done...
    Awesome! Too bad for my girlfriend this weekend, it's going to EB campaign time. I was starting to suffer from withdrawals... ;)
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


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  24. #174

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by mlc82
    Awesome! Too bad for my girlfriend this weekend, it's going to EB campaign time. I was starting to suffer from withdrawals... ;)
    Get your priorities straight nub.

  25. #175
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Darth Stalin
    So, will there be edited only phalanxes, or hoplites too?
    And I suppose not only Maks, but also for KH, Ptolemies and AS, => all powers using the "Macedonian style" phalanx, as well as "classical phalanx" (i.e. hoplites), like in 1.0?
    Correct. Hoplites too. By "classical phalanx", I mean hoplite phalanx.

    Awesome! Too bad for my girlfriend this weekend, it's going to EB campaign time. I was starting to suffer from withdrawals... ;)
    Lol, know what you mean.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  26. #176
    Member Member Darth Stalin's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Yeeeaaahh!
    That's really good news!

    + the problem with ALX.exe seems to be solved, and it also seems that the problem with new (1.0/1.1) Imperial and Evocatae cohort will also be solved with use of "old" 0.81 models and skins... now I can start modding a little under the ALX engine...

    First some corrections under "ordinary" RTW engine, then - for ALX engine (after necessary minimods are released => Spoils of victory and (maybe?) Konny's Roman Trait mod (or maybe I'll only change requirements for Triumph, to be easier achieved (maybe higher percentage probability depending on Influence a,d max. battle odds not 0.7 but 2? (well my Romans quite often fough battles as almost full stack against enemy full stack armies, but with enemy having worse quality troops, the odds were usually 1.2 or so... (for example against Germans or Gauls), while in reality victory in such a battle was almost certain Triumphus in historical Rome (though I think that in Large battle the percentage of killed enemies should be at least 50% or maybe more... as well as capture of Gader and Mastia/Nova Carthago should be more valuable than is now).
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  27. #177

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Kravixon
    Get your priorities straight nub.
    Dad? Is that you?
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  28. #178
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    *updated*

    Please see title post.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  29. #179

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Nice, just in time for my new KH campaign(only played 1 turn so no sacrifice).

  30. #180
    Member Member Smash15's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Excellent, thanks!

    Here's a suggesion: The iphikratous hoplitai (and the heavy version, also some others like alpine phalanx) no longer use the macedonian phalanx ability in 1.1. So maybe it would be a good idea to give them short_pike too? The only problem I see with this is that they would have the same spear length as classic hoplites (they should be longer) and they would fight almost the same way.

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