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Thread: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

  1. #211

    Default Interesting Occurrence....

    Hi guys..
    So I installed EB 1.1, then the mini-mod to make it work with Alex, then TWFanatics Phalanx Mod, then DS' Romani fix to "fix" the various Roman elite troops...Also, I am NOT using trivial script to load the game...I basically just created a shortcut to start RTW-Alx.exe....

    NOW FOR THE FUNNY PART....

    I am somehow able to both play custom battles with the new Romani units AND still play the Imperial Campaign (seemingly) without having to switch EDU's...

    Is this possible? Am I headed for disaster? Its still early in the game and all seems well, should I expect trouble down the road?

    Thanks for any insight...

    Bests
    B

  2. #212
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    You might be using the Campaign EDU. You can do this, but on custom battles you don't always get all your faction's homeland untis and you often get too many distant foreign auxilaries.

    Or maybe you are using your Multiplayer/custom battle EDU. This would result in far less foreign auxilary units in your campaign, and thus you would not get the full EB experience. However, you don't really notice this till you get a certain distance away from your homeland.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
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    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  3. #213

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Thanks.

    How do I find out which EDU I'm using? Also, is there a way to use TrivialScript to address this issue and still have all the mini-mods working?

    What do you mean by not the full EB experience?

    Thanks for the reply.

  4. #214

    Cool Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic
    I think it only overwrites that file if you open the other type of game. For example, if you have been playing the "Single Player" game and then you switch to the "Multi Player" game then the EDU will be overwritten. Apparently, TrivialScript takes the appropriate EDU from the "backup EDU" folders in your EB/EB folder (may be Rome: Total War/EB folder for some folks) and places it in your Data folder, overwriting the previous one. So you should edit the EDU files in those backup folders in order for your results to be permanent.

    See this thread.

    Thanks for the information. Twice I have had an hour of work on the desc_unit file changed and did not think about looking anywhere else.

    Darn clowns I cannot get away from them

  5. #215
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    [edit]

    sorry, I feel retarded
    Last edited by KuKulzA; 05-11-2008 at 23:18.


  6. #216
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    alright, didn't want to ask for help until I've reinstalled EB 1.1 and the phalanx mod...


    However it still doesn't work for me... I know what it is supposed to look like as I had tried the EBv1 version of the mod... but when I extract the files into the EB folder, it doesn't work...

    after reading the entire thread I've come across something to do with the TrivialScript?

    I don't know what i should do to make the phalanx mod work... any suggestions?
    Last edited by KuKulzA; 05-21-2008 at 16:56.


  7. #217
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    just a question , is this compatible whit MP?? or I would have to switch files between SP and MP?
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  8. #218

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    i believe mp requires the original edu for the current version.

  9. #219
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    so that means that I can play MP whitout having to swap files every time?


    emm no one knows???... any of you have tried to use it whit MP???....
    Last edited by ||Lz3||; 05-30-2008 at 21:55.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
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  10. #220
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    umm anybody?

    em nevermind I alredy figured this out...
    Last edited by ||Lz3||; 06-18-2008 at 06:11.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  11. #221

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    TWFanatic,

    do you have the issue with short_pike in which the back rows of soldiers look like they're punching the air with their spears?
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  12. #222

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    That part of the performance of short_pike, it's normal.






  13. #223

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    its seems like that would cancel out the visual benefit of fixing the spear points in the ground. to me it is much more distracting to have the rear lines of a unit thrusting their spears into the air during combat than to have them marching with the spears in the ground....
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  14. #224

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by mcantu View Post
    its seems like that would cancel out the visual benefit of fixing the spear points in the ground. to me it is much more distracting to have the rear lines of a unit thrusting their spears into the air during combat
    ...and holding the spear upwards overhand.
    I cannot how that is possible without tiring your arm after 2 minutes.
    It's just one of those damn hardcode limit.
    AFAIK BI's shieldwall is the closest thing that comes to hoplites.

  15. #225
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    well I still think this is better than having them dragging their spears...
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  16. #226

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    does having the back rows stabbing into the air instead of manking contact with enemy soldiers affect kills?
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  17. #227
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Fanatic’s Phalanx/Aquilifer Mod 1.1

    Quote Originally Posted by TWFanatic View Post
    Here is the Aquilifer. Screenshot taken by a satisfied customer.
    hehe i took this pic!
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  18. #228

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Since the new version of EB, and the subsequent release of this modification, I've noticed that using this mod changes all the affected spear models to the dorky looking pikes. I seem to remember the spears being left intact in 1.0 version. Is this a known issue, or am I the first one to bring this up?

  19. #229

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    using the short_pike attribute causes the engine to automatically use the shorter, more basic looking spears. its hardcoded...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  20. #230
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I have 3 questions regarding your mod TWFanatic:

    1.Why don't Iphikratous Hoplitai have short_pike ability?

    2.Why do Poeni Citizen Militia have short_pike ability?

    3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.

    Please note, these are only some considerations, I'm not asking you to change your mod or anything, I'm just curious to see your opinion regarding these issues.

    Cheers

  21. #231
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Sorry I have been away so long. I'll answer a few questions in case any one is still wondering.

    Yes, short_pike has shortcomings (if you'll pardon the pun). You may make up your own mind as to whether or not the benefits outweigh the negatives. This mod is meant to better represent phalanx warfare within the limitations of the rtw engine.

    1.Why don't Iphikratous Hoplitai have short_pike ability?
    Units with secondary weapons (Iphikratous Hoplitai have swords) cannot use short_pike. Try it, you'll see what I mean.

    2.Why do Poeni Citizen Militia have short_pike ability?
    Because, to quote the description: "...they fight as a militia phalanx..." As the EB team set them up to fight as a Hoplite-style phalanx, they got short_pike.

    3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.
    No. If you do, feel free to remove the trait for the Ekdromoi.

    hehe i took this pic!
    Nice hooahguy, credit given.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  22. #232
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Thanks for the (if late) reply TWFanatic. I decided to leave things as they are, I'm quite satisfied with your mini-mod. Thanks for making it And welcome back

  23. #233
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Olimpian View Post
    Thanks for the (if late) reply TWFanatic. I decided to leave things as they are, I'm quite satisfied with your mini-mod. Thanks for making it And welcome back
    You're quite welcome, and thank you!
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  24. #234

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Units with secondary weapons (Iphikratous Hoplitai have swords) cannot use short_pike. Try it, you'll see what I mean.
    It would be better if you removed their secondary weapons and treated them just like classical hoplites, since they are expected to do so more than break their formation and fight with their short swords.

    Otherwise it is a great mod.

  25. #235
    Member Member Intranetusa's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    I have a couple of questions, srry if they're already answered.

    1. Does this use the Roman legion models from 1.1 or 1.0? (cuz I believe the 1.1 Roman faces were larger than 1.0)

    2. Is this mod compatible with 1.1 straight out, or do I have to do some manual changes such as switching some files around? Or do I not need this if 1.1 includes everything in this mod?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  26. #236
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    1. This does not touch the models or textures of any preexisting unit (though you can add the aquilifer which, of course, requires the adding new models and textures to your game). The "phalanx" changes are purely statistical and modify only the EDU file.

    2. 1.1 does not include any of the features/changes of this mod. This mod is compatible only with 1.1. Installation is simple: extract to whatever folder you have installed EB in (probably called Rome: Total War unless you have changed it).
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  27. #237
    Member Member Intranetusa's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Ah ok thanks. The download link for your mod for v1.1 is still the same (first page) correct?


    btw, just as a confirmation, the reason why it doesn't have chariots/elephants is because they errors have already been fixed in EB 1.1, correct?

    thanks
    Last edited by Intranetusa; 08-16-2008 at 19:49.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  28. #238
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Intranetusa View Post
    Ah ok thanks. The download link for your mod for v1.1 is still the same (first page) correct?


    btw, just as a confirmation, the reason why it doesn't have chariots/elephants is because they errors have already been fixed in EB 1.1, correct?

    thanks
    Sorry for the late response.

    Yes and yes.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  29. #239
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Hey, I'd like to play with your mod TWFanatic, as it looks really cool. I just need to know if it's save-game compatible with unmodded 1.1, as I already have a well advanced Makedonia campaign that I wouldn't want to lose.

    If anyone else, knows the answer, feel free to tell me instead. Thanks!

    EDIT: I went ahead and installed the Phalanx Mod, but it doesn't seem to be working. The hoplites still move with their spearheads underground and they break up when fighting. To be clear, I extracted the folder into the EB file in the RTW directory, where it prompted me to replace both export_descr_unit.txt's, which I did. Did I make a mistake somewhere or forget something? The only instructions are to extract into the EB folder.
    Last edited by Chaotix; 08-23-2008 at 00:29.
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  30. #240
    Member Member TWFanatic's Avatar
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Let me rephrase that: extract into the folder into which you have installed EB (it's probably called Rome: Total War unless you've changed it). I resisted from just saying your Rome: Total War folder because many people have multiple folders for different mods (e.g., I used to have an RTR folder, an N2:TW folder, and an EB folder in addition to my RTW folder).
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

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