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Thread: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by TWFanatic View Post
    I have been using short_pike since EB v.81 (IIRC--the one before 1.0) and would not trade it for anything. It's benefits far outweigh its shortcomings IMHO. I tried tweaking soldier radius at first and it just was not the same--I didn't get the tightly packed "overlapping-shields" phalanx and the spearhead dragging beneath the ground problem still exists. In that sense, short_pike actually fixes several bugs.

    I use short_pike for the reasons mentioned on the title post (on page one). If you prefer something else, good for you. Whatever floats your boat. Do remember also that this mod does more than just add short_pike (again see the title post). In general, it makes phalanxes of the Macedonian and Hoplite variety easier to flank, kill at a slower rate, and push with greater force.
    I understand. But maybe the "unit radius tweak" can be a good compromise for the "hoplites" that having a secondary weapon don't benefit of the "short_pike" attribute, like iphikratean, getikoi stratiotai, etc ... They had in the 0.81 the "phalanx" formation that made them overpowered, but now (I quote you) they really fight like an unorganized rabble, and are quite useless. Maybe a little radius fix can make them more worthy the money they cost...

    The model I use in my EDUs is very simple: 0.4 - (MORALE/100)

    So for the Spartiatai of the example in the first page, we will have a radius of : 0.4 - 0.17 = 0.23 that is very close to the optimum, accordingly to the thread I posted the link. Less drilled units will have a looser formation, and levy hoplites will fight in a manner only slightly more tight than non-hoplites units.

    Just my 2 cents, hope it can be of some use for you and your awesome mod.
    Last edited by Aper; 12-26-2008 at 23:09.
    Quote Originally Posted by vartan View Post
    RESPECT
    from Ibrahim

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