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  1. #1

    Default toggle_fow?

    I want to use the toggle_fow cheat like always, but it appears that I cannot get into the console. When i press the "~" key nothing happens.

    Has anyone else had this problem?

  2. #2
    Whatever Member konny's Avatar
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    Default Re: toggle_fow?

    Use ^ instead.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3

    Default Re: toggle_fow?

    I use the ¬ key (the one to the left of 1). The ~ key has never worked on my computer.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  4. #4
    Member Member Maksimus's Avatar
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    Wink Re: toggle_fow?

    Or you could just go to RTW folder and you go: EB/preferences/preferences.txt - you open it and find

    SAFE_REFRESH:TRUE
    USE_TRIPLE_BUFFER:TRUE
    USE_WIDESCREEN:FALSE
    SUBTITLES:FALSE
    MORALE:TRUE
    FATIGUE:TRUE
    LIMITED_AMMO:TRUE
    SUPPLY:TRUE
    FOG_OF_WAR:FALSE --(you should type FALSE true is default )
    RESTRICT_CAMERA:FALSE
    DEFAULT_BATTLE_CAMERA:RTS
    EVENT_CUTSCENES:TRUE
    SMOKE:TRUE
    DESYNC:TRUE
    SPLASHES:TRUE
    GLINTS:TRUE
    REFLECTIONS:TRUE
    SHADOWS:TRUE
    VEGETATION:TRUE
    DETAILED_UNIT_SHADOWS:FALSE
    GLOSS_MAPPING:TRUE
    STENCIL_SHADOWS:TRUE
    MULTI_TEXTURE:TRUE
    AUTO_SAVE:TRUE
    SHOW_BANNERS:TRUE
    UNIT_SIZE:160
    MASTER_VOL:100
    SPEECH_VOL:100
    SFX_VOL:100
    MUSIC_VOL:70
    CAMERA_ROTATE:71
    CAMERA_MOVE:71
    CAMERA_FOV:75.000000
    ENABLE_AUDIO:TRUE
    ENABLE_MUSIC:FALSE
    ENABLE_UNIT_SPEECH:TRUE
    DISABLE_BACKGROUND_FMV:FALSE
    DISABLE_ARROW_MARKERS:FALSE
    AUDIO_3D_PROVIDER:Miles Fast 2D Positional Audio
    CLOUD_TRANSITIONS:TRUE
    GRASS_DISTANCE:75
    AA_QUALITY:AA_HIGH
    STRATEGY_RESOLUTION:1280x1024
    STRATEGY_MAX_RESOLUTION:2048x1536
    STRATEGY_32_BIT:TRUE
    BATTLE_RESOLUTION:1024x768
    BATTLE_MAX_RESOLUTION:2048x1536
    BATTLE_32_BIT:FALSE
    UNIT_DETAIL:SUPER_HIGH
    BUILDING_DETAIL:ULTRA_HIGH
    TGA_CAPTURE_WIDTH:1024
    TGA_CAPTURE_ASPECT:1.333333
    TGA_CAPTURE_INPUT_SCALE:1
    TGA_CAPTURE_RESERVE_SPACE:FALSE
    LABEL_CHARACTERS:FALSE
    LABEL_SETTLEMENTS:TRUE
    MINIMAL_UI:FALSE
    CAMPAIGN_MAP_MAX_SCROLL_SPEED_MIN_ZOOM:30
    CAMPAIGN_MAP_MAX_SCROLL_SPEED_MAX_ZOOM:30
    FIRST_TIME_PLAY:FALSE
    ADVISOR_VERBOSITY:0
    MUTE_ADVISOR:FALSE
    BLIND_ADVISOR:FALSE
    CAMPAIGN_MAP_CAMERA:SKIP_AI_FACTIONS
    CAMPAIGN_MAP_SPEED_UP:FALSE
    CAMPAIGN_MAP_GAME_SPEED:89
    DISABLE_EVENTS:0
    MICROMANAGE_ALL_SETTLEMENTS:TRUE
    ADVANCED_STATS_ALWAYS:FALSE
    UNIT_USE_SHADERS:TRUE
    TERRAIN_QUALITY:HIGH
    EFFECT_QUALITY:HIGHEST
    VEGETATION_QUALITY:HIGH
    KEYSET:0
    UNLIMITED_MEN_ON_BATTLEFIELD:FALSE
    CAMPAIGN_MAP_CAMERA_SMOOTHING:TRUE
    CHAT_MSG_DURATION:10
    USE_QUICKCHAT:FALSE
    GS_PIDS:FALSE
    GS_PIDS_FULL:FALSE
    GS_PIDS_CUR:TRUE
    ALWAYS_LOGFILE:FALSE
    TIMESTAMP_LOGFILE:TRUE
    32BIT_UI:FALSE
    GS_LOG_RESULTS:FALSE
    CHAT_COLOURS:name=ffffa0,private=ff7707,game=94aadc,public=fff777,system=ffffff,lobby=fff777,setup=9 4aadc,playing=ff0707

    and you could tweak other things to.. but.. see for yourself
    be well!
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #5

    Default Re: toggle_fow?

    hey thanks maksimus that totally worked

  6. #6

    Default Re: toggle_fow?

    After playing for a week with fow off, it got a bit borring for me. I turned it back on and set up some watch towers which really added to my game experience

  7. #7
    Whatever Member konny's Avatar
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    Default Re: toggle_fow?

    Yes, toggle_fow permanent becomes boring after some time. After 20 years the AI has so many stacks that the AI turn might take up to 1/4 hour. But form time to time it is quite funny.

    For example when at the beginning of really each turn a single unit leaves the Saka capital and runs for the forest in the East while another Saka unit leaves the forrest and returns to the town. It seems they don't have toiletts in these nomad settlements.

    Or hostile stacks passing each other peacefully to go and siege their respective towns.

    Or three smaller stacks attacking a bigger one - but one after the other.


    Or my favorite: The AI has two stacks (1 and 2) in a row destinated for a town or enemy "A":

    A 1 2

    Now, 1 moves to 2 and merges, and then the new stacks heads for A but can't reach it this turn because the units of 1 have allready spent half their movement points going in the opposite direction...

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  8. #8
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: toggle_fow?

    Quote Originally Posted by Maksimus View Post
    Or you could just go to RTW folder and you go: EB/preferences/preferences.txt - you open it and find

    SAFE_REFRESH:TRUE
    USE_TRIPLE_BUFFER:TRUE
    USE_WIDESCREEN:FALSE
    SUBTITLES:FALSE
    MORALE:TRUE
    FATIGUE:TRUE
    LIMITED_AMMO:TRUE
    SUPPLY:TRUE
    FOG_OF_WAR:FALSE --(you should type FALSE true is default )
    RESTRICT_CAMERA:FALSE
    ...
    However, it seems as if this is your underlying problem.
    + =

    3x for this, this, and this

  9. #9
    KHaddict Member Seneca's Avatar
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    Default Re: toggle_fow?

    Thank you, worked like a charm.

  10. #10

    Default Re: toggle_fow?

    I only ever turn off fog of war when I send my diplomat off to the steppe to get trade rights, because otherwise, having never played a nomadic faction myself, I have no idea where the towns are and it become aimless wandering trying to get lucky and hit a town :/

  11. #11

    Default Re: toggle_fow?

    got a similar problem on vista, but none of the solutions i've seen does the trick... guess i'll have to go in preferences once in a while...

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