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  1. #1

    Default Re: Routing Units

    How high can I put morale? I'm trying to stop my Warhammer TW skeletons EVER running away... on the grounds that if you don't have a brain you don't have the capacity to feel fear.
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  2. #2
    Member Charge's Avatar
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    Default Re: Routing Units

    Quote Originally Posted by Jubal_Barca
    How high can I put morale? I'm trying to stop my Warhammer TW skeletons EVER running away... on the grounds that if you don't have a brain you don't have the capacity to feel fear.
    hm looks like 63 is a limit ...
    +disciplined add some.

  3. #3

    Default Re: Routing Units

    I cant refind a thread about a guy who had unbreakable spartans who will never rout.

  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Routing Units

    Yeah if you max out to 63 they'll never rout, effectivley, maybe if you surrounded them with peasnats and then attacked with a full stack of armoured elephants whilst also killing the general, but basicaly they won't rout.
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  5. #5

    Default Re: Routing Units

    tbh I did not think that altering moral in your preference file would completely disable moral and keep all units on the field unitl they either die or win. Makes for some real comebacks though.

  6. #6
    Notepad user Member Red Spot's Avatar
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    Default Re: Routing Units

    just my opinion/findings ...

    I've found ~28 as a morale for "realistic elite's" to be rather good ..
    they often fight till the last man has died unless they really get overwelmed with like 5 men standing, than they may, at times, rout
    (cavalry needs a notch up to pull the same thing of, fyi my elite troops have 28 for infantry and 32 for cavalry, with my generals at 28 so the general may run if ~ the entire bodyguard is killed)


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