How do I stop units from routing? I think it would be do with moral but I don't know where to go to change it.![]()
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How do I stop units from routing? I think it would be do with moral but I don't know where to go to change it.![]()
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export_descr_unit.txt
make a back up copy of the file first and change the value after stat_mental :
The one marked in red - higher is better morale and less likely to rout. There is a good 'complete guide to ... ' that file in the scriptorium now which might help you with some of the other aspects.type templar militia
dictionary templar_militia ; templar militia ; spear - sword
category infantry
class spearmen
voice_type Heavy_1
soldier templar_militia, 40, 0, 1.1
;officer standard_albion
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.6
stat_pri_attr spear, long_pike, spear_bonus_12
stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 9, 4, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, -3, -1
stat_mental 9, impetuous, trained
stat_charge_dist 3
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 500, 150, 40, 60, 500
ownership empire_west
Not used mods before? Looking for something small and fun?!Download the:
Also at the start of a campaign or custom battle you can choose "arcade" option. Units will not affected by morale until they loose ~80% men.
But there is no deployment phase..
Forgot, you can also disable morale in preferences.
Last edited by Charge; 10-29-2007 at 18:47.
How do I do this?Originally Posted by Charge
I'll take a look, thanksOriginally Posted by Makanyane
Sorry ridiculous question.Originally Posted by mrdun
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How high can I put morale? I'm trying to stop my Warhammer TW skeletons EVER running away... on the grounds that if you don't have a brain you don't have the capacity to feel fear.
hm looks like 63 is a limit ...Originally Posted by Jubal_Barca
+disciplined add some.![]()
I cant refind a thread about a guy who had unbreakable spartans who will never rout.![]()
Yeah if you max out to 63 they'll never rout, effectivley, maybe if you surrounded them with peasnats and then attacked with a full stack of armoured elephants whilst also killing the general, but basicaly they won't rout.
Asia ton Barbaron The new eastern mod for eb!
Laziest member of the team![]()
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My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
tbh I did not think that altering moral in your preference file would completely disable moral and keep all units on the field unitl they either die or win. Makes for some real comebacks though.![]()
just my opinion/findings ...
I've found ~28 as a morale for "realistic elite's" to be rather good ..
they often fight till the last man has died unless they really get overwelmed with like 5 men standing, than they may, at times, rout
(cavalry needs a notch up to pull the same thing of, fyi my elite troops have 28 for infantry and 32 for cavalry, with my generals at 28 so the general may run if ~ the entire bodyguard is killed)
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