Results 1 to 15 of 15

Thread: Winning by running away

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Winning by running away

    Sometimes, when I have cavalry and they are heavily outnumbered, I let the enemy chase me around the map a bit. Then, when they are tired or their units are separated, I attack them. If things don't go too well, I retreat, let them chase me and then attack again later.

    But no, I don't run away just to see the clock run out.

  2. #2
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Winning by running away

    I only asked as it is a classic raider tactic and best used with your HA types, though some other horse can pull it off. You can make a dent in the enemy force when they get strung out or separated. Not something that works well against the Mongol types though.

    It is much better to try it on the first attack rather than withdraw and sacrifice units that can’t win.

    And right the reason for the timer is the sieges but you still have to use it. I suppose it depends on how much you value the force involved.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  3. #3
    king of my kingdom Member DVX BELLORVM's Avatar
    Join Date
    Aug 2005
    Location
    On the battlefields across known world
    Posts
    337

    Default Re: Winning by running away

    Quote Originally Posted by Fisherking
    I only asked as it is a classic raider tactic and best used with your HA types, though some other horse can pull it off. You can make a dent in the enemy force when they get strung out or separated. Not something that works well against the Mongol types though.
    Well, one thing is to pointlessly run around the battlefield waiting for the time to run out, another thing is using you cav (especially HA) to encircle, divide and destroy enemy units, one by one..

    I used the second tactics a lot when playing with the Turks, and I managed to beat far more superior force. But once I ran out of missiles, I'd withdrew. Unless I thought the enemy was soften enough that it could be broken with one last charge. It would usually resulted with heroic victory, and massive experience gain for my HA.

    Quote Originally Posted by Slug For A Butt
    Couldn't have said it better myself. A man after my own heart.

  4. #4
    Member Member Ferret's Avatar
    Join Date
    Oct 2006
    Location
    Manchester, UK
    Posts
    3,679

    Default Re: Winning by running away

    Well I don't have to worry about this, I play with no battle time limits, and I wouldn't see the point in doing this anyway, it would be easier to just withdraw.

  5. #5
    Merciless Mauler Member TheLastPrivate's Avatar
    Join Date
    Jul 2007
    Location
    South Korea
    Posts
    336

    Default Re: Winning by running away

    i've done it before out of pure necessity..but I would not WANT to do it.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  6. #6
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: Winning by running away

    I too had to do it out of pure necessity. The ai had a ton of archers meaning that I would get horrendously butchered if I attacked, but wasn't doing anything so I was forced to just wait it out
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  7. #7
    Member Member WhiskeyGhost's Avatar
    Join Date
    May 2007
    Location
    Gulf Coast
    Posts
    330

    Default Re: Winning by running away

    I fight with Battle Timer on, i don't like it when theres 1 bugged enemy infantry unit during a siege on my castle, that i had to fight off tier by tier to the last wall, and 1 enemy unit gets bugged (where its spread out all over the map for some reason, and it isn't getting killed or reforming or retreating) and i am forced to either:
    A. Sit for eternity, since the timer doesn't run out.

    B. Send what few remaining forces which i likely have very little of remaining out to get slaughtered by enemy cavalry that remained in reserve.

    C. Give up a barely won fight against a sizable and actually well coordinated enemy attack, because i can't kill off that 1 bugged half dead infantry unit, which is the only hope the enemy has of getting through my last wall.

    To be honest, i don't like those options, so i leave battle timer on just for that reason, so the computer doesn't get bugged victories against me.

    (Note: During this battle, my odds were ridiculous either, it wasn't one of those "heroic" victories where the odds are 10:1 against me, the odds were actually quite close, being about 5:6. I had sacrificed a chunk of my defenders to get rid of the enemy trebs and catapults. This incredibly enjoyable fight turned my best moment into a sour bitter memory too. )


    "Don't mind me, i happen the have the Insane trait....." -Me

  8. #8
    Village special needs person Member Kobal2fr's Avatar
    Join Date
    Nov 2006
    Location
    Paris, France
    Posts
    914

    Default Re: Winning by running away

    Quote Originally Posted by Xdeathfire
    I too had to do it out of pure necessity. The ai had a ton of archers meaning that I would get horrendously butchered if I attacked, but wasn't doing anything so I was forced to just wait it out
    So essentially, what you're saying is you won't do it, unless you can lose ?

    Sorry, just struck me as funny is all.

    And to contribute to the debate : I play with the timer off, mostly because of sieges. I like to start them with a long "artillery preparation" (read : use siege stuff to blast away any tower that may or may not shoot at my folks, make walls crumble beneath the feet of archers etc...), and I hate when I have to rush my assault afterwards because I'm running out of time. Kinda defeats the purpose of the preparation, which is to avoid losses .
    Anything wrong ? Blame it on me. I'm the French.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO