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  1. #1
    Member Member AngryAngelDD's Avatar
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    Default Hail to the Druhtinaz - A gameplay guide to Sweboz (for beginners & advanced players)

    Greetings to the interested players of the Sweboz campaign!

    This is to be a gameplay guide for EB beginners as well as advanced players.
    It will describe a more conservative way of playing, but other strategies are certainly possible for more experienced players.
    It´s more concise as the magnificient introduction from Epistolary Richard (see sticky).

    It´s applicable and tested for EB 1.0 on M/M difficulty as well H/M difficulty, both on RTW 1.5 and BI 1.6.
    For VH/M this strategy should work too.
    If playing with BI 1.6 it is possible to encounter Casse raiding parties, coming over from Britannia to plunder your land!

    I won´t describe the battlefield deployment, only the main strategy to gain a suitable powerbase.

    1. Situation

    The Sweboz have one settlement (village), 5000 mnai and a quite formidable army to fight with, consisting of archers, spearman and light cavalry.
    But this means that just after the first turn you are out of money for some dozen turns to come, as you have -5500 mnai each turn.

    (Un)fortunatly the army is divided in three battle groups, so you might decide to join forces or move them seperatly, wise Druhtinaz!


    2. Military Strategy

    You need to capture the surrounding settlements as quickly as possible to earn more money. Near our capital are some provinces to capture.
    You need 4 additional provinces to even the money loss, and 5+ to improve the balance again.
    So you can choose between at least two options:
    Going westward or going eastward....

    Remember two things:
    Cavalry cost you much money per turn!
    You can´t reinforce your troops for a certain time!

    a. So I suggest going eastward first, because the 3 rebellious settlements there have no town wall. Here you can use your cavalry to full effect and save more men of the infantry for later battles.
    If you lose cavalry men, don´t worry too much....this saves you money in further turns!
    After capturing the villages of Gawjam-Silengoz, Ascaucalis and Gawjam-Rugoz you direct your warriors westward again.

    b. The next villages should be Gawjam-Heruskoz, Gawjam-Habukoz and Arctaunon. They have town walls, so the cavalry has only a support role here.
    Although those rebellious tribes need to be remembered who is the real german Druthinaz.

    After this you have enough provinces to recover your mnai balance.
    And your faction leader is now closer to the unification of the german tribes.

    c. If you still have troops (and govenors) you can move on to other areas.
    The next target can be:
    i. Carrodunum and Lucarottea to the south east to gain more land-trade.
    ii. Gawjam-Kimbroz and Gawjam-Skandzawarjoz to the north to improve sea-trade and gain shipbuilding sites.

    option: you can go westward first, but this might result in slower economic expansion. loosing much troops early on might also result in siege warfare in the east afterwards...this is no option to proud german warriors!
    we meet our enemies in the open field (or wood ).

    it´s also possible to go north first, but without harbours there you won´t have much trade income.


    3. Economic Strategy

    As you need to earn money without dissolving your army, you might not be able to build anything before roughly 267 BC, depeding on your battle success etc.

    a. The main point for the first years is to gain as much population in your villages as possible, for they are the only way of income.
    But beware...don´t get over 2.000 people as long as you can´t build the next level of the town hall. Otherwise you will get a lot of dirt malus quickly.

    b. You can lower your taxes to improve population increase, but losing tax money, or vice versa.
    Which way you choose depends on your individual situation.

    c. after you have reached positive mnai values it´s necessary to improve your villages with "Dikes and Wells", and expand your villages beyond 2.000 people.
    Don´t forget to upgrade the town hall and perhaps adding more health buildings.
    Roads add not much, if anything, to trade, but are needed for army relocations, so it makes sense to have them early too.

    4. Diplomacy etc.

    Druhtinaz, don´t waste your only spy for investigating enemy cities. Explore more regions to conquer for our proud warriors!
    I suggest to open up trade with our celtic neighbours, this could bring us more money. So later on, we might be able to conquer them too!


    Once you managed this, you are on a solid base from mid 260´s BC to expand and on the best way to be a real King of the Sweboz


    have fun!

    AngryAngelDD
    Last edited by AngryAngelDD; 10-23-2007 at 16:24.

  2. #2
    An Imperfect Follower of Light Member Wolfman's Avatar
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    Default Re: Hail to the Druhtinaz - A gameplay guide to Sweboz (for beginners & advanced play

    Thanks for writing this man. This will be very helpful
    Tales of Gods and Kings - An Arverni AAR-DEAD
    https://forums.totalwar.org/vb/showth...82#post1930882
    A People of the Mist - Casse AAR-ALIVE!!!!
    https://forums.totalwar.org/vb/showth...Mist-Casse-AAR

  3. #3
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Hail to the Druhtinaz - A gameplay guide to Sweboz (for beginners & advanced players)

    I did it that way (H/M):

    1. Ordered three buildings, including roads, in Swebotraustastamnoz and an additional unit of Druhtiz.

    2. Moved two of the Ridanz a bit around for scouting and then disbanded them in town to save money and add to populace.

    3. Joined my army together and marched to the Kimbroz and conquered them. This was just an intuitive decision.

    4. Next on the list were the Rugoz, followed by the Habukoz and the Heruskoz.

    5. By that time (I sieged the battles out to save men) I was 54.000 mnai in debt. I disbanded the whole army and guarded the settlements only with my then six family members. With taxes on the highest, I earned about 3.800 mnai per turn.

    6. After a few years I was back and started to build up my economy, first with level 3 governments in the conquered settlements, for roleplay and additional income.

    7. After some time I had the money to order mines in Rugolandam.

    8. I hired a bunchload of baltic mercenaries and conquered Ascaucalis and Gintaras Ostan which I made clients.

    9. The next on the list were the Silengoz, which I should have conquered earlier since they have mines already, but I had turned of perfect spy at the beginning. After these followed the Hattoz that strangely inhabit a province with a Celtic name, Morg Arctagone.

    10. That's the status quo now in 250BC. I'm building large harbours in Habukolandam and can already afford a good full stack army. Currently I discovered a huge invasion force of the Lugoi that came out of nowhere. They will be soon defeated I'm sure.
    Last edited by Centurio Nixalsverdrus; 10-25-2007 at 01:55.

  4. #4
    Member Member AngryAngelDD's Avatar
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    Default Re: Hail to the Druhtinaz - A gameplay guide to Sweboz (for beginners & advanced play

    nice strategy...

    your status comparable to that reachable with my strategy.

    i don´t dissolve my troops, so i have a core army with decent experience for future wars.
    but i fight all battles out, rather than sit (by siege) it out.

    the mines in Silengoz are not there from the beginning.
    the AI improves their cities, too. could save you time and money....they also install a type 1 gov (or the others) in appropriate provinces etc.
    they build troops as well.

    the megastack you mentioned is a scripted army, as in the most other areas below Arcautanon and Silegnoz, as well as eastward of ascaucalos and silengoz.
    they seem to arrive around 260BC....they are to protect from rushing to fast...but they won´t make an invasion (so it seems)
    (and will rearrive if you fail to capture the settlement)
    Last edited by AngryAngelDD; 10-25-2007 at 11:48.

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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Hail to the Druhtinaz - A gameplay guide to Sweboz (for beginners & advanced players)

    So that I conquered the Chatti my leader is already Allatheudanaz. So it's not necessary to conquer Skandza and Gotland? I'll conquer them anyway due to baltic trade and mines. But now I'm going to punish the Lugii first.

    Btw I was a bit surprised that the Druhtiz Habukisku are skirmishers. They are on skirmishing-mode by default and have the bow-symbol for ranged attack instead of the javelin. Is it a bug or a feature?

  6. #6
    Member Member AngryAngelDD's Avatar
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    Default Re: Hail to the Druhtinaz - A gameplay guide to Sweboz (for beginners & advanced play

    1. Skandza and Gotland are not necessary....

    2. Druhtiz Habukisku:
    noticed that too, but anyway a nice feature (although the Bow-symbol is somehow weird, even for skirmishers)
    buti believe they are "Spearmen", not "heavy infantry" as the other spear warbands

    i don´t know if this whole thing is WAD, or if it´s a bug....

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