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Thread: Medieval War II Mods

  1. #1

    Default Medieval War II Mods

    What are your favorite mods? Are there any similar to EB for RTW? or Similar to EB in quality?

    I've tried searching for some with no success. I've tried Anno Domino .93 but it made the turns process MUCH longer than it normally would.

  2. #2
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: Medieval War II Mods

    Theres currentely no major conversions for M2TW,but BC is about to be released,so you can call it my favorite mod.

    Asia ton Barbaron,a mini mod for EB.

  3. #3

    Default Re: Medieval War II Mods

    Is BC Broken Crescent? Whens that supposed to come out, the release date said sept 28..

  4. #4
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: Medieval War II Mods

    Yes its Broken Crescent.The developers say it will be realesed when its done.But Im sure its gonna be released soon,since almost everything is done.

    w00t 200th post.

    Asia ton Barbaron,a mini mod for EB.

  5. #5

    Default Re: Medieval War II Mods

    Deus Lo Volt... Is a really good one. I Recommend it to people who like EB.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  6. #6
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: Medieval War II Mods

    Deus lo vult is too laggy.The traits are also stupid,youre 3 turns bankrupt and you can say goodbye to your game,everyone,even the faction heir are going to rebel.

    Asia ton Barbaron,a mini mod for EB.

  7. #7
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Medieval War II Mods

    It is? Or just your opinion?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  8. #8
    Still warlusting... Member Warluster's Avatar
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    Default Re: Medieval War II Mods

    That is not what I found with DLV.

    I've played quite a few turns as France, it am enjoying it massively. Counts and Dukes enhance it much, and it is enjoyable.

    There are similar mods, Stainless Steel and RtJ which are worth trying out if you don't like DLV.

  9. #9
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: Medieval War II Mods

    Quote Originally Posted by Warluster
    That is not what I found with DLV.

    I've played quite a few turns as France, it am enjoying it massively. Counts and Dukes enhance it much, and it is enjoyable.

    There are similar mods, Stainless Steel and RtJ which are worth trying out if you don't like DLV.
    I played SS and Road to Jerusalem,and I enjoyed them very much.I guess DLV is not for my comp.

    Asia ton Barbaron,a mini mod for EB.

  10. #10

    Default Re: Medieval War II Mods

    I'd like to see a mod which takes the same slavish dedication to accuracy for the medieval period, though I don't know that I'd like to see it on m2 (because of certain flaws in that build of the engine). Perhaps I should loot a few prestigious universities.

  11. #11

    Default Re: Medieval War II Mods

    Maybe MTR will be that mod - but they don't have anything released yet.

  12. #12
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: Medieval War II Mods

    They haven't even started MTR yet IIRC.Im waiting for it too,

    Asia ton Barbaron,a mini mod for EB.

  13. #13

    Default Re: Medieval War II Mods

    Mods now are starting to get more major cause original from the ground up units can be made .


    Join the Army: A Pontic AAR
    https://forums.totalwar.org/vb/showthread.php?t=96984
    ...uh coptic mother****er:A Makuria Comedy AAR
    https://forums.totalwar.org/vb/showt...93#post1814493

  14. #14

    Default Re: Medieval War II Mods

    Dominion of the Sword is a large realism mod, aiming precisely at historical accuracy. But it was initiated in September this year, so it's not finished yet.

  15. #15
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Medieval War II Mods

    Sicillian Vespers is quite good. Until BC comes out, I'm just playing this and IBFD!

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  16. #16

    Default Re: Medieval War II Mods

    Quote Originally Posted by IrishArmenian
    Sicillian Vespers is quite good. Until BC comes out, I'm just playing this and IBFD!
    Yes, Sicillian Vespers is very, very good, but unfortunately not very well known.

  17. #17
    War Lord Member Kepper's Avatar
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    Default Re: Medieval War II Mods

    I prefer The Long Road the mod maker a gone for some time, but the mod is live some fans are starting to plane a new version, after they released, this version, they are making planes to transfer the mod for kingdom.
    Some information about the mod:
    1 year= 1 turn
    The new world as gone replace by a bigger middle east
    199 region
    Many new unit.
    21 playable faction more will came in future release
    new trays
    A more historical family tree
    The Byzantine are no longer purple.
    http://www.twcenter.net/forums/forumdisplay.php?f=315
    This is the original plane of the creator of the mod {Tornnight }
    http://www.twcenter.net/wiki/The_Long_Road
    Last edited by Kepper; 11-21-2007 at 16:25.

  18. #18
    Bringer of the End Times Member alexader's Avatar
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    Default Re: Medieval War II Mods

    Warhammer Total War,shall conquer it all,it is the most amazing mod for now(not because i like warhammer)but the job that we are doing in it is impressive.trolls,orcs,chariots,flamethrowers and many more to come.it is not finished yet.but with the tools that are available it's to easy to be the king of the mods for medieval 2 total war.just take a look in the hosted mods section
    (i am telling that it is not done yet,so don't tell me that i wrote that it is finished)
    "VAE VICTUS"

  19. #19

    Default Re: Medieval War II Mods

    i havent played extensively neither MTWII nor Kingdoms yet. curious how smarter AI (if thats a case at all ) comparing to RTW? Diplomacy, campaign and battlefield. espacially in regard to diplomacy. any significant differences, improvement at all?
    thanks

  20. #20
    A pipe smoker Member MiniMe's Avatar
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    Default Re: Medieval War II Mods

    Diplomacy AI- better than RTW
    Battlefield AI - worse than RTW
    (that was IMO)
    Things that I like about MTWII:
    cavalry charge;
    impassable terrain on the battlefield;
    naval invasions.
    that's it


  21. #21

    Default Re: Medieval War II Mods

    Quote Originally Posted by MiniMe
    Diplomacy AI- better than RTW
    Battlefield AI - worse than RTW
    are you kidding me? it cant be any worse than RTW!
    ...or is it just me being spoiled by MP...

    whats so special about cavalry charges?
    good to hear diplomacy is better. the weakest spot of RTW imo.

  22. #22
    EB annoying hornet Member bovi's Avatar
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    Default Re: Medieval War II Mods

    The initial M2TW battle AI would parade its army in front of yours. Indefinitely. You could pelt them with all your ammo, and then just stand there until time ran out, attack to kill them or retreat with no losses. The AI was useless in sieges, and by that I mean more useless than the initial RTW AI during sieges, which is saying something.

    AI reinforcements are as moronic as ever, even though they have added some degree of supposed control with three stances (aggressive, defensive and ranged combat unless I'm mistaken) which have no apparent effect. Not sure if this was a M2TW or Kingdoms feature, I think the latter.

    Cavalry charges are devastating. A charge from a decent unit can eliminate a whole unit of infantry, be it archers or spearmen. I don't like it personally, archers/musketeers are fine to trample but I'd like for spearmen or heavier infantry to be able to resist better. In medieval warfare the cavalry charge did determine many battles, so I guess it's not all that bad.

    Having problems getting EB2 to run? Try these solutions.
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  23. #23

    Default Re: Medieval War II Mods

    Quote Originally Posted by bovi
    The initial M2TW battle AI would parade its army in front of yours. Indefinitely. You could pelt them with all your ammo, and then just stand there until time ran out, attack to kill them or retreat with no losses. The AI was useless in sieges, and by that I mean more useless than the initial RTW AI during sieges, which is saying something.

    AI reinforcements are as moronic as ever, even though they have added some degree of supposed control with three stances (aggressive, defensive and ranged combat unless I'm mistaken) which have no apparent effect. Not sure if this was a M2TW or Kingdoms feature, I think the latter.

    Cavalry charges are devastating. A charge from a decent unit can eliminate a whole unit of infantry, be it archers or spearmen. I don't like it personally, archers/musketeers are fine to trample but I'd like for spearmen or heavier infantry to be able to resist better. In medieval warfare the cavalry charge did determine many battles, so I guess it's not all that bad.
    agree on knights' charges, but the rest makes me wanna -
    im even afraid to ask... is battlefield AI modable at all?

  24. #24
    Barely a levy Member overweightninja's Avatar
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    Default Re: Medieval War II Mods

    Yes, take a look at this forum Sarkiss (and btw most major mtw2 mods appear to incorporate at least some form of AI mod).

    http://www.twcenter.net/forums/forumdisplay.php?f=301

  25. #25

    Default Re: Medieval War II Mods

    DLV is too laggy. I have a good computer, I play EB with no lag and all maxed up but DLV lags my pc. Also DLV is too unstable, CTD all the time.

  26. #26
    A pipe smoker Member MiniMe's Avatar
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    Default Re: Medieval War II Mods

    Quote Originally Posted by Sarkiss
    are you kidding me? it cant be any worse than RTW!
    It can and it is...
    I've spend last couple of weeks testing various mods, all majors included. Whatever modders say about their new uniqe battle AIs... Still looking for it.

    And I'm the last one to expect any kind of realism and adequate representation from a game...But MII went even further from reality than RTW.


  27. #27

    Default Re: Medieval War II Mods

    The vanilla AI is very bad in M2. Like Bovi wrote, often you can defeat an enemy army by simply sending your army behind them and killing them by arrows. They don't even bother to turn around, just die standing still. Fortunately there are AI mods.

    And cavalry is overpowered. It goes through spearmen like knife through butter. And worse still, heavy infantry does the same thing to pikemen.

    Historically it's even less historical than Rome. It's representation of the Middle-Ages is simply stereotypical.

    I really can't recommend playing it without mods.

  28. #28

    Default Re: Medieval War II Mods

    Quote Originally Posted by overweightninja
    Yes, take a look at this forum Sarkiss (and btw most major mtw2 mods appear to incorporate at least some form of AI mod).

    http://www.twcenter.net/forums/forumdisplay.php?f=301
    thanks

  29. #29
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Medieval War II Mods

    My Favorite MTW2 mod would be Portucale 0.3 for MTW2, its strives to bring realism to MTW2, namely to the portuguese faction, wich was poorly done in the view of many people, and makes goods revisions of the rosters, and factions across MTW2 so they become more and more historically correct, from changing their names, their units, starting positions, and Faction members among other stuff
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  30. #30
    Combustion Member beatoangelico's Avatar
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    Default Re: Medieval War II Mods

    for the very brief time i've spent with M2TW so far I can say that the battles are really arcade oriented. Cavalry is badly overpowered, just send it in a frontal charge and only the strongest spear/pike units could stop it, there's no need to have a balanced army, just stack loads of heavy cav and do one massive charge, then they have all the staying power to slain almost everything. Then there's the crazy kill rate, only the elites sword-shield infantry has some possibility to hold the line and not flee after 30 seconds; and a lot of other issues.

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