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  1. #1

    Default 1.0 Savegame thread

    Everyone loves these, if you have an interesting campaign you would love people to be a part of then upload your save and post it here for all to enjoy!

  2. #2
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: 1.0 Savegame thread

    .
    My campaign is at the 1.0 AI Progression thread. Should anybody find it interesting, I'll upload it.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  3. #3
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: 1.0 Savegame thread

    Great idea!I will upload my Makedonian campaing save game in a few minutes.
    There it is: http://www.2shared.com/file/2443757/268f1255/Maks.html
    Oh,and I autoresoveld few battles that explains these uber deuterois.In this campaingn I own all Greece,Epiros and Sicily.I also own Rhegion.

    Oh and one question.Do mods have any effect on the saves?Will it crash?Anyway this game includes spoofas mod and a modification to edu that gives Cindaih bodyguards 1 hitpoint.

    Wow,I edited this post 8 times...
    Last edited by Malik of Sindh; 10-31-2007 at 13:32.

    Asia ton Barbaron,a mini mod for EB.

  4. #4
    Member Member Empedocles's Avatar
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    Default Re: 1.0 Savegame thread

    Sauromatae Campaing set in 226bc on H/M.

    http://rapidshare.com/files/66614724...matae.zip.html







    Allies: Sab'yn
    Enemies: AS, Baktria, Hai (the saka shares a long frontier with you and are protectorates from the AS)

    After conquering the steppes and the Crimean peninsula I planned to move west and attack Hellas.
    Unfortunately the Palhava made the mistake of attacking me and I had to destroy them. This lead to the infamous AS vs Sauromatae.

    Ten years ago I have managed to sack Persepolis leaving everyhting in ashes while my horses ruled over those territories. In the meantime I allied with the Saka who were fighting the Baktrians and the AS. Together we could rule the east and ripe greek influence from the earth.
    The Hai declared war on me and I sacked their northernmost province.
    In the meantime the AS began to train more elite units whose armour I found too hard to pierce with my arrows and they managed to win control of Syria from the ptolomei.

    One year ago my armies conquered Gabai only to be encircled by a stronger elite-infantry army which I won’t defeat on time.
    Then the stupid AI made it’s appearance by making the baktrians attack me which led to the following chain of events:
    1º The saka broke our alliance.
    2º The saka became protectorates from the AS ( I don’t know why since they were winning both wars.)
    3º The saka allied with the Baktrians.

    I have played three more turns and I have lost Gabai to the AS and Antiochia Margiane to the Baktrians. The AS has offered me to become a protectorate of them, I refused but it may not be a bad idea to accept, destroy the HAI and then attack the AS by surprise....

    This is one of the most difficult campaings I have played. My economy is bad even though I built every trade building I could. I’m surrounded by enemies, fighting a thre front war (saka on the east, Hai on the center and the AS on the south).

    I hope you guys enjoy it.
    Last edited by Empedocles; 11-01-2007 at 03:42.

  5. #5
    Whatever Member konny's Avatar
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    Default Re: 1.0 Savegame thread

    Here is a save that I had uploaded for another thread, but what you might enjoy.

    http://www.2shared.com/file/2446290/254bfa23/Spiel.html



    Faction: Sweboz
    Year: 230 BC
    Difficulty: M/M
    Settlements: 9
    Cash: 12,975
    Enemies: Arverni
    Army: see below




    The year is 230 BC and the Sweboz Federation is in some trouble. Can you help her out?

    The Report
    Two years ago the Arverni had send raiding parties across the border into Germanic Belgium. Our King, at the moment residing in Arctaunon, gathered forces from the western tribes and pushed the Celts back across the border.

    Because rebell warbands appeared at the same time all along the southern border no reinforcements were at hand. So the King gathered what forces he had and invaded the Arverni lands on his own. When news spread on both sides of the Maas that Vesontio was the target of the campaign and that great plunder lay ahead, some forces of Belgian and Celtic mercenaries joined our army.


    The war went well for the first year, and the Arveni King together with his eldest son and two relatives was caught off guard outside Vesontio, and all were cut down. The siege started, but then desater struck:

    The new Arverni King had gathered a hughe army from their southern tribes, amongst them many of their naked fanatics, and advanced on our camps.

    The Warlords adviced our King to lift the siege and attack that army as long as it was to far away from the town for the, equally strong, garrison to join the fight. But the King had news that supply was short in Vesontio and removing the army would only allow the enemy to strengthen his defence. Our army had occupied a strong position on a nearby hill, and the King was sure to be able to repulse anything the enemy might send against that position.


    Some days later the Celtic host attacked that hill. The battle was long, hard and bloody, but in the end the entire field was covered with dead Arverni for miles and miles in all directions. We were just celebrating our victory, when the garrison sallied...

    With not single arrow or javelin left in the entire army, and the men exhausted from the hard work, with many wounded or dead, our force did not hold for long but had to leave the field in great haste. But not all did get away alive: the King ordered his hearthmen to make front to hold off the enemy pursuit. None of these brave survived the day. The King is dead! The army is on the run!



    -----------------------------------------------------

    Situation


    These are the survivors of Vesontio. They have to steal their way through Aedui (thanks to Bismarckaz the allies of the Sweboz) and hostile Belgian territory. It is clear that the three family members have brought gross shame on them and their families by surviving a defeat in which their king was killed. They should not be given a province or command of an army until they have not distinguished themselves in battle.


    These are the two new Kings, acclamated by the Army of the Eastern Tribes in Silengoz.


    And this is their army. It is the only one of the Sweboz Federation at the moment, therefore to be handled with care. Two rebell forces had been crushed, the third routed across the broder to the Boii. Will they come back? Or is it save to send this army West?


    The entire western border is stripped from troops after the defeat at Vesontio. The land is laid open for an Arverni counter attack - or an invasion of these others that had recently appeared from across the Alps: the Romanoz. To make things even worse, there is strong rebellion going on in Germanic Belgium:



    For the good news (yes there are some): The tribes have promised to replace the casualties of Vesontio and training of the new warriors is allready on the way. The economy is balanced and the towns are well delveloped, so you can concentrate on the war.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #6

    Default Re: 1.0 Savegame thread

    Quote Originally Posted by Empedocles
    Sauromatae Campaing set in 226bc on H/M.

    http://rapidshare.com/files/66614724...matae.zip.html







    Allies: Sab'yn
    Enemies: AS, Baktria, Hai (the saka shares a long frontier with you and are protectorates from the AS)

    After conquering the steppes and the Crimean peninsula I planned to move west and attack Hellas.
    Unfortunately the Palhava made the mistake of attacking me and I had to destroy them. This lead to the infamous AS vs Sauromatae.

    Ten years ago I have managed to sack Persepolis leaving everyhting in ashes while my horses ruled over those territories. In the meantime I allied with the Saka who were fighting the Baktrians and the AS. Together we could rule the east and ripe greek influence from the earth.
    The Hai declared war on me and I sacked their northernmost province.
    In the meantime the AS began to train more elite units whose armour I found too hard to pierce with my arrows and they managed to win control of Syria from the ptolomei.

    One year ago my armies conquered Gabai only to be encircled by a stronger elite-infantry army which I won’t defeat on time.
    Then the stupid AI made it’s appearance by making the baktrians attack me which led to the following chain of events:
    1º The saka broke our alliance.
    2º The saka became protectorates from the AS ( I don’t know why since they were winning both wars.)
    3º The saka allied with the Baktrians.

    I have played three more turns and I have lost Gabai to the AS and Antiochia Margiane to the Baktrians. The AS has offered me to become a protectorate of them, I refused but it may not be a bad idea to accept, destroy the HAI and then attack the AS by surprise....

    This is one of the most difficult campaings I have played. My economy is bad even though I built every trade building I could. I’m surrounded by enemies, fighting a thre front war (saka on the east, Hai on the center and the AS on the south).

    I hope you guys enjoy it.
    Pardon my EB noobish mentality, but how did you get your map to look like that, just out of curiosity.

  7. #7
    Member Member Empedocles's Avatar
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    Default Re: 1.0 Savegame thread

    Sauromatae campaing. H/H. BI 1.6

    226BC:



    Same campaing in 207BC:





    Factions destroyed: Baktria by me, Epirus by the KH.
    Factions near the bitter end: Averni and Aeudi.
    Current wars: As, Saba and Saka.
    Protectorates: Haysadan
    Allies: Ptolemaioi

    A little description (I have played a couple more years after that screen:

    My war with the AS is nearly finished. All they have left is a piece of southern egypt and some cities in Asia minor.
    The saka has attacked me in the last years and now I'm on the offensive.
    The romani and the Luso are fighting for supremacy in southern gaul and it seems the Luso are winning.

    Here is the savegame:
    http://rapidshare.com/files/71618605/sauro207.zip.html

  8. #8

    Default Re: 1.0 Savegame thread

    noob question.

    extract the saved games into the "saved games" folder correct ???

    lol sounds silly ... but just wanna confirm !!!

    Prince
    Living life not by celebrating victories, but by overcoming defeats

  9. #9

    Default Re: 1.0 Savegame thread

    Quote Originally Posted by Malik of Sindh
    Great idea!I will upload my Makedonian campaing save game in a few minutes.
    There it is: http://www.2shared.com/file/2443757/268f1255/Maks.html
    Oh,and I autoresoveld few battles that explains these uber deuterois.In this campaingn I own all Greece,Epiros and Sicily.I also own Rhegion.

    Oh and one question.Do mods have any effect on the saves?Will it crash?Anyway this game includes spoofas mod and a modification to edu that gives Cindaih bodyguards 1 hitpoint.

    Wow,I edited this post 8 times...
    Don't know bout' spoofa's mod, but I know EDU mods are fine.
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
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  10. #10
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Lightbulb Re: 1.0 Savegame thread

    .
    Quote Originally Posted by Mouzafphaerre
    .
    My campaign is at the 1.0 AI Progression thread. Should anybody find it interesting, I'll upload it.
    .
    Save game available.

    House rules:
    Spoiler Alert, click show to read: 
    • Pursue the victory conditions and don't expand meaninglessly.
    • Always build the Type I and Type II governments where available.
    • Favour building up and economy over warfare.
    • The throne remains in the Lusotanakum family from all male line
    • The capital can't be changed unless the candidate town has at least King's Hold and Stone Fortress. In any case, it can't be changed before next year (not necessarily 4 turns) once the turn is ended. (You may rehearse options within the same turn.)
    • Every expedition force must be commanded by a general. Small peacekeeping troops against brigands can be commanded by captains.
    • No campaigning in the winter unless in defence.
    • Never attack an ally before dissolving the alliance.
    • Never attack a neutral faction without making/creating/inventing a diplomatic excuse, such as threats etc.
    • Armies and diplomats must rest in the minor settlement tiles (mines, markets, vineyards etc.) or otherwise generals build forts, unless they mean to ambush. Spies and assasins may rest anywhere.
    • No local autonomy/local taxation. Towns without a governor are directly ruled by the King's loyal servants. Ones with governors are the fiefs of the generals.
    • Maximum happiness policy in all settlements
    • If you are going to keep a settlement, then;
      • Occupy
      • Occupy or Enslave
      • Enslave or Exterminate
      • Exterminate

      If you are raiding/sacking always exterminate.
    • (I toggle fow off but) Let your diplomats travel the world, learn about the states of affairs and build relations. Don't exploit the radar if the fow is off.

    A few more running in my brain I believe but I can't recollect right now.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  11. #11

    Default Re: 1.0 Savegame thread

    Quote Originally Posted by Mouzafphaerre
    .

    Save game available.

    House rules:
    Spoiler Alert, click show to read: 
    • Pursue the victory conditions and don't expand meaninglessly.
    • Always build the Type I and Type II governments where available.
    • Favour building up and economy over warfare.
    • The throne remains in the Lusotanakum family from all male line
    • The capital can't be changed unless the candidate town has at least King's Hold and Stone Fortress. In any case, it can't be changed before next year (not necessarily 4 turns) once the turn is ended. (You may rehearse options within the same turn.)
    • Every expedition force must be commanded by a general. Small peacekeeping troops against brigands can be commanded by captains.
    • No campaigning in the winter unless in defence.
    • Never attack an ally before dissolving the alliance.
    • Never attack a neutral faction without making/creating/inventing a diplomatic excuse, such as threats etc.
    • Armies and diplomats must rest in the minor settlement tiles (mines, markets, vineyards etc.) or otherwise generals build forts, unless they mean to ambush. Spies and assasins may rest anywhere.
    • No local autonomy/local taxation. Towns without a governor are directly ruled by the King's loyal servants. Ones with governors are the fiefs of the generals.
    • Maximum happiness policy in all settlements
    • If you are going to keep a settlement, then;
      • Occupy
      • Occupy or Enslave
      • Enslave or Exterminate
      • Exterminate

      If you are raiding/sacking always exterminate.
    • (I toggle fow off but) Let your diplomats travel the world, learn about the states of affairs and build relations. Don't exploit the radar if the fow is off.

    A few more running in my brain I believe but I can't recollect right now.
    .
    I'm having trouble downloading it, can you perhaps upload it to a different site.

  12. #12
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: 1.0 Savegame thread

    Quote Originally Posted by icydawgfish
    I'm having trouble downloading it, can you perhaps upload it to a different site.
    .
    Sure. Any recommendation? Rapidshare sucks and I don't know many places.

    Uploading to Filefront right now... Done.

    Here.
    .
    Last edited by Mouzafphaerre; 11-02-2007 at 00:41.
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  13. #13

    Default Re: 1.0 Savegame thread

    hmmm, still didn't work. Must be something with my pc then. It was just a blank file that could not be extracted. Oh well. Your campaign does look very nice though. Perhaps you could email it. My address is icydawgfish@hotmail.com
    Last edited by icydawgfish; 11-02-2007 at 02:15.

  14. #14

    Default Re: 1.0 Savegame thread

    http://rapidshare.com/files/67710878/greeks.sav.html

    This has the Greeks in 242 controlling the northern half of the black sea and half of Sarmatia, who your at war with and have a shiny new army about to take their last 3 cities. The Seleucids are losing and most the other factions are expanding. You can recruit your best troops in the two crimean cities and cavalry *yay for noble horse archers* in your easternmost city


  15. #15

    Default Re: 1.0 Savegame thread

    http://files.filefront.com/Hai246sav.../fileinfo.html


    Hell I might as well post mine.


    Overview: Hayasdan

    Eight Towns controlled - Trapezous, Ani-Kamah, Armavir, Karkathiokerta, Kotais, Mtskheta, Kabalaka, and Uspe
    Fairly decent campaign going; it's winter 246 and I am at a crossroads. I have two armies totaling 23 units at the border of Pontus and Seleuceia. I was planning to attack Pontus but found a number of Seleucid armies in my territory. One army in particular has double gold chev troops. Economy only making 1700 a turn but Trapezous has a barracks and temple that can be destroyed for roughyl 4200 mnai. No reforms taken place yet but can be foreseen in the next ten years easy. I am pretty sure I have not modded anything so should work with 1.0 no problem.

    Edit: added screenshot
    Last edited by Mordecai; 11-08-2007 at 03:58.

  16. #16

    Default Re: 1.0 Savegame thread

    Something I found out with .sav files is that if you change the name, they don't work and are no longer .sav. This is true with Roma Surrectum and I assume they use the same format for EB
    Do you find something funny with the name Biggus Dickus?

    in the EB PBeM

  17. #17
    Texan Member BigTex's Avatar
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    Default Re: 1.0 Savegame thread

    Any good romani campaigns out there?
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

  18. #18

    Default Re: 1.0 Savegame thread

    Does anyone have a decent Carthage campaign or a Macedonian/Epieros campaign?

  19. #19
    People's Padishah Emperor Member Emperor Burakuku's Avatar
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    Default Re: 1.0 Savegame thread

    179 B.C SPQR save: I have half Spain, Numidia, Carthage (except Lepki), Greece, MAcedonia, Epirus, Ilyria and Marseille. I have 2 legionary armies in Spain, 2 in Macedonia, 2 in Africa fighting the last carthaginians and 1 in Cisalpine Gaul if I remember corectly or at least close. I think I already have all the requirements for the Marian Reforms.

    http://www.2shared.com/file/2526902/52cee9a2/SPQR.html

    P.S Beware at the Ptolies and Sweboz. GL
    Last edited by Emperor Burakuku; 11-22-2007 at 19:51.
    "The more people I meet, the more I like my dog"

  20. #20

    Default Re: 1.0 Savegame thread

    Here's a Pontos save from the summer of 221.
    http://www.sendspace.com/file/k8am7l


    1.0, VH/M, large units, unlimited time, fixes applied.

    It's reached the point where distance to capital penalties (unrest and corruption) are causing more trouble than the enemy armies, and I'm about ready to stop. But perhaps it will appeal to somebody who likes that sort of challenge.

    Anyhow, Pontos has been in continuous war with the AS and Ptolies since about 270 and secured Asia minor, the Levant, Egypt, and a decent chunk of Persia.

    First the good news:

    - The Ptolies are broken, Pontos has taken all their MICs of consequence, and they're lurking up the Nile ready to be mopped up once you've got their cities under control.

    - Pontos has chewed about halfway through the AS, and is currently on a line north from Persis. They haven't given me a hard fight for 40 turns, it's a matter of rolling steadily forward as fast as you can establish control and garrisons. I've avoided getting a border with Bactria for now, though you'll eventually have to if you destroy the AS.

    - You're allied with Epeiros, who apparently have a city somewhere.

    - The Hai have been perfect gentlemen. The sit there defending their borders against the Sauromatae turn after turn. I gift money to the two horse-worrier factions every couple of years and maintain a strong army in Kotias to discourage adventure.

    - MICs: factional 4 in Armaseia (Chalkaspides), Tindotae mercs show up near Ancyra, factional 4 almost done in Karkathioerta (Kinsmen heavy cavalry), Regional 4 almost done in Selueukeia and Alexandreia (Hellenic medium phalnaxes and cavalry), horse archers in Kotais, usable level 5 Hai MIC in Phraspaa, light phalanxes in many places (cheap and just good enough to put the "pin" in "pin and flank").

    And the bad:

    - After I took Kyrene, which I only wanted to get the Ptolies off my flank, that gave me a border with Carthage who got stroppy. They've been recruiting armies to stand around for decades, so there are quite a lot of them. I cancelled mopping up the Ptolies and rushed a passable army to the border. It's knocked off about 60 units already, last turn I fought sacred band and field artillery, and now I see elephants coming over the hill. Enjoy.

    - Some optimist in Saba declared war. Every few years they send one of their toy armies to be swatted. They won't make peace, and conquering them is just too far to walk.

    - Some wacko assassin from the KH started a war, though they don't seem very interested in it anymore. I saw this one coming, so Byzantion is well able to cope (get elite phalanxes from Armaseia). You could go after them if you like, but anything you conquer is a long way from your capital in Sidon.
    Last edited by Morte66; 12-07-2007 at 00:33.

    Fight like a meatgrinder

  21. #21

    Default Re: 1.0 Savegame thread

    I have a migration campaign to Massilia. I've already taken out the Aedui and Arverni, currently at war with Rome and Carthage. Huge unit sizes. You have one full stack *little less then that after 4000 romans attacked* in north italy and another full stack on a boat coming from Iberia.


    http://www.megaupload.com/?d=BX2SZG5B

  22. #22

    Default Re: 1.0 Savegame thread

    Well I found my Ptolemaic game file from my AAR "The Indomitable Nile". I will upload it. Although I dont see a way of attaching files to the post. I guess I have to use a file hosting service. A few people wanted to play it out but from what I could tell most people hated the Ptolemies lol. Especially a certain player with the Initials of BS :) I will edit this post with the link

  23. #23
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: 1.0 Savegame thread

    Quote Originally Posted by Chirurgeon
    Well I found my Ptolemaic game file from my AAR "The Indomitable Nile". I will upload it. Although I dont see a way of attaching files to the post. I guess I have to use a file hosting service. A few people wanted to play it out but from what I could tell most people hated the Ptolemies lol. Especially a certain player with the Initials of BS :) I will edit this post with the link
    Finally
    can't wait the link

  24. #24

    Default Re: 1.0 Savegame thread

    Churg if you could upload your roman game too i would like to play out from where you left off, unless its .8, cant remember how long ago you did that
    "A man's worth is no greater than his ambitions."
    -Marcus Aurelius
    "The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark."
    -Michelangelo
    If you pursue good with labor, the labor passes away but the good remains; if you pursue evil with pleasure, the pleasure passes away and the evil remains.
    -Marcus Tullius Cicero

  25. #25

    Default Re: 1.0 Savegame thread

    Quote Originally Posted by tfarr007
    Churg if you could upload your roman game too i would like to play out from where you left off, unless its .8, cant remember how long ago you did that
    Sorry man its .8

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