I'm having trouble downloading it, can you perhaps upload it to a different site.Originally Posted by Mouzafphaerre
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Save game available.
House rules:
Spoiler Alert, click show to read:
- Pursue the victory conditions and don't expand meaninglessly.
- Always build the Type I and Type II governments where available.
- Favour building up and economy over warfare.
- The throne remains in the Lusotanakum family from all male line
- The capital can't be changed unless the candidate town has at least King's Hold and Stone Fortress. In any case, it can't be changed before next year (not necessarily 4 turns) once the turn is ended. (You may rehearse options within the same turn.)
- Every expedition force must be commanded by a general. Small peacekeeping troops against brigands can be commanded by captains.
- No campaigning in the winter unless in defence.
- Never attack an ally before dissolving the alliance.
- Never attack a neutral faction without making/creating/inventing a diplomatic excuse, such as threats etc.
- Armies and diplomats must rest in the minor settlement tiles (mines, markets, vineyards etc.) or otherwise generals build forts, unless they mean to ambush. Spies and assasins may rest anywhere.
- No local autonomy/local taxation. Towns without a governor are directly ruled by the King's loyal servants. Ones with governors are the fiefs of the generals.
- Maximum happiness policy in all settlements
- If you are going to keep a settlement, then;
Occupy
Occupy or Enslave
Enslave or Exterminate
Exterminate
If you are raiding/sacking always exterminate.- (I toggle fow off but) Let your diplomats travel the world, learn about the states of affairs and build relations. Don't exploit the radar if the fow is off.
A few more running in my brain I believe but I can't recollect right now.
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