Quote Originally Posted by Mouzafphaerre
.

Save game available.

House rules:
Spoiler Alert, click show to read: 
  • Pursue the victory conditions and don't expand meaninglessly.
  • Always build the Type I and Type II governments where available.
  • Favour building up and economy over warfare.
  • The throne remains in the Lusotanakum family from all male line
  • The capital can't be changed unless the candidate town has at least King's Hold and Stone Fortress. In any case, it can't be changed before next year (not necessarily 4 turns) once the turn is ended. (You may rehearse options within the same turn.)
  • Every expedition force must be commanded by a general. Small peacekeeping troops against brigands can be commanded by captains.
  • No campaigning in the winter unless in defence.
  • Never attack an ally before dissolving the alliance.
  • Never attack a neutral faction without making/creating/inventing a diplomatic excuse, such as threats etc.
  • Armies and diplomats must rest in the minor settlement tiles (mines, markets, vineyards etc.) or otherwise generals build forts, unless they mean to ambush. Spies and assasins may rest anywhere.
  • No local autonomy/local taxation. Towns without a governor are directly ruled by the King's loyal servants. Ones with governors are the fiefs of the generals.
  • Maximum happiness policy in all settlements
  • If you are going to keep a settlement, then;
    • Occupy
    • Occupy or Enslave
    • Enslave or Exterminate
    • Exterminate

    If you are raiding/sacking always exterminate.
  • (I toggle fow off but) Let your diplomats travel the world, learn about the states of affairs and build relations. Don't exploit the radar if the fow is off.

A few more running in my brain I believe but I can't recollect right now.
.
I'm having trouble downloading it, can you perhaps upload it to a different site.