Page 2 of 2 FirstFirst 12
Results 31 to 34 of 34

Thread: Fleet speed

  1. #31

    Default Re: Fleet speed

    i currently have my (roman) faction leader's son awaiting a fleet to get to britain. i want to get him there before my faction leader comes up through africa to meet his other son who is coming down through spain. whoever accomplishes their goal first (take spain or take a colony in britain) will get the heir-dom. the guy on the way to the britain has won alot of battles, but is old and has been just lazing around in the town for years waiting for a fleet. he hasn't seen as much action lately as the other son, but i prefer him. my leader is getting really old and i want there to be a big family rejoice before he dies.

    but the ships take so damn long to go from my only ports in rome, to nother france. and there's a huge pirate fleet around northern spain which i am in no way ready to take up.

  2. #32

    Default Re: Fleet speed

    I increase Ships speed by 150%, not exactly "fast enough" but also not crippling for gameplay.
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  3. #33

    Default Re: Fleet speed

    Quote Originally Posted by Olaf The Great
    I increase Ships speed by 150%, not exactly "fast enough" but also not crippling for gameplay.
    Olaf, how did you do that?

  4. #34

    Default Re: Fleet speed

    Quote Originally Posted by Pharnakes
    The priblem with that though is that generals vey rapidly become exhausted, get ill and then die or become so weak sa to be useless.
    Traits can't make characters die, at least not as far as I've heard. I've had generals with "one foot in the grave" live on for several years, all it does it increase their chance of dying in battle.

    And if your generals are getting tired on land, build a fort.

    Quote Originally Posted by TWFanatic
    Woah! You can increase the base movement points of family members and regular units simply by editing descr_characters??? That's awesome! What did you edit in that file?
    It's starting_action_points, conveniently enough. Nothing specific for each character type; rather, it applies to all characters (family members, captains, admirals, agents).

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO