Results 1 to 30 of 84

Thread: Phalanx V-formation...exploit?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Phalanx V-formation...exploit?

    Quote Originally Posted by BigTex


    A horse hit in the chest or in the shank, is not going to push forward. It's most likely going to stop.



    ever have someone run at you, trip and then fall on you? ever had a fat guy pass out on top of you?


    the horse sure isn't going to "push" anymore, but there is still a hell of a lot of momentum coming at you. and in this case, the momentum isn't square against the ground, it's about 6 feet high.


    2 horses colliding.

    https://youtube.com/watch?v=VuaSRbRqV78

    horse falls. you're saying it wouldn't take 3 people down with it?

    https://youtube.com/watch?v=5-8z5U-o4O4

    here's a showjump horse, and yea, it's just a plastic collapsable wall, but now you've got a half ton animal with flailing hooves on you.

    https://youtube.com/watch?v=zfVS6nmZWho


    remember, this is 1000+ lbs at 10-20 mph. it doesn't matter if he is killed on the first microsecond of impact. there's still 1000+lbs of dead weight moving forward (and down) at 10-20mph.






    the other thing discussed is just the mass at the front.

    you've got a dozen dead guys, and a dozen dead horses and riders.

    that's quite the pile of bodies. that would make it pretty hard to move forward/continuous charge,and i've often wondered how this works. moving over this must be pretty tough.

    and what about guys that are still alive but buried/dying? does someone follow around behind the phalanx wall slitting all their throats?

  2. #2
    Texan Member BigTex's Avatar
    Join Date
    Jan 2006
    Location
    Arlington, Texas, United States of America.
    Posts
    1,187

    Default Re: Phalanx V-formation...exploit?

    Quote Originally Posted by runes
    ever have someone run at you, trip and then fall on you? ever had a fat guy pass out on top of you?


    the horse sure isn't going to "push" anymore, but there is still a hell of a lot of momentum coming at you. and in this case, the momentum isn't square against the ground, it's about 6 feet high.


    2 horses colliding.

    https://youtube.com/watch?v=VuaSRbRqV78

    horse falls. you're saying it wouldn't take 3 people down with it?

    https://youtube.com/watch?v=5-8z5U-o4O4

    here's a showjump horse, and yea, it's just a plastic collapsable wall, but now you've got a half ton animal with flailing hooves on you.

    https://youtube.com/watch?v=zfVS6nmZWho


    remember, this is 1000+ lbs at 10-20 mph. it doesn't matter if he is killed on the first microsecond of impact. there's still 1000+lbs of dead weight moving forward (and down) at 10-20mph.






    the other thing discussed is just the mass at the front.

    you've got a dozen dead guys, and a dozen dead horses and riders.

    that's quite the pile of bodies. that would make it pretty hard to move forward/continuous charge,and i've often wondered how this works. moving over this must be pretty tough.

    and what about guys that are still alive but buried/dying? does someone follow around behind the phalanx wall slitting all their throats?
    Then there goes the soldier in the front rank. Horrible way to die, crushed between horse and the man behind. But it is a melee and thats what happens. Still doesnt break the phalanx. Also most warhourses were tuaght to stop within one body length. Depending on ground conditions a wounded horse wouldnt hit like a train.

    As for your second point. Your onto something there. After the first charge, and repulse. The second and succesive charges become harder and harder. The battle of waterloo is a good example of what happens to cavalry who try to charge and recharge without allowing bodies to be cleared. In a clash against infantry, the bodies would be walked over, and killed with the back spike if still alive. Or just walked over and left to slowly bleed out screaming, and moaning.

    Anyways, cavalry in this era werent used like this in the first place. The cavalry's primary goal was to kill the other cavalry, protect the lines flanks. Then to charge the enemies flanks, chase routers or perform a hammer into anvil full envelope.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

  3. #3

    Default Re: Phalanx V-formation...exploit?

    i don't think there's any sense in arguing if it did happen, because the information can easily be gathered from existing data.

    we're arguing what happens if it does.

    especially for TW where the hypothetical is allowed to exist.

    some people apparently don't feel that TW properly reflects that actual phsyics present in a head on cav-phalanx charge- which is what this thread is about.

    some here say that cavalry is too effective in making head on charges against phalanx.

    i don't personally see that in the game (i don't generally use phalanx infantry) so i don't know if the game reflects what we have discussed (i.e. even the heaviest cav being repulsed)

    i HAVE noticed that most of my cavalry charges really suck. even charges straight to the rear. good quality cavalry at the back of a line, say skirmishers. sometimes it will break them quickly, but other times, the attack does little damage at all and i have definitely lost a few good generals by charging into skirmishers or other non-cavalry-busting units....

  4. #4
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Phalanx V-formation...exploit?

    Quote Originally Posted by BigTex
    Anyways, cavalry in this era werent used like this in the first place. The cavalry's primary goal was to kill the other cavalry, protect the lines flanks. Then to charge the enemies flanks, chase routers or perform a hammer into anvil full envelope.
    A very good point actually, save Kataphraktoi, which weren't exactly prevalent in any great numbers as far as I know.

    I guess it sort of renders the entire argument moot, but I still think a frontal cataphract charge would disrupt a phalanx, if not break it up completely.
    SSbQ*****************SSbQ******************SSbQ

  5. #5

    Default Re: Phalanx V-formation...exploit?

    Quote Originally Posted by Bootsiuv

    I guess it sort of renders the entire argument moot, but I still think a frontal cataphract charge would disrupt a phalanx, if not break it up completely.

    which is what, i think, we should be discussing, because TW allows us to do this

  6. #6

    Default Re: Phalanx V-formation...exploit?

    I personally feel a frontal cavalry charge on any prepared heavy infatry would be suicidal, hence the reason it was never the "proper" or "normal" (read: sane) thing to do, especially in the Eb time frame.


    As for the game, my point was that cavarly seem to be able to go toe to toe with the infantry units for a lot longer (and with a lot more success) than they should do. Not to compare mods here but as an example, in RTR if you just charged your guys in and left them there any longer than 10 seconds, they'd be butchered and that goes for kataphracts too, the heaviest of the heavy. In my opinion the case should always be that the cavalry is only useful when it remains mobile, if it stops to do battle with the infantry it is going to be quickly cut down because they'll be swamped and cut down. There are several times in EB's time frame hat i can remember off the top of my head where infantry have gotten the best of cavalry because they have been caught standing idle, swamped after their charge or lost because their mobility has been lost and even more occassions where a skirmish has been lost because the men they were attacking had formed up and were able to repel their charges.


    IMO cavalry should only be used as a supporting role and in the case of the hammer and anvil only used to finish off wavering troops from the rear/flanks. They should never be able to push through a prepared formation of infantry.


    Time for bed now i think.

  7. #7

    Default Re: Phalanx V-formation...exploit?

    Quote Originally Posted by The Internet

    As for the game, my point was that cavarly seem to be able to go toe to toe with the infantry units for a lot longer (and with a lot more success) than they should do. Not to compare mods here but as an example, in RTR if you just charged your guys in and left them there any longer than 10 seconds, they'd be butchered and that goes for kataphracts too, the heaviest of the heavy. In my opinion the case should always be that the cavalry is only useful when it remains mobile, if it stops to do battle with the infantry it is going to be quickly cut down because they'll be swamped and cut down. There are several times in EB's time frame hat i can remember off the top of my head where infantry have gotten the best of cavalry because they have been caught standing idle, swamped after their charge or lost because their mobility has been lost and even more occassions where a skirmish has been lost because the men they were attacking had formed up and were able to repel their charges.

    So, this is what seems to be the "best" group consensus.

    1) Cavalry needs to be extremely vulnerable once engaged.
    2) Cavalry needs to have little, if any penetration versus phalanx/heavy spear on frontal assaults

    ^ these all seem to add up to nerfing cavalry

    so, remembering where/how cavalry was good/effective, we must also maintain that

    3) cavalry needs to keep (or improve? i've never done much testing) their charge bonus (i find the hit to morale quite noticeable and can rout even before engaging, unlike in vanilla)

    however, here's the part i am still a bit unsure about:

    if a charge to the front is innefective (momentum distributed along front line with many dense points, supported by back rows (question, does unit mass increase/decreas with depth?)

    then should it be considerably more effective when charging infantry at the back? i would assume so. the units at the back would (likely i assume) turn around to face the charge- this would detract from unit cohesion/density (is this modeled?)

    i don't care if you're the finest pike in all the land, if you get hit from behind with cavalry (without turning and mounting a proper defensive front) you are going to get obliterated...




    next:


    cavalry vs front assaults of less than elite spear/non spear units.

    again, since i haven't done much testing, i don't know that status of this in game.

    let's return to the frontal assault:

    cavalry make a charge head on towards some (basic or conscript) spearmen, or regular line infantry (swordsmen)

    how does the charge fare?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO