Sad news. I knew that RTW is primarily about 3D graphics and new strategy map and did not expect much improvement from battlefield AI. Nonetheless, it comes as an unpleasant suprise that CA failed to keep the previous standard.Originally Posted by Caravel
I see. I finished the Julii short campaign: it was rather boring in the end despite the fact that it was my first game.Originally Posted by Caravel
I had plenty of cash, so all I did was sending armies toward fronts and auto resolve, except when the stacks were very large. When I commanded the armies on the field, it was ridiculously easy: often I was able to destroy the enemy with 1:20 losses - and these were not bridge/ford battles! However, I guess I understand what you mean by micromanagement. My greatest worry in the end was not the enemy but my own cities. I had to micromanage constantly to keep them happy.
By piecemeal do you mean that AI only attacks from one side? I have had only one siege battle where I was a sort of defender. Well, I was an attacker but since the AI had a small garrison and lot of reinforcements it turned out I had to defend the settlement after taking it. Taking it was very easy because the AI pulled most of its garrison out of the plaza to join the attacking forceOriginally Posted by Caravel
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