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Thread: Is it normal AI behavior?

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  1. #1

    Default Re: Is it normal AI behavior?

    Quote Originally Posted by Caravel
    Also typical and normal AI behaviour in RTW. This game is not noted for it's battle AI which has been proven to be worse that the previous two games. There is no doubt that tactical battles in STW and MTW were superior in almost every respect.
    Sad news. I knew that RTW is primarily about 3D graphics and new strategy map and did not expect much improvement from battlefield AI. Nonetheless, it comes as an unpleasant suprise that CA failed to keep the previous standard.

    Quote Originally Posted by Caravel
    The campaign is easy enough to start with but all the micromanagement tends to get a little overhwhelming once you're past the Marian reforms and have conquered a larger area and have conquered Rome and wiped out the SPQR. I usually give up at this point because it usually involves taking on massive Brutii or Scipii stacks in numerous rather large and dull battles.
    I see. I finished the Julii short campaign: it was rather boring in the end despite the fact that it was my first game. I had plenty of cash, so all I did was sending armies toward fronts and auto resolve, except when the stacks were very large. When I commanded the armies on the field, it was ridiculously easy: often I was able to destroy the enemy with 1:20 losses - and these were not bridge/ford battles! However, I guess I understand what you mean by micromanagement. My greatest worry in the end was not the enemy but my own cities. I had to micromanage constantly to keep them happy.

    Quote Originally Posted by Caravel
    There is worse. Sieges can be tedious. One of the major issues is where the AI is sieging you and sends it's units into the city piecemeal to be systematically destroyed. Once they're all dead the general continues to camp outside the walls. His lack of involvement keeps him safe, but ruins his army's chances of taking the city.
    By piecemeal do you mean that AI only attacks from one side? I have had only one siege battle where I was a sort of defender. Well, I was an attacker but since the AI had a small garrison and lot of reinforcements it turned out I had to defend the settlement after taking it. Taking it was very easy because the AI pulled most of its garrison out of the plaza to join the attacking force

  2. #2

    Default Re: Is it normal AI behavior?

    Quote Originally Posted by Cruelsader
    By piecemeal do you mean that AI only attacks from one side? I have had only one siege battle where I was a sort of defender. Well, I was an attacker but since the AI had a small garrison and lot of reinforcements it turned out I had to defend the settlement after taking it. Taking it was very easy because the AI pulled most of its garrison out of the plaza to join the attacking force
    ??? What???

  3. #3

    Default Re: Is it normal AI behavior?

    I guess it may have happened like this:

    1) At the start of the battle: small defending garrison in the town, large defending reinforcing army outside.

    2) I attack the gates, AI reinforcing army is marching toward my army

    3) I break the gates and enter the town, approximately the same time the AI reinforcing army tries to form a line. Two out of three garrison units hurry toward the line (to form up?)

    4) I engage and defeat the single remaining garrision unit. Countdown begins. The AI reinforcing army and two garrison units rush towards plaza.

  4. #4
    Member Member RickFGS's Avatar
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    Default Re: Is it normal AI behavior?

    Even with all the patches and stuff, the AI remains dumb as a door.

    To get a better AI adversary you have to download and play the Darth Mod: RTW, there are several battle formations the AI will follow trough the game, but still it´s an AI, what can you expect..

  5. #5
    Member Member Alpha666's Avatar
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    Default Re: Is it normal AI behavior?

    Yupo, the Darth formations are also integrated in RTR.. and it helps. For example the spear + phalanx units build really the useful formations... but it doesn´t help them if they are outmanouvered and attack from 2 or 3 sides.. guess that is quite realistic (?)...

    Maybe the battles are to small, I can think of commanders that have 20000 troops or so under command that they try to "anchor" the phalanx on some terrain features or provide protection for the flanks... in reality I mean.

    While in the game with 1000 men or so it is quite difficult to build the kind of wall the ancient forces did with spears and phalanx...

  6. #6

    Default Re: Is it normal AI behavior?

    Quote Originally Posted by Alpha666
    Maybe the battles are to small, I can think of commanders that have 20000 troops or so under command that they try to "anchor" the phalanx on some terrain features or provide protection for the flanks... in reality I mean. While in the game with 1000 men or so it is quite difficult to build the kind of wall the ancient forces did with spears and phalanx...
    Correct me if I am wrong but one unit of spearman is about 450 men when playing with largest units size. This means that you can field about 9000 men in one army. Playing with large unit size probably has its own problems, e.g. streertfight is too constraining, AI depeleting its population on strategic map etc

  7. #7

    Default Re: Is it normal AI behavior?

    AFAIK the largest units in vanilla RTW on the largest unit size are 241 ?
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