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Thread: Battle of the Flemish crossroads

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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Battle of the Flemish crossroads

    Orders for mid-afternoon received from Warluster - awaiting those from Ignoramus.

  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: Battle of the Flemish crossroads

    No orders for mid-afternoon received from Ignoramus.

    Feedback for mid-afternoon turn:

    Neither army appears willing to make the first move. The only movement is that von Salza's mounted crossbowmen retire to the rear of his lines.

    Orders for late afternoon turn required within 24 hours of this post.

    Note: there will also be an evening turn, then a night turn where movement is possible but visibility is very low and there is a significant risk of orders not being implemented correctly due to confusion. After that, there will be up to seven regular daylight turns.

    Given the delay in getting this battle underway, I recommend that we treat it as spanning the end of the 1326 turn and the beginning of the 1328 turn. That way TinCow can press end turn and sort out other player's moves/battles for 1328. I also recommend that the eventual victor of this battle be unable to move in 1328 - they were locked in battle, then licking their wounds.

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Battle of the Flemish crossroads

    Deadline for orders expired.

    Orders for late afternoon received from Ignoramus.

    No new orders received from Warluster.

    Resolving late afternoon phase now.
    Last edited by econ21; 11-06-2007 at 16:41.

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Battle of the Flemish crossroads

    Feedback sent to both players on late afternoon phase.

    The deadline for submission of orders for the evening phase is 24 hours from this post, but if I receive two sets of orders, I will resolve it sooner.

    After the evening turn, it will night. This will give either army an opportunity to withdraw from the battle without suffering further casualties.

    Further notes on the night turn:
    Spoiler Alert, click show to read: 

    Any other orders at night time will have a 1/3 chance of going wrong (either not implemented or wrongly implemented - e.g. units getting lost etc). If the general is adjacent, it will be a 1/6 chance. Missile effectiveness will be minimal in night time.

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Battle of the Flemish crossroads

    Evening turn orders received from both players - resolving now.

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