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  1. #1

    Default Re: Large or Huge?

    Quote Originally Posted by TWFanatic

    I would kill for your computer.


    Me and my wife built it up from scratch, it took us about half a year to find the money for everything and then we had to wait a while til we moved into our new place so that we could get the internet hooked up but it was all worth it.


    Cost us about £750 altogether (monitor included).

  2. #2
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Large or Huge?

    I use huge, for much the same reasons people have already mentioned; the bigger clunkier units just feel "more right". And avoiding the population depletion is certainly a major encouragement for building all those sewers and doctors and whatnots...

    And, yes, my comp can take it. At highest unit detail and low anti-aliasing to boot, in 32-bit 1280x1024.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  3. #3

    Default Re: Large or Huge?

    Large, because ...
    I think because that's close to the MTW unit sizes I was used to. But my current PC could handle huge I assume (never tried )

  4. #4
    Member Member hoom's Avatar
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    Default Re: Large or Huge?

    Forgot to put it in before but yeah, I really like how you have to be very careful about population management with Huge.
    Particularly in the early game where you can easily drain your homelands dry of all your military age citizens.
    maybe those guys should be doing something more useful...

  5. #5

    Default Re: Large or Huge?

    I play huge, because I just like the scale, the clunkiness and bodypiles. Sure, the battles take longer, but that's realistic; ya' think ancient battles took only 45 minutes?

    And also because I can. My laptop isn't the greatest, but it handles huge with everything maxed (All the bells n' whistles, shimmer, desynchronized units movements, etc. but with grass at medium, terrain on low, AA on low and detailed shadows off).

    Ma' specs:
    1.8GHz
    1GB RAM
    ATI something (laptop version; I think it has a 900 in it)

    You'd think I'd be hurting with the specs I play on (especially with my sorry processor and graphics card), but it's only a bit choppy when there are a buttload of units in one place. It's really perplexing, but it's pretty awesome.

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Large or Huge?

    Huge is the way its meant to be played. Cavalry charges are crazy on huge.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Large or Huge?

    actually TW was meant to be played on supermegahugex10 where we could get at least 10,000 soldiers on the field per army, or at least that was my dream. then again we probably couldnt have so much detail with units if we had that many figures on the field and our computers would have to be extremely high-end to play it, maybe soon.

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