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Thread: taking back a settlement you've given away

  1. #1
    Lord of all Under-Thumb Member Jason X's Avatar
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    Default taking back a settlement you've given away

    i know that if you (re)capture a settlement that you gave away, you get a massive rep hit.

    does this apply irrespective of it having changed hands since?
    (e.g. give settlement to pope, nasty faction captures it from pope, if i recapture from nasty faction, is that ok?)

    how about if you just buy the settlement from the third party?
    "Patriotism is the belief that your country is better than any other because you were born there"

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: taking back a settlement you've given away

    I went through just this in my Danish AAR. If the settlement has changed hands you can take it back without a reputation hit by force or with cash. In fact you can buy/trade it back from the original faction, if they'll agree, with no problems.

    However, nothing else changes the circumstances. Even if the nation you gave it to declares war on you, is subject to a crusade, is two hundred years older and has completely different nobles on both sides, etc. it doesn't matter, you will eat the reputation hit when you attack.

    IMHO the best way around this is to use spies to force the city to rebel. If it's a castle you gave away arrange for a different faction to capture it via crusades or other manipulation and then take it from them.


  3. #3
    Lord of all Under-Thumb Member Jason X's Avatar
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    Default Re: taking back a settlement you've given away

    cheers, that's good news.

    *plots crusade to cagliari*
    "Patriotism is the belief that your country is better than any other because you were born there"

  4. #4

    Default Re: taking back a settlement you've given away

    as everything you do is geared up towards ultamatly taking out them before thet do you does it really matter how good or bad your reputation is?

    old popy is a different matter but even then so what

  5. #5
    Lord of all Under-Thumb Member Jason X's Avatar
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    Default Re: taking back a settlement you've given away

    Quote Originally Posted by Captain Pugwash
    as everything you do is geared up towards ultamatly taking out them before thet do you does it really matter how good or bad your reputation is?

    old popy is a different matter but even then so what

    so ... i find it more fun playing a high rep style? blitzing is incredibly tedious.
    "Patriotism is the belief that your country is better than any other because you were born there"

  6. #6
    Hǫrðar Member Viking's Avatar
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    Default Re: taking back a settlement you've given away

    They need to remove the ability to blitz, I cannot resist the urge.
    Runes for good luck:

    [1 - exp(i*2π)]^-1

  7. #7

    Default Re: taking back a settlement you've given away

    If they took out the ability to blitzkrieg, how many copies of the game do you think they would sell? Isn't it entirely reasonable for Scotland to conquer the west and middle east in 150 years or less? After all they are Scots!

  8. #8
    Hǫrðar Member Viking's Avatar
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    Default Re: taking back a settlement you've given away

    When the gunpowder finally come I'm already so powerful I don't even bother to construct the gunpowder buildings; as well as that the elite units tend to get used in maximum a battle or two before the campaign is won.
    Runes for good luck:

    [1 - exp(i*2π)]^-1

  9. #9
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: taking back a settlement you've given away

    Quote Originally Posted by Viking
    They need to remove the ability to blitz, I cannot resist the urge.
    You can just edit the descr_strat file yourself. Award yourself 0 cash and just one or two militia in each settlement from the start. Done

  10. #10
    Hǫrðar Member Viking's Avatar
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    Default Re: taking back a settlement you've given away

    Quote Originally Posted by PseRamesses
    You can just edit the descr_strat file yourself. Award yourself 0 cash and just one or two militia in each settlement from the start. Done
    I could make there be fully garrisoned enemy settlements around my capital, but I'm to lazy to the edit the descr_strat each time I start a new campaign.

    (I have a feeling a few simple edits wont be enough)
    Runes for good luck:

    [1 - exp(i*2π)]^-1

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