I'd say that depends on the kind of player you are. If you are content to play a game simply to fool around, experiment and explore then there's a lot to like and a lot to do. Last night I got the 'killed 100 enemies without dying' achievement, played tag with some guards in the middle of a village with curious locals looking on in order to get a second achievement, scaled all 12 viewpoints in the Kingdom area, entered Acre and saved a monk from some thugs, found some hidden flags, got killed by Templars, and did a lot of horse riding. I didn't advance the plot one bit.Originally Posted by Craterus
Conversely, if you intend to follow the essential path through the game you'd better wait for the price drop. People who play this way complain the game is repetitive, short and limited.
NB: Don't get the impression that combat is easy because of my killing 100 enemies without dying. I was very careful about fighting small parties, assassinating where possible, and picking on the weakest guard type in the Kingdom area. The other types kill me more often than I'd like if I meet them in numbers. I don't know why some reviews have complained about block making you completely invulnerable - when facing any but the most basic enemies I get stabbed in the back by multiple attackers, thrown, or my guard beaten aside. Some of the more advanced types, like Templars, have parried my supposedly unbeatable counterattacks and smacked me for a whole lot of damage.
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