The problem with textures for mercenary and rebels was my first hypothesis. But in most cases (I cannot say 100%, but close to it) I've been able to fight the battle with exactly the same units, although in the absence of the general.
I cannot discard this problem in some of the CTD, if there are several causes, but I'm persuaded that it is not the problem in a good number of CTDs, for example the ilergete-celtiberian problem described in detail, where all the units have been involved in battle in one or another ocassion, or the ilergete-gaul battle, where the very same units have fought two battles, one with and one without general.
I wonder the meaning of these conditions:
BattleOdds >= 0.5
I_ConflictType Normal
WhenToTest PreBattleWithdrawal
GeneralHPLostRatioinBattle
GeneralNumKillsInBattle
My concerns are if the game tests the possibility before the battle, and crashes if there is any conflict.![]()
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