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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Reinforcement CTD: help needed

    Now I'm thinking in the possibility of some error in vegetation or something like that.
    In the CTD against the slaves, any combination of units of army 1 attacking them causes CTD. I've made the rebel army to move from its position by attacking with a larger army 2, that didn't pursuit them in the strategic map. Next turn I attacked with the very same army 1 and the battle was fought without problems.

    This seems to indicate that the problem comes from the position of the armies, not from the composition of them.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Reinforcement CTD: help needed

    Just one rude question, sorry! When you get CTD, or OK result from a particular battle are you going back and re-trying same thing again? Just in-case it is actually an intermittent bug with something, and not related to the other factors....

    Assuming you've probably done that anyway, if you get the cursor position that the rebel army is standing on when you try and attack it. Put those co-ordinates in custom_locations.txt for a custom battle position and see if you have problem with that (you can then vary armies / season for it easily as well and it takes out any effect from generals)


    Only other thing I though of overnight, might be worth reverting to vanilla
    descr_formations_ai.txt IF you've changed that. End of loading bar could show its having trouble deploying armies.
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    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Reinforcement CTD: help needed

    It's been my experience that ai problems are more likely to surface at the beginning of the battle rather than the loading screen, but it's possible during the latter I suppose.

    I'd agree with the custom_locations text Mak suggests but note the climate type when you choose it - and, also, if you are running a provincial campaign then you will need to make sure the map.rwm in the base folder is the same as that in the campaign folder for the test to be valid.
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    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Reinforcement CTD: help needed

    Quote Originally Posted by Makanyane
    Just one rude question, sorry! When you get CTD, or OK result from a particular battle are you going back and re-trying same thing again? Just in-case it is actually an intermittent bug with something, and not related to the other factors....

    Assuming you've probably done that anyway, if you get the cursor position that the rebel army is standing on when you try and attack it. Put those co-ordinates in custom_locations.txt for a custom battle position and see if you have problem with that (you can then vary armies / season for it easily as well and it takes out any effect from generals)


    Only other thing I though of overnight, might be worth reverting to vanilla
    descr_formations_ai.txt IF you've changed that. End of loading bar could show its having trouble deploying armies.
    It doesn't sound rude to me.
    I always start from a saved campaign game, and that means the starting position is always the same (unless the reloading introduces some unknown aleatory modification).

    Your idea of custom location is very good. I will try that, thanks.

    Quote Originally Posted by Dol Guldur
    It's been my experience that ai problems are more likely to surface at the beginning of the battle rather than the loading screen, but it's possible during the latter I suppose.

    I'd agree with the custom_locations text Mak suggests but note the climate type when you choose it - and, also, if you are running a provincial campaign then you will need to make sure the map.rwm in the base folder is the same as that in the campaign folder for the test to be valid.
    I'm not an expert in descr_formations_ai, but it would sound me logical that the same armies deploy in the same way, irrespective of the terrain. Am I wrong?

    I don't understand your point about the same map.rwm in provincial and imperial campaign. The file for imperial (the campaign I'm testing) is placed in base folder, but those for the provincial campaigns are included in the folder for each campaign. The maps are not exactly the same, and then map.rwm is not the same for each campaign.

    Regarding map.rwm I was thinking in another possible source of errors: what would happen if map.rwm was generated before the introduction of vegetation modifications? Would that affect the transition from campaign to battle map?

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Reinforcement CTD: help needed

    Dol was just pointing out what I'd forgotten, that the Custom Battles are generated from the imperial campaign/base level .rwm - if you're working on the imperial campaign then it is a valid comparison. If you were working on provincial campaign with a different .rwm it wouldn't be a good test.

    I'm not an expert in descr_formations_ai, but it would sound me logical that the same armies deploy in the same way, irrespective of the terrain. Am I wrong?
    I was just thinking about the problem you can get with reinforcement armies getting stuck which I think is to do with available deployment area and formation combination - that was only very vague idea though...


    If you're working on a save or map.rwm that was generated before other changes that might cause problems! I've had problems with things just going generally buggy when I've tried that for some /data level changes, apart from sm_factions and EDB (which definitely cause me problems) I've not pinned down exactly what you can get away with though. If your veg changes just involved switching models / textures I'd assume you'd be OK, if you assigned stuff to the climates differently I'd be more concerned.
    Last edited by Makanyane; 11-03-2007 at 11:50.
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  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Reinforcement CTD: help needed

    If you've generated vegetation then leaving out the .vege files is always a sure way to get a loading-bar ctd or - worse still - freeze! ;)
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  7. #7
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Reinforcement CTD: help needed

    I can guarantee it's not trait or ancillary related. The PreBattle event doesn't work (the triggers never fire). Does it happen during the loading bar progress or before?

  8. #8
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Reinforcement CTD: help needed

    Thank you very much to all of you.

    Finally the vegetation was responsible for those problems, even the "apparently" reinforcement bug.

    The custom battle in the same tile produced the same problem (CTD during loading). The only way to solve it has been to eliminate completely the new vegetation, and generate a new map.rwm.

    Now I must look for the mistake in order to include the vegetation again.

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