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Thread: How to play this mod?

  1. #1

    Default How to play this mod?

    I recently downloaded EB v1.0 and I loaded up a game. Having never played EB before, I found the environment to be very foreign.

    Firstly, the building browser doesn't show all the buildings that you can build. Some are available in the construction tab, but they don't show up in the building browser! For example carthage shows a Great Forum available but the browser only shows up to a Market for every city.

    Secondly, I don't see any barracks or military buildings available to be built anywhere. But apparently they can be built because some cities have them.

    Well any my questions are:

    1) How does recruitment and military buildings work?
    2) Everything costs a ton (20K for a unit?), but is supposedly balanced out by the ports having 4-8 trade routes? Mining/trading > all? How does economy work in EB vs vanilla RTW?
    3) How should you build up your cities for a. a military city and b. an trade/wealth city?
    4) I think the sea animation/graphics lags my game, how do I restore this to the vanilla RTW sea?

  2. #2
    Whatever Member konny's Avatar
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    Default Re: How to play this mod?

    Quote Originally Posted by gummybear00
    Firstly, the building browser doesn't show all the buildings that you can build.
    That is a problem with a hidden resource what cannot be solved. There building trees for every faction in the docu section of your download.

    1) How does recruitment and military buildings work?
    You need a government first. You can either built homeland or allied governemts with two more "middle forms". Which one can be built depends on your faction and the region you are in: Carthage can build a homeland government in Africa but not in Denmark - the Sweboz vice versa.

    2) Everything costs a ton (20K for a unit?), but is supposedly balanced out by the ports having 4-8 trade routes? Mining/trading > all? How does economy work in EB vs vanilla RTW?
    It works very fine - as long as you do not raise hundreds of units.

    3) How should you build up your cities for a. a military city and b. an trade/wealth city?
    You have regional recruitment in EB, so you will most likely be building military structures in all cities.

    4) I think the sea animation/graphics lags my game
    No, they don't. Turn off campaign map shadows. The rest of the lag is the hughe script.


    And, please read the FAQ

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3

    Default Re: How to play this mod?

    Good choice in downloading and installing EB! I will try to help you with a few of your questions.

    1. There are two types of military buildings you can build factional and regional. For example, if you are playing as the Romans, your factional military buildings would produce your hastati, principes and triarii etc. Your regional military buildings would produce local troops, such as Ligurian infantry and Samnite spearmen etc etc.

    2. I don't think it's that different from Vanilla R:TW. Some things like mining centres and improved docks are expensive, but this just symbolizes the rarities of said buildings and how much importance they hold.

    3. EB isn't like M:TW 2 where you have military cities and trade cities. Although, you can just concentrate on building trade cities by building farms and ports and such instead of building military buildings.

    4. No, it doesn't. The sea is no different from the vanilla sea in the area that matters, the size. It does not lag your game.
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