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  1. #1
    Member Member Bregil the Bowman's Avatar
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    Default Re: MTW Platinum?

    Quote Originally Posted by YourLordandConqueror
    SPOIL SPORT !

    Add 5 more, and thats it...
    Just one more please - the facility to transfer money to other factions just as the Pope does.

    Many is the time I have been awash with cash and would love to be able to bolster a struggling ally by shipping them some lolly. Likewise, sweeteners might improve the chance of arranging a ceasefire or an alliance.

    What's the point in being a superpower if you can't prop up a failing despot from time to time?
    Bregil the Bowman



    "Suppose Jerry invaded England - and tried to screw your sister. Wot would you do?"
    "I couldn't do nothin', could I? I'm in bloody North Africa!"
    (Spike Milligan - Monty: His Part in My Victory)

    Sic panis disintegrat

  2. #2
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: MTW Platinum?

    Oops, I meant one more and thats it FOR ME. Sorry abou the confusion. Right now I am compiling a list to send to CA. Maybe they will give us a final patch, maybe not. Something I have noticed though is that if you add in such a feature, not only does this add signifigantly more depth, but it makes it more fun. Something that I was thinkng of would be that once you have defeated an enemy (Killing of the royal ine for example), you could have the option as setting them as a vaassel instead of being eliminated with a new, extremely friendly King/Sultan/Emperor/Pope/Prince/Doge/etc that gets generated randomly. Benefits? 1/2 of that factions income as trade income for tribute, access to that factions unique units, ability to set the faction taxes, and the ability to walk through that factions land at any time as if you owned it (which you do, but for the sake of the engine it still belongs to that faction). Penalties? Faction has a boost to reappearance which grows every year at about 2% and starts at 10%, and a minor civil war in your holdings in the area around said vassal. Obviously to complex for the engine, but never say never...

  3. #3
    Member Member dimitrios the samian's Avatar
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    Default Re: MTW Platinum?

    Also the ability to set your Capitol ,,
    Have you sent the list to CA yet ?

  4. #4
    Member Member dimitrios the samian's Avatar
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    Default Re: MTW Platinum?

    The ability for artillery to destroy bridges and the associated costs & factors as discussed on the thread nearby .

  5. #5
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: MTW Platinum?

    Patch for MTW? You may mean M2TW?
    Either you posted it in the wrong forum, or your post is 3 years late.

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  6. #6

    Default Re: MTW Platinum?

    Yes, it would be awesome if the released the source-code for MTW1, so much could be done with it...

  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: MTW Platinum?

    A couple of ideas I personally, find useful:

    1. More campaign eras - at least 5,

    2. Buildings restricted to certain eras too - the impact on the gameplay would be enormous, not to mention the possibilities it gives to MTW mods...

    3. More language options - currently pagans use Latin... Maybe faction specific language files would be a good solution,

    4. Something to explore climate-linked advantages/flaws like the camels have, but possible to add to other units,

    5. Something to to switch off AI led skirmishing of missile troops,

    6. Gunpowder armed infantry shouldn't revolve ranks unless it is desided in the projectile file - possibility for massive several rank deep salvos,

    7. Possibility to add new resources just like it is now with the trade goods,



    The current engine is very flexible anyway, but those options would improve the gameplay really much.

    Regards Cegorach

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