russia almighty 21:39 11-03-2007
A cheat game btw if you somehow don't know is where you play with using cheats .
I do . But one thing I don't do is rely on the add_money cheat and let all my cities go into the negatives .
Watchman 21:54 11-03-2007
I only ever use cheats for two purposes. First, in early parts with small factions I maintain the treasury at exact 0 (conceptionally excusable by the ruler bluntly defaulting on his loans or something similarly crude - they did that sort of thing often enough), because Debt City is a sucky and boring place. Second, in combination with quicksave, I sometimes employ add_money and process_cq to quickly take stock of the recruitement potential of a settlement.
russia almighty 21:55 11-03-2007
Watchman I don't play ever game as a cheat game . Most games I don't but some games I just want to utterly mess everyone up with legions of stacks and every city of mine they try attacking is freaking Gibraltar .
Reverend Joe 21:58 11-03-2007
I always cheat. I'm lazy as hell.
NeoSpartan 22:02 11-03-2007
Well... if you count bridge battles and fighting on the top of really steep hills on a VH/H campain with roleplaying as cheating. Then I have "cheated" A FEW times.
Meneldil 22:04 11-03-2007
I usually auto_win battles I know I would win easily by myself but lose or suffer heavy casualties by autoresolving them.
NeoSpartan 22:13 11-03-2007
Originally Posted by Meneldil:
I usually auto_win battles I know I would win easily by myself but lose or suffer heavy casualties by autoresolving them.
thats not cheating....
I played a cheat game once where I added money and auto won all my battles. I won an AS campaign in ten years. It was primarily a game for testing purposes, though.
As the Pahlava I managed to cheat my way into becoming the Persian Empire at its greatest extent for less than five turns, through add_money cheat and taking advantage out of crappy diplomacy which involves offering trading rights in exchange for all the cities the other faction's got =P
I only use this for testing purposes, since the pahlava does not start out in provinces able to muster the reformed province resource. In official matters, this isn't an encouraged method of playing the game, so I will be the first one to discourage everyone else from doing it, besides for the shits and the giggles. This is a showcase of how the hard-coded diplomacy hampers the potential of improving the AI for the better.
russia almighty 00:59 11-04-2007
Yeah Its crazy how shitty the AI is . I always thought it was bad but there willing to give away there damn empire for trade rights (in my case I offered 10000 mnai .)
Treverer 02:25 11-04-2007
My games are broken into "serious ones" and "cheaty ones".
When using the "add_money" cheat, I'll nevertheless start REPAYING the credit after 4 turns (e.g. 1,000 mnai over 50 turns for a 40,000 mnai credit). This turns the game IMHO into a "cheaty one".
Sometimes in "serious games", I'll use the "give_trait" cheat to delete a very nasty trait of a young and promising character, especially if this character is a replacing another one as gouvernor of a major city after the former gouvernor has died. But only, if there's no other character available.
Yours, T.
yeah, auto_win is not a cheat and even using auto_win you would sometimes sustain more causalties than playing the battle so auto_win can be an auto_loss to some extent
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