This is a spin-off of a couple posts in
a Citadel thread. I made the following comments, and
Odin indicated in response that he had a similar point of view on game value:
The more I think about this, the more confused I get by the collective perception of the gaming community that we are being cheated out of money when we buy buggy games. I can think of many forms of entertainment that far exceed even a mediocre game in cost per hour of entertainment value analysis. Few games provide anything less than 10 hours of total entertainment value, even when they have crippling bugs, and most are around 20 hours if you never play them a second time. Games that allow for immense replayability, like Diablo 2, Starcraft, Total War, Civilization, etc., can easily rack up hundreds of hours of playtime.
Compare this to other areas of entertainment. Movies in the US tend to cost $7 to $10 just for admission per person and double that if you buy food. Tickets to professional sports games are usually a minimum of $50 per person, and usually more, ramping up into the hundreds of dollars for good seats. Both of these forms of entertainment are far shorter than even the briefest and buggiest single-player-only computer game, and thus have a far lower return on entertainment value. Compare the cost also to gambling. Those people who enjoy gambling would usually consider $50 an almost negligible amount to spend at the tables and even playing low-yield slots would not produce more than 10 hours of entertainment. A single night out at a bar with my friends can easily cost me $50 in food and drinks that would otherwise not have been purchased, and it is rare indeed for that to last 10 hours (and if it does, extra money must be added on for painkillers in the morning). Many of us buy our favorite movies on DVD for $15 to $20, but how many of our DVDs have we watched 5 times? How many have we watched 10 times? Perhaps a few, but likely not the majority. We are thus again spending more per hour of entertainment on these purchases than on even the least entertaining of our PC games.
Why is it then that we demand so much perfection and, sometimes, limitless entertainment, from a product which is already far cheaper than most of our other forms of entertainment? It is worth noting that when I bought the original Nintendo Entertainment System (NES) almost 20 years ago, games cost $50 each. Today games cost $50 to $60 each, a stable pricing scheme that totally defies normal inflation. What is it about gaming that makes us constantly demand more, without expecting a corresponding price increase?
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