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  1. #1
    Member Member Darth Stalin's Avatar
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    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    OK, but why deleting all the stuff for the Celts? Maybe they should also have an option like the Romans? So they may develop "in-line", with building lots of stuff like temples etc., but also when the time comes...

    What about modding the Celts a liitle more, and adding something like this (without deleting anything):

    ;Unconditional Celtic Reforms
    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 120

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 240

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 120

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 240

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 240

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 480

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    IMHO that should be placed just before the "settlements" section of the code...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  2. #2

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    Quote Originally Posted by Darth Stalin
    OK, but why deleting all the stuff for the Celts? Maybe they should also have an option like the Romans? So they may develop "in-line", with building lots of stuff like temples etc., but also when the time comes...

    What about modding the Celts a liitle more, and adding something like this (without deleting anything):

    ;Unconditional Celtic Reforms
    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 120

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 240

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 120

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 240

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 240

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 480

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    IMHO that should be placed just before the "settlements" section of the code...


    Ironically, I originally had something kinda similar to what you have.

    The main reason I offered immediate Celtic Reforms is so hopefully one faction will get the edge over the other one in Gaul. The Aedui and Arverni stalemate for so long, and they *never* make peace even for a few turns, that by the time the Britons, Germans, Romans, or any other faction heads into Gaul, they get steamrolled too often.

  3. #3
    Member Member Darth Stalin's Avatar
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    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    So possibly there could be added something like "FactionIsLocal" factor, to improve the Gauls when ruled by the AI; my proposal may be used for Human player, and the similar could be done also for AI gauls...
    Thus they would get reforms every 30 years, so after some 60 years (just when the 2nd Punic war would start) the Romans can face quite ferocious opponents anyway...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  4. #4
    Member Member Darth Stalin's Avatar
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    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    OK, I did something like that:

    ;Unconditional Celtic Reforms_human player
    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 160

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 320

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 160

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 320

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 160

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 320

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    ;Unconditional Celtic Reforms_AI player
    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 120

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 240

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    And shall see if the AI-controlled Gauls shall expand their military to be o bigger problem for the Romans etc.

    BTW: have You noticed that when looking at AI behaviour, i.e. when AI controlled Gauls were invaded by Germans or Romans?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  5. #5

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    And shall see if the AI-controlled Gauls shall expand their military to be o bigger problem for the Romans etc.

    BTW: have You noticed that when looking at AI behaviour, i.e. when AI controlled Gauls were invaded by Germans or Romans?
    Yesterday 20:38

    In 1.0, I have not played too far into the game yet. I am around 255-260. I play hard battles, medium campaign. I will report back once the campaign goes further and Rome has plenty of legions to throw around. Right now, its a bit to early to tell for sure what will happen with Rome and the Germans, but heres what I have seen so far, and its interesting me thinks:

    Germans seem to be expanding very slowly. They are very active though. The have failed to besiege their local towns, but keep at it every few turns

    With the Romans, its like the A.I. knows it cannot expand with it's reserve of left over Camillian units, so it sits and waits. The Roman A.I. has just built its last barracks in Arpi, so I expect some legions on the scene soon. Will be interesting to see what Epirus does.

    Aedui and Arverni are going at it, I've seen only one elite unit so far, so they must have built their elite barracks.

    The Casse have taken Wales and Cornwall, so they have the south of the island. They did this very fast.

    Surprisingly, the Dacians are super active! They have taken Sarmiszegethusa and are currently besieging Kallatis on the shores of the Black Sea, and one of their towns to their immediate west. Very cool if you ask me. I feel they are my biggest threat.

    I (Macedonia) have kicked the Koinon on out of Greece becasue they would not make peace no matter what I would offer (typical), so for now, I feel secure in my area. I choose them to play because I want to be close to the legions, but far enough away so as to have ample time to build up my own elite forces. Pherispidai and Hypaspistai will be waiting for the legions when our territories meet

    I will report back once the campaign goes further and Rome has plenty of legions to throw around. Right now, its a bit to early to tell for sure what will happen with Rome and the Germans

  6. #6

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    I dont suppose theres an easy way to modify the script to just jump to the Marian reforms and leave the Augustan reforms conditional?

  7. #7

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    Hey where is the # located for the second celtic reforms . I've heard that even if you get the conditions there is a turn number for them .


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