OK, I did something like that:
;Unconditional Celtic Reforms_human player
monitor_event FactionTurnEnd FactionType scythia
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 160
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType scythia
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 320
set_counter Celt_Reform 2
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType gauls
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 160
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType gauls
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 320
set_counter Celt_Reform 2
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType britons
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 160
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType britons
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 320
set_counter Celt_Reform 2
terminate_monitor
end_monitor
;Unconditional Celtic Reforms_AI player
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 120
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 240
set_counter Celt_Reform 2
terminate_monitor
end_monitor
And shall see if the AI-controlled Gauls shall expand their military to be o bigger problem for the Romans etc.
BTW: have You noticed that when looking at AI behaviour, i.e. when AI controlled Gauls were invaded by Germans or Romans?
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