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Thread: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

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  1. #1
    Member Member Darth Stalin's Avatar
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    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    OK, I did something like that:

    ;Unconditional Celtic Reforms_human player
    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 160

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType scythia
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 320

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 160

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType gauls
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 320

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 160

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnEnd FactionType britons
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 320

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    ;Unconditional Celtic Reforms_AI player
    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_Reform = 0
    and I_TurnNumber > 120

    set_counter Celt_Reform 1
    terminate_monitor

    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_Reform = 1
    and I_TurnNumber > 240

    set_counter Celt_Reform 2
    terminate_monitor

    end_monitor

    And shall see if the AI-controlled Gauls shall expand their military to be o bigger problem for the Romans etc.

    BTW: have You noticed that when looking at AI behaviour, i.e. when AI controlled Gauls were invaded by Germans or Romans?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  2. #2

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    And shall see if the AI-controlled Gauls shall expand their military to be o bigger problem for the Romans etc.

    BTW: have You noticed that when looking at AI behaviour, i.e. when AI controlled Gauls were invaded by Germans or Romans?
    Yesterday 20:38

    In 1.0, I have not played too far into the game yet. I am around 255-260. I play hard battles, medium campaign. I will report back once the campaign goes further and Rome has plenty of legions to throw around. Right now, its a bit to early to tell for sure what will happen with Rome and the Germans, but heres what I have seen so far, and its interesting me thinks:

    Germans seem to be expanding very slowly. They are very active though. The have failed to besiege their local towns, but keep at it every few turns

    With the Romans, its like the A.I. knows it cannot expand with it's reserve of left over Camillian units, so it sits and waits. The Roman A.I. has just built its last barracks in Arpi, so I expect some legions on the scene soon. Will be interesting to see what Epirus does.

    Aedui and Arverni are going at it, I've seen only one elite unit so far, so they must have built their elite barracks.

    The Casse have taken Wales and Cornwall, so they have the south of the island. They did this very fast.

    Surprisingly, the Dacians are super active! They have taken Sarmiszegethusa and are currently besieging Kallatis on the shores of the Black Sea, and one of their towns to their immediate west. Very cool if you ask me. I feel they are my biggest threat.

    I (Macedonia) have kicked the Koinon on out of Greece becasue they would not make peace no matter what I would offer (typical), so for now, I feel secure in my area. I choose them to play because I want to be close to the legions, but far enough away so as to have ample time to build up my own elite forces. Pherispidai and Hypaspistai will be waiting for the legions when our territories meet

    I will report back once the campaign goes further and Rome has plenty of legions to throw around. Right now, its a bit to early to tell for sure what will happen with Rome and the Germans

  3. #3

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    I dont suppose theres an easy way to modify the script to just jump to the Marian reforms and leave the Augustan reforms conditional?

  4. #4

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    Hey where is the # located for the second celtic reforms . I've heard that even if you get the conditions there is a turn number for them .


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  5. #5
    Member Member Darth Stalin's Avatar
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    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    Well, I put the code I presented here in the script for celts, then set the turn number to 1, 2 and 3... and it worked OK.
    I also did for Romans what was proposed in the thread on "accelerating" Roman reforms... and it also works fine.
    In fact I have set the unconditional Roman Polybian Reform to happen in 240 BC (when 1st Punic war ended) as that was at last when they happened; in fact, AFAIk, the "Polybian" reform (i.e. that was described by Polybius) was already done when RTW: EB begins, and probably even earlier [that's why I think that in this field the Ancient Empires Elysium based on RTR and integrated with BI is better than EB] => so if we would skip the Camillan units we could have more Italian alies' units for Rome (like Lucanians, Picenians etc.).
    Yet, however, until AEE 2.0 is released I'm gonna play EB... and compare these mods in their full extense...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  6. #6

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    Quote Originally Posted by russia almighty
    Hey where is the # located for the second celtic reforms . I've heard that even if you get the conditions there is a turn number for them .

    Sorry for the late reply mate.

    If you used the script changes I have posted, scroll to the very bottom of the post. About 1/2 page or so, you'll see the numbers in green.

    The first number is for the second reforms, and the third number is for the third Celtic reform (Time of Soldiers)

    Darth Stalins changes are excellent also, so check his out too if you have not

  7. #7

    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    Thats great and all for the snobs and the stinky barbarians

    But how about a Carthage reform mod?

  8. #8
    Member Member Gaius Valerius's Avatar
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    Default Re: Get the Imperial Legions & Celtic Reforms in 272 B.C.E. here (for 1.0)

    Is this compatible with 1.2?
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