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Thread: Appian Way

  1. #1

    Default Appian Way

    Wasn't the Appian Way built by 272? Shouldn't Latium and Campania start with paved roads?

  2. #2
    People's Padishah Emperor Member Emperor Burakuku's Avatar
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    Default Re: Appian Way

    It was built in 312 B.C.
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    Member Member sgsandor's Avatar
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    Default Re: Appian Way

    but were they paved by 272? very good question!

  4. #4
    People's Padishah Emperor Member Emperor Burakuku's Avatar
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    Default Re: Appian Way

    I think "biuld" includes "paved" but I might be wrong. Where I read about it it said that it was biuld in 312 B.C.
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    Member Member TWFanatic's Avatar
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    Default Re: Appian Way

    It was, which is why I gave Rome and Capua paved roads via the descr_strat file.
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  6. #6

    Default Re: Appian Way

    Should they just be paved roads or highways?

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    Member Member TWFanatic's Avatar
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    Default Re: Appian Way

    Well, they're quite large, and obviously high quality, seeing that they've lasted over 2000 years...but for gameplay reasons I only give them paved roads.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
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  8. #8

    Default Re: Appian Way

    It's back to the question of: Athens had big walls, why shouldn't they have the largest ones at the start? Why shouldn't Sparta be able to recruit spartans at the start? etc. It's a game and we do have to have some "building" elements or it would get way too boring way too quick we think.

  9. #9
    Handler of candles Member Xehh II's Avatar
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    Default Re: Appian Way

    I hardly think that giving Rome paved roads would ruin the game.
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  10. #10
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Appian Way

    Well, give 'em paved roads, then.

    As for me, I am with the team on this one. I have played mods like SPQR that focus on giving you the largest possible battles in the largest possible quantity, but no, that was not for me, I require a certain period of economic build-up to make my game fun.
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  11. #11

    Default Re: Appian Way

    Thats not a game ruining thing though . Wow they get a little extra trade income from the get go . Thats not like Athens having huge or epic walls or Sparta having the maximum faction MIC .


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    Member Member TWFanatic's Avatar
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    Default Re: Appian Way

    I suppose some accuracy must be sacrificed for gameplay purposes...but nevertheless it's not as if they're against modding the game - they've created an entire forum dedicated to the purpose!
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  13. #13
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Appian Way

    Quote Originally Posted by Xehh II
    I hardly think that giving Rome paved roads would ruin the game.
    Yeah, but its unfair to give one faction 'what they had in 272' and not the others.
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  14. #14

    Default Re: Appian Way

    Exactly, everyone will be clamoring for us to add X to town Z. Then Y to town Q. We're pretty happy with the balancing overall, and bumping up a building one level in one province really isn't too high on our list of things to mess with at this point.

  15. #15

    Default Re: Appian Way

    Apart from the simple fact that making those roads paved means all roads in the paved provinces are touched. You can't simply define what road there is to be paved, hence you'd get all sorts of historical discrepancies from doing something to actually foster accuracy.
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  16. #16
    Member Megas Methuselah's Avatar
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    Question Re: Appian Way

    Besides, when it was FIRST built, it was probably only a gravel road. Over time it became a paved road, and we don't know if it really was a paved road by 272 B.C.

    Of course, I'm only basing this on assumptions.

  17. #17
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Appian Way

    I always wondered to what degree you who have made the maps can alternate or affect the way the roads take. Can you define it tile by tile? I'm asking because in some cases the courses of the roads seem funny to me. In Rugolandam, for example, there are no roads at all, seemingly because the capital is situated on the island of Rügen. Hibis, on the other hand, has plentyful of roads although in the middle of the desert (not quite in the middle actually, you get what I mean), and one road even heading for Ammonion, and then vanishing under Sahara sands because roads are disabled in that neighbouring province.
    Last edited by Centurio Nixalsverdrus; 11-05-2007 at 01:33.

  18. #18

    Default Re: AW: Appian Way

    I don't suppose it would help Rome enough to have actually taken all of Itally by the 250's, would it? *sigh* AI Romans really suck.

  19. #19
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Appian Way

    Roads are automatically generated by the game. If two provinces touch and a road can be built between their cities (nothing blocking it) the game will automatically make a road between them in the way it thinks best.


  20. #20
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Appian Way

    Quote Originally Posted by Teleklos Archelaou
    It's back to the question of: Athens had big walls, why shouldn't they have the largest ones at the start? Why shouldn't Sparta be able to recruit spartans at the start? etc. It's a game and we do have to have some "building" elements or it would get way too boring way too quick we think.
    A concept very hard to grasp for some apparently....but blatantly obvious and necessary. I fail to understand why so many don't understand.

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  21. #21
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Appian Way

    Why does Carthage get paved roads at the start when Rome doesn't, is it more a way to improve their trading prowess than saying they had paved roads at that time period? Although to be honest I'm not sure whether they had paved roads or not.

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