Wasn't the Appian Way built by 272? Shouldn't Latium and Campania start with paved roads?
Wasn't the Appian Way built by 272? Shouldn't Latium and Campania start with paved roads?
It was built in 312 B.C.
"The more people I meet, the more I like my dog"
but were they paved by 272? very good question!
I think "biuld" includes "paved" but I might be wrong. Where I read about it it said that it was biuld in 312 B.C.
"The more people I meet, the more I like my dog"
It was, which is why I gave Rome and Capua paved roads via the descr_strat file.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
Well, they're quite large, and obviously high quality, seeing that they've lasted over 2000 years...but for gameplay reasons I only give them paved roads.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
It's back to the question of: Athens had big walls, why shouldn't they have the largest ones at the start? Why shouldn't Sparta be able to recruit spartans at the start? etc. It's a game and we do have to have some "building" elements or it would get way too boring way too quick we think.
I hardly think that giving Rome paved roads would ruin the game.
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
Well, give 'em paved roads, then.
As for me, I am with the team on this one. I have played mods like SPQR that focus on giving you the largest possible battles in the largest possible quantity, but no, that was not for me, I require a certain period of economic build-up to make my game fun.
Asia ton Barbaron The new eastern mod for eb!
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Yous ee gishes?
Thats not a game ruining thing though . Wow they get a little extra trade income from the get go . Thats not like Athens having huge or epic walls or Sparta having the maximum faction MIC .
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Join the Army: A Pontic AAR
https://forums.totalwar.org/vb/showthread.php?t=96984
...uh coptic mother****er:A Makuria Comedy AAR
https://forums.totalwar.org/vb/showt...93#post1814493
I suppose some accuracy must be sacrificed for gameplay purposes...but nevertheless it's not as if they're against modding the game - they've created an entire forum dedicated to the purpose!
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
Yeah, but its unfair to give one faction 'what they had in 272' and not the others.Originally Posted by Xehh II
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Exactly, everyone will be clamoring for us to add X to town Z. Then Y to town Q. We're pretty happy with the balancing overall, and bumping up a building one level in one province really isn't too high on our list of things to mess with at this point.
Apart from the simple fact that making those roads paved means all roads in the paved provinces are touched. You can't simply define what road there is to be paved, hence you'd get all sorts of historical discrepancies from doing something to actually foster accuracy.![]()
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Besides, when it was FIRST built, it was probably only a gravel road. Over time it became a paved road, and we don't know if it really was a paved road by 272 B.C.
Of course, I'm only basing this on assumptions.
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I always wondered to what degree you who have made the maps can alternate or affect the way the roads take. Can you define it tile by tile? I'm asking because in some cases the courses of the roads seem funny to me. In Rugolandam, for example, there are no roads at all, seemingly because the capital is situated on the island of Rügen. Hibis, on the other hand, has plentyful of roads although in the middle of the desert (not quite in the middle actually, you get what I mean), and one road even heading for Ammonion, and then vanishing under Sahara sands because roads are disabled in that neighbouring province.![]()
Last edited by Centurio Nixalsverdrus; 11-05-2007 at 01:33.
I don't suppose it would help Rome enough to have actually taken all of Itally by the 250's, would it? *sigh* AI Romans really suck.
A concept very hard to grasp for some apparently....but blatantly obvious and necessary. I fail to understand why so many don't understand.Originally Posted by Teleklos Archelaou
Heh, that sentence was redundant, but you get my point...
SSbQ*****************SSbQ******************SSbQ
Why does Carthage get paved roads at the start when Rome doesn't, is it more a way to improve their trading prowess than saying they had paved roads at that time period? Although to be honest I'm not sure whether they had paved roads or not.
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