Yeah, but its unfair to give one faction 'what they had in 272' and not the others.Originally Posted by Xehh II
Yeah, but its unfair to give one faction 'what they had in 272' and not the others.Originally Posted by Xehh II
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Exactly, everyone will be clamoring for us to add X to town Z. Then Y to town Q. We're pretty happy with the balancing overall, and bumping up a building one level in one province really isn't too high on our list of things to mess with at this point.
Apart from the simple fact that making those roads paved means all roads in the paved provinces are touched. You can't simply define what road there is to be paved, hence you'd get all sorts of historical discrepancies from doing something to actually foster accuracy.![]()
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Besides, when it was FIRST built, it was probably only a gravel road. Over time it became a paved road, and we don't know if it really was a paved road by 272 B.C.
Of course, I'm only basing this on assumptions.
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I always wondered to what degree you who have made the maps can alternate or affect the way the roads take. Can you define it tile by tile? I'm asking because in some cases the courses of the roads seem funny to me. In Rugolandam, for example, there are no roads at all, seemingly because the capital is situated on the island of Rügen. Hibis, on the other hand, has plentyful of roads although in the middle of the desert (not quite in the middle actually, you get what I mean), and one road even heading for Ammonion, and then vanishing under Sahara sands because roads are disabled in that neighbouring province.![]()
Last edited by Centurio Nixalsverdrus; 11-05-2007 at 01:33.
I don't suppose it would help Rome enough to have actually taken all of Itally by the 250's, would it? *sigh* AI Romans really suck.
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