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Thread: Appian Way
Bellum 03:45 11-04-2007
Wasn't the Appian Way built by 272? Shouldn't Latium and Campania start with paved roads?

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Emperor Burakuku 03:54 11-04-2007
It was built in 312 B.C.

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sgsandor 04:33 11-04-2007
but were they paved by 272? very good question!

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Emperor Burakuku 04:37 11-04-2007
I think "biuld" includes "paved" but I might be wrong. Where I read about it it said that it was biuld in 312 B.C.

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TWFanatic 15:05 11-04-2007
It was, which is why I gave Rome and Capua paved roads via the descr_strat file.

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CaesarAugustus 15:07 11-04-2007
Should they just be paved roads or highways?

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TWFanatic 15:10 11-04-2007
Well, they're quite large, and obviously high quality, seeing that they've lasted over 2000 years...but for gameplay reasons I only give them paved roads.

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Teleklos Archelaou 17:45 11-04-2007
It's back to the question of: Athens had big walls, why shouldn't they have the largest ones at the start? Why shouldn't Sparta be able to recruit spartans at the start? etc. It's a game and we do have to have some "building" elements or it would get way too boring way too quick we think.

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Xehh II 21:21 11-04-2007
I hardly think that giving Rome paved roads would ruin the game.

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Pharnakes 21:32 11-04-2007
Well, give 'em paved roads, then.

As for me, I am with the team on this one. I have played mods like SPQR that focus on giving you the largest possible battles in the largest possible quantity, but no, that was not for me, I require a certain period of economic build-up to make my game fun.

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russia almighty 21:35 11-04-2007
Thats not a game ruining thing though . Wow they get a little extra trade income from the get go . Thats not like Athens having huge or epic walls or Sparta having the maximum faction MIC .

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TWFanatic 21:36 11-04-2007
I suppose some accuracy must be sacrificed for gameplay purposes...but nevertheless it's not as if they're against modding the game - they've created an entire forum dedicated to the purpose!

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QwertyMIDX 22:27 11-04-2007
Originally Posted by Xehh II:
I hardly think that giving Rome paved roads would ruin the game.
Yeah, but its unfair to give one faction 'what they had in 272' and not the others.

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Teleklos Archelaou 23:34 11-04-2007
Exactly, everyone will be clamoring for us to add X to town Z. Then Y to town Q. We're pretty happy with the balancing overall, and bumping up a building one level in one province really isn't too high on our list of things to mess with at this point.

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Tellos Athenaios 01:18 11-05-2007
Apart from the simple fact that making those roads paved means all roads in the paved provinces are touched. You can't simply define what road there is to be paved, hence you'd get all sorts of historical discrepancies from doing something to actually foster accuracy.

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Megas Methuselah 01:30 11-05-2007
Besides, when it was FIRST built, it was probably only a gravel road. Over time it became a paved road, and we don't know if it really was a paved road by 272 B.C.

Of course, I'm only basing this on assumptions.


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Centurio Nixalsverdrus 01:31 11-05-2007
I always wondered to what degree you who have made the maps can alternate or affect the way the roads take. Can you define it tile by tile? I'm asking because in some cases the courses of the roads seem funny to me. In Rugolandam, for example, there are no roads at all, seemingly because the capital is situated on the island of Rügen. Hibis, on the other hand, has plentyful of roads although in the middle of the desert (not quite in the middle actually, you get what I mean), and one road even heading for Ammonion, and then vanishing under Sahara sands because roads are disabled in that neighbouring province.

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Bellum 02:43 11-05-2007
I don't suppose it would help Rome enough to have actually taken all of Itally by the 250's, would it? *sigh* AI Romans really suck.

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MarcusAureliusAntoninus 02:44 11-05-2007
Roads are automatically generated by the game. If two provinces touch and a road can be built between their cities (nothing blocking it) the game will automatically make a road between them in the way it thinks best.

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Bootsiuv 02:53 11-05-2007
Originally Posted by Teleklos Archelaou:
It's back to the question of: Athens had big walls, why shouldn't they have the largest ones at the start? Why shouldn't Sparta be able to recruit spartans at the start? etc. It's a game and we do have to have some "building" elements or it would get way too boring way too quick we think.
A concept very hard to grasp for some apparently....but blatantly obvious and necessary. I fail to understand why so many don't understand.

Heh, that sentence was redundant, but you get my point...

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johnhughthom 03:04 11-05-2007
Why does Carthage get paved roads at the start when Rome doesn't, is it more a way to improve their trading prowess than saying they had paved roads at that time period? Although to be honest I'm not sure whether they had paved roads or not.

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