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Thread: Proposal: a "new era" save game editor

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    Member Member mrtwisties's Avatar
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    Default Proposal: a "new era" save game editor

    I love EB, and spent rather too much time last summer playing it. My favourite thing about it is re-writing history - not necessarily to be more glorious, just different.

    One thing I'd really like to see is a program that would catapult your game decades forward into a "new era".

    When my Parthians overrun the east, I don't really want to sit there and micromanage the empire for 100 years. But what I do want to do is take up the reigns again in 50 BCE, when a succession of inept rulers have bankrupted the treasury and the empire is beset from all sides. And after I stave off that crisis, I'd like to fast forward 20 years and take up the cause of the lost scion of the Ptolemies in his rebellion against the Parthians. And then I'd like to skip forward 100 years to the time when the Carthaganian Empire is beginning to crumble and fall under repeated migratory onslaughts.

    From what I can tell, scripts exist that can make any change we could want. It's just a matter of creating algorithms that would model the steady rise and fall of empires and implementing them in script form. Of course, I use the term "just" in its most ironic sense.

    Am I right in my assessment - is this possible? It'd certainly increase the longevity of an EB game for me. Would anyone else be interested in using a utility of this kind? Or helping to create one?

  2. #2

    Default Re: Proposal: a "new era" save game editor

    I recall that there was a mod out there that automatically skipped turns for you. You input the date you want to skip to in the script and it'll go through the turns until that date is reached. I don't remember where it is, though.

    The basic principle of it was that the script would use the control_faction command in a continual loop so that the player would be in control of one faction at one time, but when that faction's turn rolled around the player would then control another faction and so on. It wouldn't be too hard to code with a "while" loop.

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    Member Member mrtwisties's Avatar
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    Default Re: Proposal: a "new era" save game editor

    Thanks Cheexsta, I'll definitely have a look for it. It's probably not quite the same thing, but it might be near enough as doesn't matter.

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    Member Member mrtwisties's Avatar
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    Default Re: Proposal: a "new era" save game editor

    Here it is, for those who are interested, the Year Jump mod: https://forums.totalwar.org/vb/showthread.php?t=63870.

  5. #5
    Member Member mrtwisties's Avatar
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    Default Re: Proposal: a "new era" save game editor

    Mod compatibility
    --------
    This mod replaces the vanilla export_descr_advice and export_advice files. Search in those files for 'YearJump' to find specific changes. Add those changes to your existing files as well as the ERYearJump files to the scripts\show_me\ folder. It should then function as long as your mod maintains the following:

    - it has a faction with an internal game name of sassanids
    - it has a faction with an internal game name of slavs which are set as an emergent faction

    If your mod does not have these elements then YearJump will not function as designed. Contact the creator for help if needed.
    It's gonna take some learnin' for me to figure out how to get this working for EB. I'll spend a few days churning through the tutorials in Epistolary Richard's signature, then see if I can't make the requisite modifications.

    In hindsight, I guess this should have been posted in the mini-mod section. Sorry, guys.

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