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Thread: Cinematic vs. Realistic

  1. #1
    The Dam Dog Senior Member Sheogorath's Avatar
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    CA Cinematic vs. Realistic

    How do you want YOUR battles?
    The cinematic portrayal of battles of this era tend to involve the entire first row of men in a line keeling over in each volley, grand cavalry charges, massive batterys of cannon and so forth. Naval battles are fast paced and a bit random too.
    Realistic battles of the era tend to involve very few casualties (with, again, notable exceptions.), a distinct lack of grand cavalry charges (again, with exceptions) and the only people who frequently used grand batteries being the Russians.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  2. #2
    Member Member The_Baron's Avatar
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    Default Re: Cinematic vs. Realistic

    My word, that IS a hard descision. I imagine it will turn out neither way (probably leaning towards the cinematic), as we mere immortal emperors of these nations don't have to deal with the logistics of running an army (let alone a scattered, pursuing one!) at all.


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    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Cinematic vs. Realistic

    I definitely want realistic! Because realistic IS more epic and cinematic than the typical portrayals are!

    Just think of the tension as you're on the offensive... You really need a conclusive battle against the enemy, but he keeps conducting successful withdrawals. Next battle, you HAVE TO find a way of pressuring or possibly encircling him, wrapping up the flank more heavily... But he has positioned himself in a well fortified position, using rivers and hills to his advantage. If that isn't epic compared to complete annihilation in almost every single battle, then I don't know what is!
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    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by Rodion Romanovich
    I definitely want realistic! Because realistic IS more epic and cinematic than the typical portrayals are!

    Just think of the tension as you're on the offensive... You really need a conclusive battle against the enemy, but he keeps conducting successful withdrawals. Next battle, you HAVE TO find a way of pressuring or possibly encircling him, wrapping up the flank more heavily... But he has positioned himself in a well fortified position, using rivers and hills to his advantage. If that isn't epic compared to complete annihilation in almost every single battle, then I don't know what is!
    The idiot masses who will make up the vast majority of sales don't care for tactics though - all they care for is WOW LOL ZOMG DEAD PPL EVERYWERE EPIC!!!11!
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  5. #5

    Default Re: Cinematic vs. Realistic

    If they can pull of an AI capable of doing what Rodion described than definately realistic. If they aren't though, I'd prefer cinematic. The better the AI, the more realistic I'd like it. Worse the AI, the more cinematic.

    (A realistic battles and campaigns require an excellent AI capable of handling the finer points of what is occuring and what could occur. Without that excellent AI a realistic game becomes almost a joke to beat.)
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    Senior Member Senior Member econ21's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by Sheogorath
    Realistic battles of the era tend to involve very few casualties (with, again, notable exceptions.), a distinct lack of grand cavalry charges (again, with exceptions) and the only people who frequently used grand batteries being the Russians.
    I remember a description of an American War of Independence board wargame (Richard Berg's Birth of a Nation) that described warfare around that time as being largely decorative. Regiments and artillery lined up and engaged each other at fairly long range. Charges were relatively bloodless morale contests. In the game, the main killing came from the American regiments equipped with long rifles.

    However, I think all that changed at the end of the period. Napoleonic battles were pretty bloody - by the time of Waterloo, the lethality of artillery, skirmishers and short range volley fire made clashes between close order infantry decisive. Most Napoleonic battles involved some cavalry charges - often grand ones. And Napoleon himself joined the Russians in favouring the grand battery.

    I doubt Total War will ever model the "largely decorative" realistic warfare that Richard Berg described. The games all give ahistorically high casualty rates and quick combat - that won't change. If anything, we've been promised fewer and more decisive battles.

    I can live with cinematic as long as the abstractions feel right. If ETW can model Napoleonic warfare in a way that feels right, I will be happy. I won't miss the bloodless decorative earlier period combat (Birth of a Nation was rather a boring wargame). If one combat arm - say, long range artillery or the cavalry charge - comes to dominate, then that will be when I become unhappy.

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    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Cinematic vs. Realistic

    What is your definition of "very few casualties"? When going through the list of 18th century battles I seem to find a lot of those exceptions...


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    Caged for your safety Member RabidGibbon's Avatar
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    Default Re: Cinematic vs. Realistic

    It will always be hard to create realistic battles as long as the Generals (ie: players) have the ability to float around the battlefields like ghosts, assimilating all the data relevant to each individual unit instantly and moving them into precise posistions on the tabletop. This perfect control makes realistic battle re-creating very difficult indeed. No need to worry that the guy in charge of defending Blenheim has packed your entire left flank into one village and been surrounded because you told him to "Hold it at all costs!"

    As pointed out above, long to medium range musket fire of the period was inaccurate, but generals indulged in it. If ETW models this then as an armchair general I'll simply hold fire until my troops are about six feet from the enemy line then give them both metaphorical barrels. I'll do the same with artillery if Grapeshot is a lot better than round shot. I expect it will be just like wielding a giant shotgun around the battlefield.

    The obvious solution in my mind is an old (Tabletop *gasp shock horror*) wargame rule called "Morale check to charge". I'll explain what I would like (but know I won't) to see. I imagine that units getting within a certain distance of the enemy will have to check morale or become disorganised, like on R:TW, where some units were moe cohesive than others. Obviously no one was pushing peasants into the line in the age of enlightenment, but when it comes to close contact with the enemy your totally green line infantry will act an awful lot like them.

    I'd like to see extremely low morale for recruited troops, so that an attack on a solid enemy line (I sincerely hope the E:TW AI will present the player with such a line) by green troops will have them all scampering for cover round about the time your holding down alt to have them bayoet attack.

    How then, you crazy out of control renegade, your asking, are we ever to win a battle? I think it would be cool to have barracks buildings that would add a level of morale to units stationed in them each turn up to maybe 2 Silver Chevrons? Morale would also only affect "morale" not attack and defence as it has done in previous titles.

    In this manner players would have to reckon risking their trained, seasoned troops (Which would take at least 5 turns to rebuild, let alone reassemble) against an opportunity to trounce the enemy in front of them.

    It perhaps needs a little more elaboration to explain fully, but theirs something on the TV I want to watch,

    Cheers.

  9. #9
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by econ21
    I remember a description of an American War of Independence board wargame (Richard Berg's Birth of a Nation) that described warfare around that time as being largely decorative. Regiments and artillery lined up and engaged each other at fairly long range. Charges were relatively bloodless morale contests. In the game, the main killing came from the American regiments equipped with long rifles.

    However, I think all that changed at the end of the period. Napoleonic battles were pretty bloody - by the time of Waterloo, the lethality of artillery, skirmishers and short range volley fire made clashes between close order infantry decisive. Most Napoleonic battles involved some cavalry charges - often grand ones. And Napoleon himself joined the Russians in favouring the grand battery.

    I doubt Total War will ever model the "largely decorative" realistic warfare that Richard Berg described. The games all give ahistorically high casualty rates and quick combat - that won't change. If anything, we've been promised fewer and more decisive battles.

    I can live with cinematic as long as the abstractions feel right. If ETW can model Napoleonic warfare in a way that feels right, I will be happy. I won't miss the bloodless decorative earlier period combat (Birth of a Nation was rather a boring wargame). If one combat arm - say, long range artillery or the cavalry charge - comes to dominate, then that will be when I become unhappy.
    Tell that to the guys in the other topic. They wont listen to me :P

    I was under the impression that ETW as going to end either just before or after the Napoleonic Wars, which means that the majority of the game will be pre-napoleonic, IE: 'decorative warfare', minimal casualties, etc.

    But yeah, Napoleon seems to have been a bit of a Russo-phile, he's been quoted as saying that he could've taken over Europe a lot faster if he'd had Russian troops :P

    As to the style, I think a healthy mix of the two would be nice. As has been mentioned, the AI just isnt good enough to understand how to fight a realistic battle, so we have to dumb things down a bit for the computer to be a decent opponent.
    (This is assuming the AI is comprable to MTW2's minus the suicide-charge option.)
    I'd like to see expensive cannons and cavalry, making the ol' 'LOL CAVY SPAM!' option less viable and less effective, but we'll see, wont we?
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by Sheogorath
    But yeah, Napoleon seems to have been a bit of a Russo-phile, he's been quoted as saying that he could've taken over Europe a lot faster if he'd had Russian troops :P
    lol. And here I was just reading War and Peace. I tell you, Prince Andrew was GAR in Austerlitz.

    Bloody as bloody ever was.

    Although I do admit a little anxiousness. Lining up guys to shoot at each other doesn't sound as fun as sending them charging into violent melees really. Napoleonic warfare was quite brutal and fast-paced but I have little knowledge about the period prior to that.

  11. #11
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by AntiochusIII
    lol. And here I was just reading War and Peace. I tell you, Prince Andrew was GAR in Austerlitz.

    Bloody as bloody ever was.

    Although I do admit a little anxiousness. Lining up guys to shoot at each other doesn't sound as fun as sending them charging into violent melees really. Napoleonic warfare was quite brutal and fast-paced but I have little knowledge about the period prior to that.
    Slow and plodding, in Europe anyway. As has been mentioned, warfare was mainly decorative in nature. Line up and give the enemy a good show, maybe trade a few volleys, MAYBE a nice bayonette charge.
    Again, exceptions as always. The Great Northern War was a particularly bloody bit of work, mainly because it was a struggle to be an Imperial Power. If Sweden had won we might be looking at a very different world today.
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    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  12. #12
    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA Re: Cinematic vs. Realistic

    I think that referring to battles of the 18th Century as "dull", "plodding" and "decorative" really is a gross exaggeration.

    Many battles in the European theatre ended in the deaths of several thousand men on each side. The co-ordinated use of combined artillery and cavalry with massed infantry was often essential for success.

    Blenheim for example resulted in the French losing 20,000 troops and having a further 14,000 captured. Not exactly a "dull", "plodding", battle fought for "decorative" purposes.

    Even in smaller battles like Culloden the casualties were horrendous when compared to the numbers involved.

    We must remember that there have been more indecisive actions all through history than decisive actions, in fact, in most eras, most encounters were indecisive.

    For example: It took the Romans years to bring Hannibal to heel during his invasion of Italy. Most of the encounters between the Romans and the Carthaginians during that period were stand-offs. It doesn’t mean our games have to be like that.

    Our battles are about decisive actions not the dull encounters where neither side felt like dying that day.
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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Cinematic vs. Realistic

    I'm surprised at how many people believe that battles in the 18th century were little more than glorified "line up and fire then charge" sort of thing.
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    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Cinematic vs. Realistic

    I was, as I have repeatedly stated, comparing the early-mid 18th century to the late-18th/early 19th century. When you line most (again, MOST. I'm going to be VERY clear this time, MOST battles, not ALL battles, but rather MOST, as in the majority, the larger number, not ALL.) of those battles up against the battles of Napoleons time, they look pretty damn slow and plodding.
    Yet again, I urge people to note that I frequently use MOST or 'the majority' in my posts, because there are ALWAYS exceptions, especially when it comes to history. Commanders like Suvurov and La Fayyete were exceptions. The whole American Revolution was pretty much an exception, although it was in the somewhat transitional period when tactics were just starting to shift a bit.
    But again, EXCEPTIONS EVERYWHERE LOL, PLEASE NOTE, K?
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA Re: Cinematic vs. Realistic

    Hmm I'm not sure I get your point, Sheogorath. Do you think you could repeat it?
    Intrepid Sidekick
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    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Cinematic vs. Realistic

    Slow and plodding? Sounds like a misinterpretation of deliberate and tactical to me. Unless I'm thinking of a different eighteenth century.

    Edit: I'd also like to point out that classical battles involved huge amounts of men generally shoving against each other for the better part of the day with relatively few casualties, except for the side that broke, and even then the majority would escape. Despite that RTW was a game that to me might not have been a prefect representation of the era, but by and large felt right. Cinematic liberties are necessary for a game if battles are to have defining moments and have the player feel like he's in charge.
    Last edited by Geoffrey S; 11-08-2007 at 11:33.
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    Default Re: Cinematic vs. Realistic

    It's important to use properly scaled speeds to retain a sense of realism. That would be speed of movement and speed of reload. Unrealistic speeds undermine the realism achieved by the graphics. The pacing of the battle can be controlled by the rate of damage inflicted and the amount of ammunition available. I like to see moral level used to balance the attritional vs postitional elements in the gameplay rather than using it to adjust the battle's pacing. Rate of fatigue due to movement should be optimized for the size of the maps, and rate of fatigue due to reload for the typical length of the battle. In original STW, these parameters were well optimized, but haven't been in subsequent titles.

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  18. #18
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Cinematic vs. Realistic

    -Sidekick
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    >_>

    -Geoffry
    The terms arent mutually exclusive. Slow and deliberate and plodding and tactical. 18th century tactics were pretty plodding by Napoleonic standards. Hence Napoleon kicking everybodys ass all over Europe until he decided it'd be a good idea to take a trip to Moscow.
    Again, there are exceptions, yes.

    -Puzz
    I agree. It would be quite nice to see musketeers and riflemen firing at different rates. Anybody whose fired a musket and a muzzle loading rifle can tell you that muskets take FAR less time to load. From what I know, a trained musketeer can get off 3-5 shots a minute in good conditions, whereas a rifleman was only expected to get off one or two (when firing quickly, obviously.)
    Things like formation, terrain and so forth should affect the rate of movement of men (and, obviously, firepower). One of the great debates of Napoleons era was the line vs. the column on the battlefield. Lines had more firepower, but columns gave more manuverability and speed, and made it easier to position cannons. I understand that the Russians favored a 'checkerboard' formation of troops in column formation, putting artillery between each column at the start of battle.
    Lines are hard to maintain on the march as well, especially in uneven terrain. A column formation stays pretty much intact and doesnt require men to pace themselves as carefully as a line.
    I wont even go into the issues of cavalry formations...figuring out who goes where and which guys get the lances in lancer formations and what sort of dragoon that particular army is using...urgh.

    On an unrelated note...

    Seeing the Russians using their own unique style of artillery (unicorns/licorns) would be nice. Apparently the Russians didnt favor howitzers too much, prefering the unicorn, which was a mix between a field gun and a howitzer, and could be employed in either role effectivly.
    That ones one of the things about Imperial Glory that particularly annoyed me. The British got congreve rockets, but the Russians got the same old howitzers as severybody else.
    (Insert disjointed rant about British bias and all that good stuff.)
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  19. #19

    Default Re: Cinematic vs. Realistic

    It's too bad CA have to have this uphill battle concerning perception of 18th c battles; I for one shared them. But I am willing to give CA a chance and let them do their magic and see what comes up in terms of exciting battles. No need to have foregone conclusions.

  20. #20
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Cinematic vs. Realistic

    I'll have to reinforce the opinion that battles in the era were dull. The idea of making battles in this era exciting reminds me of the "pomp and pageantry" line used to promote Medieval 2 , and cannon elephants.

    Wars of this era were largely about maneuver: Strategically exciting but tactically dull, in less you like the noise and smoke. Maneuver around the enemy so that any attack is difficult, threaten his supplies and he will flee the field. How do you make logistics exciting?

    Since the strategy is remarkably improved from Medieval to Medieval 2, I hope further emphasis will be placed on it as the battles fall short. This is the revolutionary step so let’s see what you guys can come up with. Without detailed naval battles I won’t even consider buying it. I’d rather play Europa Universalis.


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  21. #21

    Default Re: Cinematic vs. Realistic

    Realistic definitely. Cinematic portrayals frequently appear retarded. For instance, everyone lines up like toy soldiers, one side fires a volley, then they wait about 30 feet away for the other side to fire a volley, then they charge. If one is going to charge it should obviously be done before the other side shoots you in the face.

    I would hope that there is a proper skirmishing system, e.g. that if one sends a column on the attack some of its members will detach to form a continually replenished defensive vidette around it.

  22. #22
    Just another Member rajpoot's Avatar
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    Default Re: Cinematic vs. Realistic

    I'd like battles being more realistic insted of cinematic too.......becuase, I think, even though its a game, but nothing can beat authenticity.......


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  23. #23
    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA Re: Cinematic vs. Realistic

    Hmmm, You folks are starting to take this thread in to some interesting territory that I cant talk about without permision of the evil marketing folks. .
    Intrepid Sidekick
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    I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'

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    "They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.

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    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by Intrepid Sidekick
    Hmmm, You folks are starting to take this thread in to some interesting territory that I cant talk about without permision of the evil marketing folks. .
    Can u comment on the use of secondary weapons then?
    1. Will inf use bajonets after they run out of ammo, or when ordered too?
    2. Will cav use sabres after their pistols has run dry?
    3. Will art personell pick up a rifle/ pistol when their cannon ammo is depleted?

    4. Will u incl battlefield fortifications placeable by certain units?


    How about movement?
    5. Can units move sideways, left-right-back, still facing the enemy or a fixed direction? (This feat is the most important one IMHO. It´s utterly unrealistic as it is now where the units rotate around their centers when moving sideways)

    6. In Kingdoms u introduced permanent forts which is great but I still think you should be able to build temp.forts too. Any insight on that?


    Thx

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    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA Re: Cinematic vs. Realistic

    All will be revealed in time.
    Intrepid Sidekick
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    'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
    I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'

    Mr. C. Babbage - Inventor of the Difference Engine

    "They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.

    http://www.totalwar.com

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

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    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Cinematic vs. Realistic

    Quote Originally Posted by Intrepid Sidekick
    All will be revealed in time.
    You have already said too much.

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    The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

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    Moderator Moderator Gregoshi's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by Intrepid Sidekick
    Hmmm, You folks are starting to take this thread in to some interesting territory that I cant talk about without permision of the evil marketing folks. .
    Quote Originally Posted by Captain Fishpants
    You have already said too much.

    REPORT FOR RE-ADJUSTMENT!
    Intrepid, seems like you should have checked with Marketing before commenting about having to check with Marketing.
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    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Cinematic vs. Realistic

    Quote Originally Posted by Gregoshi
    Intrepid, seems like you should have checked with Marketing before commenting about having to check with Marketing.
    Pshaw! I'm not in marketing. I'm much more dangerous than that.
    Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.

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  29. #29
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by Gregoshi
    Intrepid, seems like you should have checked with Marketing before commenting about having to check with Marketing.
    Under construction...

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  30. #30
    Moderator Moderator Gregoshi's Avatar
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    Default Re: Cinematic vs. Realistic

    Quote Originally Posted by Captain Fishpants
    Pshaw! I'm not in marketing. I'm much more dangerous than that.
    I know you aren't marketing Captain. but the irony wouldn't have been as good had I said:

    Quote Originally Posted by Gregoshi's Alternate Quote
    Intrepid, seems like you should have checked with Captain Fishpants before commenting about having to check with Marketing.
    Actually, now that I see it, it wouldn't have been too bad that way.

    Anyway, my lesson learned is to not cross swords with the Capt'n.

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