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Thread: Cinematic vs. Realistic

  1. #31
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Cinematic vs. Realistic

    I'd say a mix of both.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  2. #32

    Smile Re: Cinematic vs. Realistic

    whatever keeps me playing for a year. I want to be entertained AFTER the novelty wears off.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  3. #33
    Member Member hoom's Avatar
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    Default Re: Cinematic vs. Realistic

    Our battles are about decisive actions not the dull encounters where neither side felt like dying that day.
    I actually found the indecisive battles in STW & MTW to be amongst the high points of the TW series.

    After suffering a major defeat the AI would fall back, building up forces as the player advances into enemy territory.
    Sometimes it would fight the unwinnable battle, seemingly attempting to hold a bridge or fort for a turn while reinforcements are brought up.
    Sometimes it would come to battle & then either have a minor skirmish before retiring in good order or simply flee at the sight of your glorious elite army.
    But sometimes it would bring in extra reinforcements & force your overstretched invasion to fall back & consolidate or fight a battle at severe disadvantage.

    Probably my most memorable case was in MTW where the Golden Horde attacked me with the bulk of their forces & I dug in within a forrest area with my vastly outnumbered army.
    The Horde skirmished and feinted left & right, took a few losses then withdrew.
    It was technically a draw but my tactical victory in forcing the much more powerful army to withdraw.
    More importantly it was a huge strategic victory for me as the Horde then split & expanded over the next few turns allowing my smaller army to break their power in a series of smaller battles.

    In RTW & M2TW, with per-turn movement rather than province hopping, its far too easy to wipe out an enemy army that is trying to withdraw.
    They'll withdraw a few grids but then can normally be forced to battle anyway since their movement is exhausted.
    Also the withdrawal after skirmish/just taking a peek at the player army, while still there is much less frequent.

    And now, back to your regular thread topic
    maybe those guys should be doing something more useful...

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