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  1. #1

    Question Number of turns with EB script

    Is it possible to make it so that activating the EB script doesn't increase the number of turns per year to 4 without affecting any of the other features?

  2. #2
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Number of turns with EB script

    You could, you'd just have the small matter of re-writing practically the whole script.


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  3. #3

    Default Re: Number of turns with EB script

    Remember, this means building times as well, meaning you'd be building a big mines for 10 years. Not really something you'd like to do.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Number of turns with EB script

    And events and reforms, all measured in turn numbers not year numbers.
    Oh and you would have to rewrite tons of traits which depend on 4tpy.


  5. #5

    Default Re: Number of turns with EB script

    Damn, you have to admit though it gets kinda annoying waiting 64 turns for a family member to come of age.

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Number of turns with EB script

    I would suggest that you stop waiting for it to happen then. Make use of your current ones, and adopt if you want some general immediately. I'm always surprised that I suddenly have a new general, I'm not hanging around watching them age.

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