Is it possible to make it so that activating the EB script doesn't increase the number of turns per year to 4 without affecting any of the other features?
Is it possible to make it so that activating the EB script doesn't increase the number of turns per year to 4 without affecting any of the other features?
You could, you'd just have the small matter of re-writing practically the whole script.![]()
Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
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Remember, this means building times as well, meaning you'd be building a big mines for 10 years. Not really something you'd like to do.
Damn, you have to admit though it gets kinda annoying waiting 64 turns for a family member to come of age.
I would suggest that you stop waiting for it to happen then. Make use of your current ones, and adopt if you want some general immediately. I'm always surprised that I suddenly have a new general, I'm not hanging around watching them age.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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