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Thread: export_descr_buildings.txt and descr_mercenaries.txt

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  1. #1
    Gognard Member MikeV's Avatar
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    Question export_descr_buildings.txt and descr_mercenaries.txt

    For AoRs/ZoRs, it seems silly to have to define hidden resources and adding them to every region after already defining mercenary pools.

    Two questions:
    1) In the export_descr_buildings.txt section on capabilities:
    Code:
               capability
                {
                    recruit_pool "Town Militia"  1   0.2   2  0  requires factions { Normans, } 
                    recruit_pool "Peasant Spearmen"  1   0.2   2  0  requires factions { Saxons, }
    is the phrase "requires factions { ... }" mandatory?

    2) Can the pool name be the same as one of the pool names in descr_mercenaries.txt?

    Code:
    pool Scotland_Ireland
     regions Dublin_Province Edinburgh_Province Inverness_Province
    Last edited by MikeV; 11-03-2007 at 02:55.
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