thanks for the reply Atilius ..

Guess I'll be sticking with everything at city-level from the start, after some -ai testruns I've found it to work pretty good in the hands of the AI, population climbs barelly on average wich is exactly what I was after and enlight of lozing a trier I just made huge_city into a double trier by adding a 2nd level of buildings at that level only to be build if certain other huge_city buildings are constructed, same effect (cities with wooden walls etc) though the AI "seems" to work a bit better with it(even if its just cause they dont get the chance to drain the population)


G