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  1. #1
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Horse noises

    The only way to separate one horse unit using a horse skeleton with the other one is if you were to succeed in using un-packed animation. Then you can edit the .EVT files, which is the thing linking the animation to descr_sounds_unit_anim.txt. There is no known way to successfully do this, sadly. And we can't do anything to the .EVT files inside the animation pack.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Horse noises

    Thanks for the info. I met the .evt files when I was looking at onager sounds, luckily they are unpacked. Wasn't sure if you could alter anything within the animation or not, shame, but nevermind, will keep looking for noises that sound like they might be made by either a horse or a werewolf!
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  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Horse noises

    Heavy breathing, Mak?
    "One of the most sophisticated Total War mods ever developed..."

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Horse noises

    Quote Originally Posted by Dol Guldur
    Heavy breathing, Mak?
    If anyone starts sending me sound files, they better not sound like heavy breathing!!!!
    Not used mods before? Looking for something small and fun?!
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  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Horse noises

    LOL.

    No, forget it - I've got the perfect comprimise...

    Werehorses!
    "One of the most sophisticated Total War mods ever developed..."

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