All these are RTW game engine bugs/design choices & EB can't fix them.
The circle/swirly unit is a game engine buggy/odd way of getting units to re-form.
If they take casualties before completing the re-form, they start over again.
Most of the time if left alone they'll work their way out of it eventually.
Sometimes a new command can snap them out of it but other times it just starts the spiral afresh...
Buggy one or two guys locked in combat seems to be again a game engine bug where sometimes that guy in your unit doesn't realise that he killed the guy he was fighting & gets locked in unwinnable combat (& renders his entire unit all but unusable for the rest of the battle)
It seems to particularly occur with bridges/building corners/on walls & in other locations where unit pathing gets weird.
Grouped units attacking whatever is nearest to each of the grouped units is I think intentional design.
Sometimes its really handy (eg for cleaning up routers) but most of the time something of a pain.
To bypass, either give the attack orders to each unit in the group one at a time or ungroup before giving the order.
Alt+attack forces skirmisher units to attack in melee (& disables skirmish mode so they'll actually close)
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