Results 1 to 18 of 18

Thread: Soldiers don't follow orders.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Soldiers don't follow orders.

    All these are RTW game engine bugs/design choices & EB can't fix them.

    The circle/swirly unit is a game engine buggy/odd way of getting units to re-form.
    If they take casualties before completing the re-form, they start over again.
    Most of the time if left alone they'll work their way out of it eventually.
    Sometimes a new command can snap them out of it but other times it just starts the spiral afresh...

    Buggy one or two guys locked in combat seems to be again a game engine bug where sometimes that guy in your unit doesn't realise that he killed the guy he was fighting & gets locked in unwinnable combat (& renders his entire unit all but unusable for the rest of the battle)
    It seems to particularly occur with bridges/building corners/on walls & in other locations where unit pathing gets weird.

    Grouped units attacking whatever is nearest to each of the grouped units is I think intentional design.
    Sometimes its really handy (eg for cleaning up routers) but most of the time something of a pain.
    To bypass, either give the attack orders to each unit in the group one at a time or ungroup before giving the order.

    Alt+attack forces skirmisher units to attack in melee (& disables skirmish mode so they'll actually close)
    maybe those guys should be doing something more useful...

  2. #2
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: Soldiers don't follow orders.

    I'm too lazy to check if this has been mentioned already, but switching guard mode on prevents the enemy from "snagging" your units into melee. In fact there's an exploit, which some of you are probably (accidentally or not) using, in which units that are defending against an attack with guard mode on suffer no exhaustion.

  3. #3
    Handler of candles Member Xehh II's Avatar
    Join Date
    Feb 2007
    Location
    Super Magical Greatness Land
    Posts
    1,367

    Default Re: Soldiers don't follow orders.

    Units in guard mode do suffer exhaustion, it's just very, very slow.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  4. #4
    Amanuensis Member pezhetairoi's Avatar
    Join Date
    Apr 2005
    Location
    South of Sabara
    Posts
    2,719

    Default Re: Soldiers don't follow orders.

    I notice some units die faster on guard mode, though. Notably, my Neitos and other sword infantry.


    EB DEVOTEE SINCE 2004

  5. #5
    Handler of candles Member Xehh II's Avatar
    Join Date
    Feb 2007
    Location
    Super Magical Greatness Land
    Posts
    1,367

    Default Re: Soldiers don't follow orders.

    I'd expect that guard mode would best best for Def. units, swordsmen aren't really that defensive.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO